SUGGESTION: Perhaps, Just a Small Amount of Mercy, Please?

What I find funny is that of all the people answering "heck no, I like risk", if they had the option to have a hardcore mode + permadeath Diablo style, I wonder how many would register :)

To think that in the future we have forgotten all about the convenience of USB sticks. I find this ridiculous.

At least give explorers the option to buy a black box. When the ship is destroyed, the player can come back where he was destroyed and seek every weak signal source.

For added risk and H4RDC0R3N€$$L0L4P@L053R, in open anybody can recover the black box.

And for those who say it breaks the game, have you ever taken one of those mission where you have to recover black boxes? So they exist in game already. Sheesh.

Most of them probably play solo and/or c-log at the first sign that they might lose a ship.

As for the black box missions, it isn't the same thing. You take one of those missions all that means is there is X chance for a USS to spawn a mission item. For exploration data it would need to remember a specific location, in a specific system as well as actually storing all the data which was in your computer. That would then need to persist until found (or timed out), potentially across play sessions where no instance exists, since nobody is in the location. Black boxes in USS don't exist until you look at them.
 
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Default SUGGESTION: Perhaps, Just a Small Amount of Mercy, Please?

Thanks for reading my post, let me know what you all think :D


I am not all against this proposal, but I feel you should never get 100% back.
Perhaps 75% at Elite.

Also I think there should be another hurdle: You can only claim the money if you travel to the Pilots Federation HQ at Shinrarta Dezra.
And there you will have to wait in line for hours. :)
EDIT: I just realized that wouldn't work because not everybody has access.
 
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The only change I'd like to see regarding data retrieval is the option to deploy a log buoy. If you think the odds of your death are reasonably high within the next few seconds you can dump your computer data core into a black box and jettison it for the chance of later retrieval. If you fly to where you died and find the homing signal, you can drop out of warp and scoop it up to restore your data. If someone steals it or you die somewhere the buoy can't be retrieved, tough luck, try not to die next time.
 
Yes, the game needs more risk but the undeniable fact is that exploration carries by far the greatest risk of losing by far the greatest amount of 'work'. Worth also remembering that an explorer can potentially lose months worth of data to a bug or glitch with absolutely no means to recover it. Nothing else in the game carries that level of risk. Nothing else in the game puts you at risk of losing months worth of gameplay data even though you performed perfectly.

An explorer can lose a lot but it is also by far the least risky profession in many other ways.

No way would I dream of flying around with months worth of bonds, mission rewards or (if it were possible) months worth of trading profit.

As an explorer you choose how long to stay out in the void before coming back to sell up.

This is the gamble you take.

I do understand why you want a safety net but (for me personally) it would more or less kill any tension left in exploring *at the present time - Thargoids would completely change this.
 
Thank you to everyone for your responses so far.

About the Elite 100% thing, I state right below that I'm just giving the percentages as examples to demonstrate how this could potentially work. Even I agree that 100% would probably be a bit excessive. Maybe the progression would go from 1% to 50%, or 0.5% to 20%. It's just an idea I'm throwing out to see how you guys like it :)
 
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What makes the OP even funnier is that the game's nowhere near properly dangerous yet... wait for proper Anarchies etc... then you'll need to start sweating properly... :D
 
What I find funny is that of all the people answering "heck no, I like risk", if they had the option to have a hardcore mode + permadeath Diablo style, I wonder how many would register :)

To think that in the future we have forgotten all about the convenience of USB sticks. I find this ridiculous.

At least give explorers the option to buy a black box. When the ship is destroyed, the player can come back where he was destroyed and seek every weak signal source.

For added risk and H4RDC0R3N€$$L0L4P@L053R, in open anybody can recover the black box.

And for those who say it breaks the game, have you ever taken one of those mission where you have to recover black boxes? So they exist in game already. Sheesh.

Sure, as long as I can get that data by shooting you and collecting the box. That would make pirates really happy, they've been complaining about how they never get any love. Data piracy was something FD was actually considering.
 
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No thank you. Please stop suggesting safety nets around every risk the game offers and steal away from its flavor.

This. The market is flooded these days with games for idiots that hold your hand. A bit of danger is what makes this game a step above.

If you can't afford to lose the combat bonds or bounties you've accrued then and go claim. I've been playing a week and I've already learned that the hard way.

If a trader can lose it all in an instance to a pirate, why shouldn't a bounty hunter?

I understand it's a little different for explorers due to the relative time investment. A purchasable ship upgrade that can store X amount (capped at 20% odd) of map data in their suit or eject pod or something, I could just about get down with that. But nothing combat related.

If you're stupid enough to push it too far and die then you deserve to lose.
 
I'm pretty sure this is my first suggestion of this kind.
I'm not trying to make the game easier for myself, but make sense of the data loss.
3 professions as in combat, trading, and exploration.

Thanks for your feedback, I'm sorry it isn't an idea you agree with, but what would you change about it?

It's really not important, the loss of CR becomes more and more insignificant as you play, its only really inside that first 200mil where the loss of 10mil in bounties/data/goods matters somewhat.
I wouldn't change anything about the system, the way it is now just helps players to be a bit more careful in the early game.
 
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I'm pretty sure this is my first suggestion of this kind.
I'm not trying to make the game easier for myself, but make sense of the data loss.
3 professions as in combat, trading, and exploration.

Thanks for your feedback, I'm sorry it isn't an idea you agree with, but what would you change about it?

We have already had a change to insurance which scales with rank, due to new players not understanding risk (God help them if they own a car in the real world).
I understand this risks in combat (e.g. Someone better then you, normally another commander), trading (e.g. Pirates), and exploration (e.g neutron star). So as a player you take the time reduce the risks not expect the ED to do this for you.

Close to learn to play here.
 
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