[Suggestion] Ship names, Piracy and pvp.

I saw ship names up in the general list of suggestions and had an idea for how to expand on that and couple it with some potential ideas to fix up pvp consequences and roleplay elements within the game.

1: Instead of player names. Show ship names.
-There are multiple ways this could affect the game in both good and bad ways.

-Showing ship names only, from an RP perspective, allows RP Pirates to engage in pirate activity and then, when needed, allows them to also continue on with pve / normal content. To do this the bounties and fines would have to be tied to that particular ship and that ship alone. This would coincide with some items Sandro mentioned, specifically restricting player access to certain stations in higher security systems, or to higher security systems in general. So that a player who pirates does not become a player restricted only to the shadier corners of the bubble. (C'mon now! Pirates had secret lives too..) However, a player who takes part in indiscriminate killing of other players, after reaching a certain threshold, would have his pilot and ship names broadcast across the faction he's taken on his bounty in. This keeps normal pirates who don't kill everything they see from being punished too harshly while also taking the heavier PvP oriented players and placing them into more lawless space, preventing them from coming into the higher security systems by making them risk all against both player and NPC security.

-The potential to abuse said system are there, of course, where a player could switch ships and just move along to cause more havoc, but to circumvent that type of abuse the system could be built to immediately transfer all existing bounties and fines to the new ship as well at the first sign of repeat behavior or through some way of tying the pilot in to the fines without actually placing them back on him the instant he's scanned by system security while doing nothing wrong. I also think a good portion of our more violent segment of players would enjoy having some notoriety associated with their ship name (which also helps a bit once multi-crew comes along). The only way to actually get around it legally would be to switch faction space. Bounty in Empire? Head to Federation..

-All of it ties into the proposed changes Sandro dropped into the "PvP is Unfair" thread.

-As with all systems I'm sure a few would figure out a way to abuse it.

2: Remove player indicators in general.

-While I can see the downside of this as potentially taking away that feeling of being part of a group of people, even if you don't know each other, when no hollow boxes popped up on the radar, it would also go a long way to helping mitigate the indiscriminate murder of newer players. Some of the problems faced by players in open take place outside of community event stations and in area of the bubble known to many as starter areas. We saw this recently with the CG at Okinura and previously at pretty much all of the prior CGs, as well as on Merope when the first barnacle was found. However, without the hollow indicator or CMDR tag in front of a player's name it becomes much harder to weed out the real from the computer controlled and would lead to less heartache. It's also not a game changing fix in terms of mechanics, at least not from my perspective.

Of course, removing player names or names in general leaves FDev with the task of swapping in a plethora of ship names for NPCs to match the theme change but it would still be a nice change to benefit both parties (PvE/PvP).
 
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Yep, said from the start that you should only see ship names and there should be no differentiation between NPCs and PCs. A ship in space is a ship in space, but there was some vocal opposition to these ideas.
 
No. You see NPC names, you should see Player names.
Not wanting players to know another player is around? absurd, i don't even have words to express how much i disagree with that
 
I've been thinking about this. While I can see the sense in it from an RP perspective, when I'm in Open, I'm paranoid enough as it is. If FD takes away the ability to differentiate between players and NPCs, I think every ship will soon start to look to me like a griefer getting ready to interdict and obliterate my ship. I can't honestly say if it would be good for the game - I'm unable to be impartial here - but I'm quite sure it wouldn't be very healthy for me.
 
No. You see NPC names, you should see Player names.
Not wanting players to know another player is around? absurd, i don't even have words to express how much i disagree with that

Absurd? Absurd how?

Don't make the assumption that I posted this in an attempt to sway FDev into helping people avoid griefing. I quite thoroughly enjoy yanking another player out of super cruise so that I can play with their emotions. Besides, the "remove the CMDR" and "remove the hollow icon" ideas were more of an afterthought.

The true idea, the true suggestion, was to make it so that you see ship names vice commander names. What's going to happen when you've got 4 players in an Anaconda? Maybe once you get a scan in you can go over to your nav panel and tab over to the info screen to see who the player-in-charge is of said ship but I don't think just cramming four commander names, or just a single name, into the info panel on your HUD is going to be the greatest way to get things done when multi-crew roles out.

If your answer in any way relates to "but I play very poorly at this game and need a hollow box to find a good target" just move along.
 
Absurd? Absurd how?

Don't make the assumption that I posted this in an attempt to sway FDev into helping people avoid griefing. I quite thoroughly enjoy yanking another player out of super cruise so that I can play with their emotions. Besides, the "remove the CMDR" and "remove the hollow icon" ideas were more of an afterthought.

The true idea, the true suggestion, was to make it so that you see ship names vice commander names. What's going to happen when you've got 4 players in an Anaconda? Maybe once you get a scan in you can go over to your nav panel and tab over to the info screen to see who the player-in-charge is of said ship but I don't think just cramming four commander names, or just a single name, into the info panel on your HUD is going to be the greatest way to get things done when multi-crew roles out.

If your answer in any way relates to "but I play very poorly at this game and need a hollow box to find a good target" just move along.

That is a good point. When we go multi-commander ships, who has their name show up?
 
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