Greetings.
Been playing for so long in the outlaw side of things that I would enjoy the following suggestions to be considered.
1. Remove the Checkpoint instances and move them to the Stations and Outposts instances.
After all they are regulating traffic and no sane player will enter them if they want to go unnoticed. Near the stations they completely fulfil their intended role and make it very difficult ( and challenging ) for blockade runners to achieve their goals.
2. Add Security Patrols to Outposts.
Even independent ones within public factions jurisdictions should have Security outside whatever deals go on the inside of the stations. As it is the Outpost is the Outlaw best friend.
3. Increase dramatically the probability of NPC showing up on a interdiction instance.
Can be Security forces coming to check what is going on. Can also be a pack of outlaws sniffing like hyenas. Can be npc bounty hunters looking for a criminal.
Thank you.
Been playing for so long in the outlaw side of things that I would enjoy the following suggestions to be considered.
1. Remove the Checkpoint instances and move them to the Stations and Outposts instances.
After all they are regulating traffic and no sane player will enter them if they want to go unnoticed. Near the stations they completely fulfil their intended role and make it very difficult ( and challenging ) for blockade runners to achieve their goals.
2. Add Security Patrols to Outposts.
Even independent ones within public factions jurisdictions should have Security outside whatever deals go on the inside of the stations. As it is the Outpost is the Outlaw best friend.
3. Increase dramatically the probability of NPC showing up on a interdiction instance.
Can be Security forces coming to check what is going on. Can also be a pack of outlaws sniffing like hyenas. Can be npc bounty hunters looking for a criminal.
Thank you.
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