Suggestion: Player Assigned Bounty System

Just a thought or an idea and a few suggestions for how it could be implemented.

Player Assigned Bounties:


  • Minimum bounty of 100,000 credits.
  • Maximum bounty of 5 million credits (not saying it has to be 5 million, just a rough number to suggest a maximum)
  • The player assigning the bounty to another player must have been killed by that player in the last x minutes (30 perhaps?) or stolen the cargo of that player.

Nothing special here. Just a few points to encourage debate on it.
 
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