[Suggestion] Persistence of PoI's

I understand that there is no way that every single PoI can be persistent, but I do think that they could apply varying levels of persistence to PoI's in order to help the immersion of the game, as well as making missions a bit easier to perform. So this is what I had in mind:

1) Persistent PoI's: This would apply only to the largest uncharted settlements, obviously permanent geological features & large, intact shipwrecks. Even though spawned like every other PoI, they would remain persistent once discovered, & would usually be the ones most likely to add to a player's exploration ranking.

2) Semi-persistent PoI's: This would apply only to small to mid-sized uncharted settlements, partial shipwrecks, mining operations....& any PoI generated by accepting a mission. Once discovered by a player, these PoI's would last in the game for anywhere from 2-72 hours before being cleared from the game. Also, if they're connected to missions, then they'll carry the "Mission Target" label to differentiate them from any other, very similar objects a player might discover along the way.

3) Transient PoI's: This would apply only to the smallest uncharted settlements, shipwrecks that consist of little more than scrap metal & canisters, & SRV wreckage, & sources of materials. Once discovered by a player, these will remain in the game only from 5-60 minutes, before being cleared.

I think this would be the best way to improve the immersion provided by PoI's, without being a massive drain on server resources.
 
I understand that there is no way that every single PoI can be persistent, but I do think that they could apply varying levels of persistence to PoI's in order to help the immersion of the game, as well as making missions a bit easier to perform. So this is what I had in mind:

1) Persistent PoI's: This would apply only to the largest uncharted settlements, obviously permanent geological features & large, intact shipwrecks. Even though spawned like every other PoI, they would remain persistent once discovered, & would usually be the ones most likely to add to a player's exploration ranking.

2) Semi-persistent PoI's: This would apply only to small to mid-sized uncharted settlements, partial shipwrecks, mining operations....& any PoI generated by accepting a mission. Once discovered by a player, these PoI's would last in the game for anywhere from 2-72 hours before being cleared from the game. Also, if they're connected to missions, then they'll carry the "Mission Target" label to differentiate them from any other, very similar objects a player might discover along the way.

3) Transient PoI's: This would apply only to the smallest uncharted settlements, shipwrecks that consist of little more than scrap metal & canisters, & SRV wreckage, & sources of materials. Once discovered by a player, these will remain in the game only from 5-60 minutes, before being cleared.

I think this would be the best way to improve the immersion provided by PoI's, without being a massive drain on server resources.

The main problem here, is that the way system generation works is that they are either persistant or RNG. There can't really be anything in between, as when you leave that system and there are no other players there, then it stops existing.
My proposal was to have all mines, settlements, large ship wrecks as permanent POI's which are discoverable with a DSS scan, what is lootable there can be RNG. All other POI's can be RNG.
 
Last edited:
Totally agree with OP.

The main problem here, is that the way system generation works is that they are either persistant or RNG. There can't really be anything in between, as when you leave that system and there are no other players there, then it stops existing.
My proposal was to have all mines, settlements, large ship wrecks as permanent POI's which are discoverable with a DSS scan. Anything else can be RNG.

Well that's what the suggestions forum is for: proposing changes.
 
Agreed. Except that I think even small bases need to be persistent. Humans can only build so many small planetary installations. We need a cap on them and I think making them persistent would enhance immersion in the game world. Mind, they can still refresh and be reused after 24hrs or so, but they need to remain in the world once discovered.
 
Totally agree with OP.



Well that's what the suggestions forum is for: proposing changes.

Well, we can't change the way the systems are genereted, that is PG and can't be changed due to the scale of the galaxy, but the POI system does need changing for the better, that I do not disagree with. But as stated things will need to be either persistant or RNG. Just saying that ideas need to be ideas that will work with the way the game generates the systems as that can't be changed.
 
Back
Top Bottom