(Suggestion) Station Siege Zones

We need to be able to blow up and defend stations. Not just for fun.

If a conflict zone is won, or multiple conflict zones in 1 system are won for one of the factions, there should be a chance to advance to the station.

If this happens, the income of the system is reduced and the threat level is increased (less traders due to intense combat and more security vessels).

The station prices should drop by an amount up to 33% due to funds being needed to recruit and train officers to fight off the attack, thus increasing sales and income for the station because traders are denied. The bulletin board should supply a constant Defence mission which, if successful, should give the player an amount of the income generated from the dropped prices. This will encourage players to defend the station.

However, for the attacking faction, if you head to a checkpoint you should be able to request a mission from a ship there. That mission should be to support them and destroy the station. If successful, the money paid out should be a percentage of its income overall and a big reputation boost with the opposed faction.

A station should have a LOT of armour and shields, so it would take a long time to die

The siege should go on for a day of two, and when there are no players at the site, the timer ticks down. When there is a player present, they should influence the success of the defence/offence by killing opposing ships and attacking the station directly. If you oppose the station, entry through the docking port should be denied (to prevent sitting in there and bombing the station) and should rapidly reduce health on passing through.

Whilst the station is under siege, slaves and other normally illegal items should be allowed to aid pilots and repairs (slaves, combat enhancers ect)

Other missions that should spawn in the station:

Trade missions (up to millions of credits for food and materials)

Help aid our station in the name of ______ (donate 10k+ credits and get a reputation boost, more security vessels are deployed)

Quickly ferry civilians out to neighbouring systems (If the station is to die, these missions should spawn to evacuate. They should contain escape pods. The designated target system should allow these as legal pods). Pays up to millions for high amounts.

Destroying the station should have a chance to start another siege in another station, if the system has one. Once all stations in a system are destroyed, the system is overrun by the opposing minor faction. After 3/4 days, an outpost should spawn in that area to serve for players.

Overall, this would allow players to have more influence over Powers and factions, as well as adding (arguably) much needed mechanics. Station sieges should be rare or players will be confused as to why a certain station is missing.

Bye :)
 
We need to be able to blow up and defend stations. Not just for fun.

If a conflict zone is won, or multiple conflict zones in 1 system are won for one of the factions, there should be a chance to advance to the station.

If this happens, the income of the system is reduced and the threat level is increased (less traders due to intense combat and more security vessels).

The station prices should drop by an amount up to 33% due to funds being needed to recruit and train officers to fight off the attack, thus increasing sales and income for the station because traders are denied. The bulletin board should supply a constant Defence mission which, if successful, should give the player an amount of the income generated from the dropped prices. This will encourage players to defend the station.

However, for the attacking faction, if you head to a checkpoint you should be able to request a mission from a ship there. That mission should be to support them and destroy the station. If successful, the money paid out should be a percentage of its income overall and a big reputation boost with the opposed faction.

A station should have a LOT of armour and shields, so it would take a long time to die

The siege should go on for a day of two, and when there are no players at the site, the timer ticks down. When there is a player present, they should influence the success of the defence/offence by killing opposing ships and attacking the station directly. If you oppose the station, entry through the docking port should be denied (to prevent sitting in there and bombing the station) and should rapidly reduce health on passing through.

Whilst the station is under siege, slaves and other normally illegal items should be allowed to aid pilots and repairs (slaves, combat enhancers ect)

Other missions that should spawn in the station:

Trade missions (up to millions of credits for food and materials)

Help aid our station in the name of ______ (donate 10k+ credits and get a reputation boost, more security vessels are deployed)

Quickly ferry civilians out to neighbouring systems (If the station is to die, these missions should spawn to evacuate. They should contain escape pods. The designated target system should allow these as legal pods). Pays up to millions for high amounts.

Destroying the station should have a chance to start another siege in another station, if the system has one. Once all stations in a system are destroyed, the system is overrun by the opposing minor faction. After 3/4 days, an outpost should spawn in that area to serve for players.

Overall, this would allow players to have more influence over Powers and factions, as well as adding (arguably) much needed mechanics. Station sieges should be rare or players will be confused as to why a certain station is missing.

Bye :)

As cool as it sounds, we all know exactly what would happen.

Station sieges should be rare

Rare and meaningful? [haha]
 
Well stations can't be invincible can they? If E: D is about realism, then I think stations should be destructible. And we being the players, I guess
 
I could envision organized events or even CGs in which the end result is a station siege. But I don't think station destruction is possible. Instancing wise it'd be a problem; i.e. what if someone was docked at the station, and logged off for weeks? I suppose they could be teleported to another station, or even given a private instance when they log back informing them they have to evacuate the station and then in their instance it's destroyed. But I don't really see that being overly feasible timeline wise; i.e. if they were logged off and the station was destroyed a year previous... at least not without handwavium.
 
First thing that would happen would be a player group deciding to blow up Jameson Memorial. Massive outcry follows as people lose all stored ships there.
 
Blowing up a station isnt that hard. All you have to do is drop a shock mine down the exhaust port. Its only 2 meters across but I grew up on lave shooting small animals in my sidy so I dont even bother with that junk targeting computer.
 
hmmm....
A station has about 40 landing pads if I am not mistaken.
About half of those are large pads and the rest are small and medium pads.
Stations use turrets that have perfect accuracy and do the damage of fixed weapons.

So you want to blow up a station? Have fun getting through a fleet of Corvette's, Anacondas, Vultures, ASPs (with railguns), Couriers, and Vipers. About 40 of them in all.
And when you finally get to within 3 KM of a station you can enjoy the pounding you will get from the station's many turrets that are unlike anything players have access to.
And then you still have to contend with the station's shields that are ridiculously strong. While all of that is happening, system security is jumping in to the zone as backup and harassing you as well.

Good luck with that station assault. I hope you brought a few BattleCruisers with you.
 
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