Suggestion : Simulated ship carriers should be scary

Given that ship transfers are a thing and that carriers are probably the explanation of how it works, it would be nice to at least see them in the game at some point.

So flying around with ships means you are responsible for their rebuy cost. Hence, losing a shipment of ships is expensive so you will want to avoid it. Following that logic, seeing ingame ship carriers in transit should mean that they fly with large escorts, five ships or better, equipped for combat. They should be scary targets.

That way, if at some point ship carrying ships (bigger than fighter carriers) come into the game for players, and they have to cough up not only their ship carriers rebuy but everything aboard as well, they have an example on how to behave : get escorts.


I expect these carriers to dock on the outside of a space station at a special shipyard crane, if they dock at all. Likely they wait outside where tugs can bring ships to them, possibly packaged in a sort of manoevering thruster equipped-crate.

Likely the Long Range Cruisers from Elite would be sensible for this?
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Why not just put someone into the cockpit? I already suggested that your ship could actually spawn as an npc near the target station and land there, so you could actually watch your vessel come in and dock before it becomes available to hop in to.
 
I think asking for a dedicated carrier vessel is probably asking a bit much from Frontier - they'd have to design an entirely new ship and whatnot. Of course, if they could do that, then that would be super sweet.
 
Why not just put someone into the cockpit? I already suggested that your ship could actually spawn as an npc near the target station and land there, so you could actually watch your vessel come in and dock before it becomes available to hop in to.
Well, I wouldn't want someone else to have the keys just in case I left my diary in the glove compartment...
 
Individual transfer would/should/could, of course, be possible - although would probably cost more.

See, I feel like the opposite would be true. For an individual transfer, all you'd have to pay for is the warm body sitting in the pilot's chair. If there was a large carrier vessel of some sort bringing your ship to where you're at, whoever owned the thing would have to pass the cost of the carrier and it's outfitting onto customers (which means the players), then we'd also have to pay for the crew of the carrier, along with maintenance costs.

Of course, this is all from an in-universe standpoint, so Frontier could make all of that disappear with a wave of their hand.

(Also, not for nothing but I feel like a carrier would only really be useful if you were transporting a large number of ships from one system to another, i.e. a large number of combat ships from a designated station to Jaques.)
 
See, I feel like the opposite would be true. For an individual transfer, all you'd have to pay for is the warm body sitting in the pilot's chair. If there was a large carrier vessel of some sort bringing your ship to where you're at, whoever owned the thing would have to pass the cost of the carrier and it's outfitting onto customers (which means the players), then we'd also have to pay for the crew of the carrier, along with maintenance costs.

Of course, this is all from an in-universe standpoint, so Frontier could make all of that disappear with a wave of their hand.

(Also, not for nothing but I feel like a carrier would only really be useful if you were transporting a large number of ships from one system to another, i.e. a large number of combat ships from a designated station to Jaques.)

Which is cheaper, a courier bringing a package to you from the back of his truck with dozens of other packages, or hiring someone to go and get your package?
 
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