SUGGESTION: Simple Solution for Multi-Crew in VR

As I've seen, there are numerous threads of people that expect the 3rd person camera of the multicrew gunner role to be unplayable in VR. I am afraid of this as well. What a pity as I was so excited about flying with my collegues in the same virtual ship.

I'd like to suggest an easy solution to the devs:
Instead of directly switching into a 3rd person perspective, let the gunner sit in his chair and look at a large screen in front of him. That screen then shows the 3rd person view of the ship and the hud.
Let the player look so close at the screen, that it nearly fills the full screen. So not much screen space is wasted. This invokes the feeling, that you are looking at a screen showing the video stream of a camera, orbiting the ship instead of you yourself quickly rotating through space.

What do you gain with this solution?
* You avoid VR sickness, cause the player still has the feeling of sitting in the cockpit.
* You add a lot of immersion (also for non-VR players)
* You avoid destroying the fundamental concept of elite dangerous, that all action is done from 1st person view.
* You can later add further roles for multicrew (engeneering, scanning, etc.) with the same concept. The pilot looks out of the canopy, the other crew sits next to him but they look on their screens, seeing everything they need.

What do you think?

(PS: Sorry for bad english. Not my mother language.)
 
Yes I have wondered if this would work, perhaps as an option to switch between the two views. It would be similar to the 'Comfort' mode in Minecraft VR. But I think we should wait and see what it's like as it may not be as bad (VR sickness) as some are predicting.
 
I suppose we'll have to wait and see. I'm hoping the 3rd person view is similar to the SRV turret mode, where in VR you can head-look independent of the aiming controls. So, HOTAS for aiming, but full head-look with the VR tracking. Seems like that might work just fine... ?
 
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3rd person destroys the immersion. You loose the feeling of sitting in the cockpit.
I hope they don't forget the VR community. Elite Dangerous in VR ist just incredible...
 
I'm not worried.

Unlike the SRV turret view, the gunner camera is locked to world, not ship.
And I love using the srv turret cam as is.

And of course the entire gunner role is utterly useless.
You will more likely be fielding an SLF, or just manning the camera.

But then again I don't think they will fix the horrible off center image crop for captures so anything a 'rifter' records is garbage anyways... :(
 
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