[Suggestion] Planetary Ring Colors based on Element Content

I know ED has a hard time making things different colors, but it would be cool if the mineral content of rings affected the different colors of the rings.

Currently metallic are brown and icy is white/light blue. But it would be visually interesting if the different minerals present had colors assigned to them for a visual queue.
 
I know ED has a hard time making things different colors, but it would be cool if the mineral content of rings affected the different colors of the rings.

Currently metallic are brown and icy is white/light blue. But it would be visually interesting if the different minerals present had colors assigned to them for a visual queue.

Except physics doesn't work that way, and while it might be convenient for people trying to find stuff, I always prefer to go for a physics correct effect than a special and unrealistic colourized effect to make the game easier, we have the tools to find information about ring composition from system entry point, we have probes to find hotspots for minerals, I just don't see coloured polka dot ring systems as being necessary.
 
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