"Greetings Pilots around the galaxy!!!
It is been some time since I placed my ID on the desk of this particular office, it always looks so cluttered in here....
Now you may remember WAY back when I got my first ship and wandered into the dangers of the populated world, and then beyond to the unknown, you had promised in the briefing that we would eventually be offered the chance for us to have a second pilot allowed on our ID. It's been a couple of years now, and I've been patient, but this is getting a bit behind. I just wanted to pop down here to remind the powers that be in the galaxy operations that this needs to comes out of moth balls and get fixed,"
For those not going a RP mindset...
One of the original things that we were told we would get is more than 1 pilot slot.
This is not really linked to the other pilot in any way, it just means we can all suffer from MPD.
In my case I have my Deep Spacer and then I have my passenger line, but I have to come all the way back just to get a break to play my other job. With 2+ save slots I might have 1 doing deep space and another doing the passenger line.
Option: Have the FIRST 2nd save slow be fir everyone, we all get one (we were supposed to anyhow). THEN there can be the option to buy more character slots, with maybe a limit of 5 - 8 more. I could create a mining group as one, a passenger lines with another, my deep spacer can say out longer, the battleship would do battle and powerplay, my truck driver would find those precious fish.
Option part B: Allow your OWN pilots the ability to trade credits between them. Maybe allow then to transfer modules at 1/2 price between them. For each added pilot add in a 200 slot materials locker.
Related suggestions.
Allow a player to ID his home stations (at a fee) to keep their warehouse and possibly a purchase of a "Module Monkey" that can send your parts out at a discounted price by far and could be upgraded for faster cargo exchange. A player could come into their station area and actually run into AND interact your own other holo-me pilots that are actually NPCs to trade parts or cash or even sell space maps to you of places the NPC (when it WAS you as a pilot) had been. They could even interact as if you knew them already or not as it don't as a faction (call it a mini-faction)
It is been some time since I placed my ID on the desk of this particular office, it always looks so cluttered in here....
Now you may remember WAY back when I got my first ship and wandered into the dangers of the populated world, and then beyond to the unknown, you had promised in the briefing that we would eventually be offered the chance for us to have a second pilot allowed on our ID. It's been a couple of years now, and I've been patient, but this is getting a bit behind. I just wanted to pop down here to remind the powers that be in the galaxy operations that this needs to comes out of moth balls and get fixed,"
For those not going a RP mindset...
One of the original things that we were told we would get is more than 1 pilot slot.
This is not really linked to the other pilot in any way, it just means we can all suffer from MPD.
In my case I have my Deep Spacer and then I have my passenger line, but I have to come all the way back just to get a break to play my other job. With 2+ save slots I might have 1 doing deep space and another doing the passenger line.
Option: Have the FIRST 2nd save slow be fir everyone, we all get one (we were supposed to anyhow). THEN there can be the option to buy more character slots, with maybe a limit of 5 - 8 more. I could create a mining group as one, a passenger lines with another, my deep spacer can say out longer, the battleship would do battle and powerplay, my truck driver would find those precious fish.
Option part B: Allow your OWN pilots the ability to trade credits between them. Maybe allow then to transfer modules at 1/2 price between them. For each added pilot add in a 200 slot materials locker.
Related suggestions.
Allow a player to ID his home stations (at a fee) to keep their warehouse and possibly a purchase of a "Module Monkey" that can send your parts out at a discounted price by far and could be upgraded for faster cargo exchange. A player could come into their station area and actually run into AND interact your own other holo-me pilots that are actually NPCs to trade parts or cash or even sell space maps to you of places the NPC (when it WAS you as a pilot) had been. They could even interact as if you knew them already or not as it don't as a faction (call it a mini-faction)