[Suggestion] Small ways in which missions could be improved

When I say "small", I am really just talking about presentation. For a role-player like me, the text for a mission is very important in making it seem.....real!

Sadly, at the moment, a lot of the text for the various mission templates is all identical, like for salvage missions:



Both the main title "Black Box Salvage for Refinery", & the explanatory text (below the face of the mission-giver) are all very cookie-cutter.

Instead, it might be nice to see titles & explanatory text that was more in line with the *kind* of salvage you were conducting. A black box salvage, for instance, might make no reference to "....for refinery", & its explanatory text might have something to do with a missing Miner or Trader from their faction, with a reference to the system name in the mission description.

For instance Instead of saying "In a refinery economy, we offer a lot of salvage contracts", this mission could have said "One of our trade ships disappeared on its way back to Doris, most likely in the He Bo system. Please find the black box so we can determine what became of our pilot." You could have half a dozen variations on this basic theme, randomly selected by the computer when you choose a mission

By contrast, salvage of trade data could refer to "....for refinery", & the explanatory text could make reference to how important inside information is for a refinery economy, thus why this trade data is so important.

So, for trade data salvage, the text might say "for a refinery economy, it's important that we find out the best prices for our metals as soon as possible. One of our agents has heard that there is trade data in <System Name>, which could give us an inside edge on our rivals. Could you salvage it for us?" As with black box recovery, you could have about half a dozen variations on this basic theme, selected randomly by the computer.

More varied & flavorful explanatory text can really help to sell the context of a mission, as well as improving immersion. I've limited myself to salvage missions in this explanation, but it could also apply to haulage, supply, assassination, liberation missions....indeed, every mission template. More variety in flavour text makes even identical mission templates feel different to one another.

The text that follows successful (or unsuccessful) mission completions could also be much more varied IMHO.

This greater variety in text can also apply to follow-on missions, particularly if the follow-on text refers very closely to the mission that sparked the follow-on on the first place.

Aside from variety in text, the other thing that could improve the presentation of missions is voice acting, & possibly even animated faces for mission givers.....though that could all probably come later down the track ;).

Anyway, just a thought.
 
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I'd also like to see distance from jump in next to the destination station. I know it isn't much to just open GalMap and check but this would save me a couple clicks.

As to making a more varied explanation, I wouldn't mind seeing how a mission helps the goals of a faction.
 
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