[Suggestion] Security Enforcement

Greetings.

Been playing for so long in the outlaw side of things that I would enjoy the following suggestions to be considered.


1. Remove the Checkpoint instances and move them to the Stations and Outposts instances.

After all they are regulating traffic and no sane player will enter them if they want to go unnoticed. Near the stations they completely fulfil their intended role and make it very difficult ( and challenging ) for blockade runners to achieve their goals.

2. Add Security Patrols to Outposts.

Even independent ones within public factions jurisdictions should have Security outside whatever deals go on the inside of the stations. As it is the Outpost is the Outlaw best friend.

3. Increase dramatically the probability of NPC showing up on a interdiction instance.

Can be Security forces coming to check what is going on. Can also be a pack of outlaws sniffing like hyenas. Can be npc bounty hunters looking for a criminal.



Thank you.
 
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4. Change one mechanic of the game that affects NPCs but we humans remain immune to it. Coming out of Hyper Drive.

As it is the NPC will fall out of Hyperdrive into the local Nav Beacon instance. Players go into Super Cruise. It is a major difference.

As I see it the Hyper jumps should end at a nav beacon relay, making all players end their jump there, same as NPCs and then we should proceed to enter super cruise for the system.
 
I did not even know about nav beacons for the longest time. I would welcome this jumping to nav beacon twist. It would effect me negativley when I am pure trading and hyperspace jump chaining. Even then only if the System star is blocked by the current one would it matter much all (Toss fuel scooping in there but it only effects big ships which apparently need nerfing). I would surley do some hunting when trading in multirole ships at the nav anyway.

The game feels too played from SC combat aside, this would change that.

Pirates would get to follow the wake to boot, win win.
 
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The overall changes to the Nav Beacon would mean more encounters with all types of players and NPC and especially with the sec forces.

Even if a pirate would follow a wake he might get into a tight spot as nav beacons have both sec and bounty hunters but the chase for booty or even ambushes could be triggered.

Actually player made blockades, very important when a system is going through a important conflict, could be made possible, and anti blockade forces go there as well to break it.

Possibilities are immense.
 
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