I understand that there is no way that every single PoI can be persistent, but I do think that they could apply varying levels of persistence to PoI's in order to help the immersion of the game, as well as making missions a bit easier to perform. So this is what I had in mind:
1) Persistent PoI's: This would apply only to the largest uncharted settlements, obviously permanent geological features & large, intact shipwrecks. Even though spawned like every other PoI, they would remain persistent once discovered, & would usually be the ones most likely to add to a player's exploration ranking.
2) Semi-persistent PoI's: This would apply only to small to mid-sized uncharted settlements, partial shipwrecks, mining operations....& any PoI generated by accepting a mission. Once discovered by a player, these PoI's would last in the game for anywhere from 2-72 hours before being cleared from the game. Also, if they're connected to missions, then they'll carry the "Mission Target" label to differentiate them from any other, very similar objects a player might discover along the way.
3) Transient PoI's: This would apply only to the smallest uncharted settlements, shipwrecks that consist of little more than scrap metal & canisters, & SRV wreckage, & sources of materials. Once discovered by a player, these will remain in the game only from 5-60 minutes, before being cleared.
I think this would be the best way to improve the immersion provided by PoI's, without being a massive drain on server resources.
1) Persistent PoI's: This would apply only to the largest uncharted settlements, obviously permanent geological features & large, intact shipwrecks. Even though spawned like every other PoI, they would remain persistent once discovered, & would usually be the ones most likely to add to a player's exploration ranking.
2) Semi-persistent PoI's: This would apply only to small to mid-sized uncharted settlements, partial shipwrecks, mining operations....& any PoI generated by accepting a mission. Once discovered by a player, these PoI's would last in the game for anywhere from 2-72 hours before being cleared from the game. Also, if they're connected to missions, then they'll carry the "Mission Target" label to differentiate them from any other, very similar objects a player might discover along the way.
3) Transient PoI's: This would apply only to the smallest uncharted settlements, shipwrecks that consist of little more than scrap metal & canisters, & SRV wreckage, & sources of materials. Once discovered by a player, these will remain in the game only from 5-60 minutes, before being cleared.
I think this would be the best way to improve the immersion provided by PoI's, without being a massive drain on server resources.