I don't have any problem with military slots. I think they can be explained in a credible enough way, and are a sensible balance compromise.
I see 'military' slots as holding modules that are either decentralized, or that have functions that do not need the standard access corridors/conduits...space that a hallway or canister transfer mechanism couldn't reach...which would rule out things like fighter hangars.
About the only other thing I'd allow to be placed in military slots that isn't already covered would be fuel tanks and shield generators...maybe AFMUs, depending on how one thinks they are supposed to work.
I think a nice compromise would be to expand on what is considered "military" for those slots. Seems like I should be able to put in an interdictor, a fighter bay (can sheild boosters go in? I doubt it) repair/recon/breaker limpets, shield generator... you know, military type stuff.
I see 'military' slots as holding modules that are either decentralized, or that have functions that do not need the standard access corridors/conduits...space that a hallway or canister transfer mechanism couldn't reach...which would rule out things like fighter hangars.
About the only other thing I'd allow to be placed in military slots that isn't already covered would be fuel tanks and shield generators...maybe AFMUs, depending on how one thinks they are supposed to work.