Engineers Suggestion: Shield generator and shield boosters modded for fast recharge rate

We currently have the following upgrades available for our shield generators:

Enhanced, Low Power Shields
Kinetic Resistant Shields
Reinforced Shields
Thermal Resistant Shields

But none of the upgrades increase recharge time, whether broken or unbroken. Some of the mods slow it down.

I flew my Diamondback Scout the other day and was impressed by how well it handled heat. I'm thinking that I will mod it to use for smuggling. But there's no point putting on a reinforced shield because it will take longer to recharge after silent running. Like mirrored and kinetic armour there's no point in having the equivalent shield generators because you don't know what the enemy is going to be using.

It would be great though to fit bi-weave shields to it and mod the regeneration rate so I could use silent running more frequently without having to worry about the time it takes to recharge my shields. Although FD might not want to do this if they fear that it makes silent running in combat effective again.

They could also create fast recharge shield boosters to go along with it.

It could also help traders run away. They could then have two choices. Either mod for as much shield as possible if you fly a slower ship, or mod to fly fast away and switch into silent running the moment your shields go down without having to worry about being shieldless for too long afterwards once they escape.
 
I see what you're saying, the ship takes less damage therefore doesn't need such a large shield so can recharge more quickly. But resistance shield boosters don't help with the broken regeneration rate on the shield generator.
 
I see what you're saying, the ship takes less damage therefore doesn't need such a large shield so can recharge more quickly. But resistance shield boosters don't help with the broken regeneration rate on the shield generator.

They do - you recharge more effective shield per second.
I run a 'Conda with 6 maxed Resistance Boosters, Thermal Resistant Shields, Bi-Weaves and 4 pips to Shields. In PvE, I am effectively immortal.
 
They do - you recharge more effective shield per second.
I run a 'Conda with 6 maxed Resistance Boosters, Thermal Resistant Shields, Bi-Weaves and 4 pips to Shields. In PvE, I am effectively immortal.

I have a similar Conda, tried it on a Courier with a size 2 bi-weave G5 thermal res and +4 G5 res SB its so much fun. +- 1000 EHP that charges almost as fast as it can get hit. Add 2 x size 3 SCB and I haven't lost shield yet, (once when crashed into roid). Better than the Vulture imo so versatile, perfect for dropping reverb cascade mines all over larger ships.

I think the ability to stack charge rate would make some of the smaller ships like the courier practically unkillable.
 
They do - you recharge more effective shield per second.
I run a 'Conda with 6 maxed Resistance Boosters, Thermal Resistant Shields, Bi-Weaves and 4 pips to Shields. In PvE, I am effectively immortal.

OP was talking specifically about broken regen rate, for post silent-running raising of shields.
 
Back
Top Bottom