Hello all, was looking at this and did not find a way to do it so i am suggesting a new ship type with a unique mechanic where the hardpoints focus on a common point charge up, and then fire a powerful long-range shot, similar to a sniper rifle, the way i imagined it is like in Magika where you cross the spell beams(with other players) to create a stronger spell beam variant but in this case you would be doing it solo, keep in mind that hardpoints can be used individually and colectively. This shot would require time to charge, adding a tactical element to positioning and timing, and would be able to track and lock onto distant targets for high-damage precision fire. (again one single shot not continuous as that would fry everything)
The ship would be designed for players who prefer a strategic, long-range combat role. It would offer a high-risk, high-reward playstyle, requiring careful aim and patience to unleash devastating damage on far-off enemies. The charge time could be adjusted to ensure balance, offering a slower but more powerful alternative to other combat strategies.
For the ship's name, I suggest calling it the Naja
See images below
and the second part of the title
A new ship type, such as a Type XV (15), that replaces traditional hardpoints with specialized slots to fit smaller cluster ships. These cluster ships could be equipped with any available weapons in the game and can be launched in combat to engage enemies simultaneously, controlled by either the player or NPC crew members.
The new system would expand on the existing Fighter Bay mechanic, allowing players to deploy 3 or more smaller ships for tactical support during large battles. Each ship could perform various roles—damage, defense, or support—while providing the player with a more dynamic combat experience, similar to managing a mini fleet. This would introduce new strategic depth without disrupting core gameplay mechanics or balance.
This is just a suggestion, take it as such. Feel free to discuss, hate on it (whatever).
The ship would be designed for players who prefer a strategic, long-range combat role. It would offer a high-risk, high-reward playstyle, requiring careful aim and patience to unleash devastating damage on far-off enemies. The charge time could be adjusted to ensure balance, offering a slower but more powerful alternative to other combat strategies.
For the ship's name, I suggest calling it the Naja
See images below
and the second part of the title
A new ship type, such as a Type XV (15), that replaces traditional hardpoints with specialized slots to fit smaller cluster ships. These cluster ships could be equipped with any available weapons in the game and can be launched in combat to engage enemies simultaneously, controlled by either the player or NPC crew members.
The new system would expand on the existing Fighter Bay mechanic, allowing players to deploy 3 or more smaller ships for tactical support during large battles. Each ship could perform various roles—damage, defense, or support—while providing the player with a more dynamic combat experience, similar to managing a mini fleet. This would introduce new strategic depth without disrupting core gameplay mechanics or balance.
This is just a suggestion, take it as such. Feel free to discuss, hate on it (whatever).