Suggestion: Power Play Change

Power Play should be more like the Community Goals, but targeted just for the members of each PP leader.

When you look at the Missions Tab while on a station, you can see the section at the top for the Community Goals.

If you are pledge to a PP Power, there should be a dedicated section there as well for the weekly cycle.

Rankings and Ratings should be changed so that they mimic Community Goals, with various Tiers based on how many systems you fortify.

The more systems you fortify, the higher the tier, and the better the return for each contributor.

At Tier 1, with one system at 100% fortification, every contributor would get 100 cr. Those in the top 50% could get 500 cr, and the top contributors would get 1000 cr.

This would continue to the top tier, so 20+ systems, or something similar that accounts for each PP leader groups number of systems, with rewards for contributors getting better at each tier and each contribution level.

The merit system could then be eliminated as a way of tracking contributions each cycle. And each new cycle the system would completely reset and everyone would start all over again.

It would eliminate paying a fee to people who join a faction but do not contribute since the weekly flat rate payout would be eliminated and each player would get funds based on not only what they did, but how the whole group did for the cycle.

Over fortification of systems would also be reduced, since users would gain no direct benefit/reward for fortifying a system to 1000% just because it is the closest one to a control system where they can get garrison supplies.

It would also help push players into some of the systems that are further from the control system and are usually neglected, to not only help fortify those systems, but also help encourage users to see more of the map.

Players would become more invested in PP instead of just invested in boosting the closest system to make their merit numbers every cycle.

Since there are multiple Community Challenges that you can participate in, the same could be done for PP. One for "truckers" who haul supplies to systems, and one for Combat, for those who want to engage in the combat side of things.

Combat players could have their own PP tier goals, based on how much undermining they did in various systems from the other Powers.

If Undermining is only done in one system, then the level will be at Tier 1, moving up in Tier based on the number of other PP Leaders systems have been undermined.

Contribution rewards could be based on Percentages instead of 100% undermining of a system. So a system that has been undermined by at least 25% or 50% or whatever number, would contribute to the increase in tier.

The more systems that combat players work to undermine, the better their cycle rewards.

It will be harder to flesh out Combat mechanics of a system of this type, but IMHO, would be well worth it to the players and to the overall PP system.

With a community goal style PP system, players could "sign up" each week to either truck, fight, or both, depending on their play style, and it might get some truckers to fight, and some fighters to truck, because they could get rewards for both Undermining & Fortifying for their PP group.
 
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