Suggestion: Remove atleast some of the "unknown permit required"

So I'm doing my 5k Ly engineer run. I went to the Orion Nebula, Horsehead and Bernards Loop. I was going to hit Seagull nebula, Rossette Sector IN-S B4-0, Monkeys Head and then finally land at the Crab Pulsar. But all of these unknown permits will NOT let me find a route from Bernards Loop to the Seagull Sector YE-A E5. It's absolutely impossible, even with my DBExplorers 35Ly jump range... Also when i do find a system just under 1k Ly, it frequently says route failed. I'm assuming because of the sections of permits required. This is really disheartening and ruining my exploring. It discourages me from leaving the bubble at all actually.
 
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So I'm doing my 5k Ly engineer run. I went to the Orion Nebula, Horsehead and Bernards Loop. I was going to hit Seagull nebula, Rossette Sector IN-S B4-0, Monkeys Head and then finally land at the Crab Pulsar. But all of these unknown permits will NOT let me find a route from Bernards Loop to the Seagull Sector YE-A E5. It's absolutely impossible, even with my DBExplorers 35Ly jump range... Also when i do find a system just under 1k Ly, it frequently says route failed. I'm assuming because of the sections of permits required. This is really disheartening and ruining my exploring. It discourages me from leaving the bubble at all actually.

They are obviously working on something as part of the guardian or thargoid story. Therefore that area is now on lockdown.
 
I understand. I can understand a few of them, but not leaving a path AROUND them where you can get to something else? That's a little extreme imo. I've tried going in four different directions more directly to Crab Pulsar instead of Seagull, and it's still saying route failed. I guess my ultimate complaint is rather than any few specific areas, it feels like these unknown permits are everywhere. And it's affecting my exploration in general, not to just one place.

EDIT: Also, just a thought, instead of permit required to even plot a course, how about a permit required to stay? As in you can jump to this system, but maybe you immediately start getting interdicted by system security forces? Start taking damage maybe? That would solve a lot of headaches.
 
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I understand. I can understand a few of them, but not leaving a path AROUND them where you can get to something else?

You can get around them all, I spent the better part of a couple of months exploring all through there and there's clear space all around, your problem is you are relying on the route plotter finding a path directly ahead. You see the route plotter works like this, it will always try to take you towards your target, once the angle away from your target exceeds around 20% it will fail every time, so if you are two jumps away from a wall of permit locked stars and your target is the other side of that wall the angle to get around them is always going to exceed 20% away from the target. There are areas there that even form a bowl around you and the route finder will never try to plot a route away from your target to get around an obstacle so you will always be stuck with plot failed.

What you do is plot a hundred or more light years at 90% to your current position, up, down, left, right, doesn't matter. Once there select your chosen target and try again, eventually you will get to a point that will allow you to route around the permit locked systems. You may need to try several tries at different distance and once you get clear space ahead plot a few times directly ahead, and as I said you can get completely surround except for one way in and out, in that case you need to follow your visited stars route to find your way out and start again once clear.

But see this is what I don't understand, this is the entire point of exploring, finding new things, working around problems solving issues where things don't go well.

it feels like these unknown permits are everywhere. And it's affecting my exploration in general, not to just one place.

Surely that's all part of exploration. Ok maybe we look at exploration a little differently, but when I started getting held up by plotting failed messages I just worked my way around the blockage by feel. Wouldn't let me route directly ahead, try systems further down until I get to a point where there aren't any permit locked system directly ahead, eventually you get around. I think we rely way to much on the route plotter now it lets us plot 20kly routes, I rarely plot more than 1kly because there's always something interesting to look at somewhere in that distance, but as a consequence of that people just give up to soon when they his a problem instead of just...well....exploring!
 
I understand. I can understand a few of them, but not leaving a path AROUND them where you can get to something else? That's a little extreme imo. I've tried going in four different directions more directly to Crab Pulsar instead of Seagull, and it's still saying route failed. I guess my ultimate complaint is rather than any few specific areas, it feels like these unknown permits are everywhere. And it's affecting my exploration in general, not to just one place.

The good news is that that area (the Orion Molecular Cloud Complex) is very atypical of the rest of the galaxy... it's a nightmare to navigate. There are areas around the universe that are walled off, but it's typically not as crazy... but as pointed out, if you get very close to any large blocked off area and try to use the plotter to get to somewhere on the other side it's going to fail. Had you gone any other direction, like to the Trifid Nebula (it's about 5000ly and has a station you can land at), you wouldn't have had any problems plotting. It's just that area around Barnard's Loop (probably Thargoid territory) and up to the Guardian ruins area that's a navigational challenge.
 
The good news is that that area (the Orion Molecular Cloud Complex) is very atypical of the rest of the galaxy... it's a nightmare to navigate. There are areas around the universe that are walled off, but it's typically not as crazy... but as pointed out, if you get very close to any large blocked off area and try to use the plotter to get to somewhere on the other side it's going to fail. Had you gone any other direction, like to the Trifid Nebula (it's about 5000ly and has a station you can land at), you wouldn't have had any problems plotting. It's just that area around Barnard's Loop (probably Thargoid territory) and up to the Guardian ruins area that's a navigational challenge.

Yes it is indeed a complex area. I have stumbled across a few out past Sag A* but they tend to be clustered around a single nebula, I have wondered what it there, so far from thargoids, guardians and humans, should be interesting when they open up, probably a gold rush scenario with explorers charging across the galaxy to be first there.
 
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