[Suggestion] Removal of Commodities from Missions Rewards

Hi,

Now that the commodities have been removed from the engineers blueprints (best solution), you should remove thoses special commodities from the missions rewards too, we don't need them anymore and it's annoying to be unable to finish a mission because of insufficient cargo space or simply have to bother with trash in our hold...

Instead, change the missions rewards by providing 3 units of materials or data, with the possibility to obtain any of them, including the rare ones like Modified Embedded Firmware or Conductive Polymers, depending of the mission difficulty and system faction/state, and a bit of randomness...

It would be great, we shouldn't have only one way to obtain our engineers components.

Thanks.
 
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I agree. Removing the commodities from the blueprints made the engineers much more usable.

Having alternate methods of getting materials and data would be great. Allow class-5 elements to be mined in small amounts, 0.5 - 1.0% in a ring would be fine. Occasional elite level, much wrinkled missions that offered modified embedded firmware, in a high pop, high tech in boom, only when allied, would be great.
 
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