We need to be able to blow up and defend stations. Not just for fun.
If a conflict zone is won, or multiple conflict zones in 1 system are won for one of the factions, there should be a chance to advance to the station.
If this happens, the income of the system is reduced and the threat level is increased (less traders due to intense combat and more security vessels).
The station prices should drop by an amount up to 33% due to funds being needed to recruit and train officers to fight off the attack, thus increasing sales and income for the station because traders are denied. The bulletin board should supply a constant Defence mission which, if successful, should give the player an amount of the income generated from the dropped prices. This will encourage players to defend the station.
However, for the attacking faction, if you head to a checkpoint you should be able to request a mission from a ship there. That mission should be to support them and destroy the station. If successful, the money paid out should be a percentage of its income overall and a big reputation boost with the opposed faction.
A station should have a LOT of armour and shields, so it would take a long time to die
The siege should go on for a day of two, and when there are no players at the site, the timer ticks down. When there is a player present, they should influence the success of the defence/offence by killing opposing ships and attacking the station directly. If you oppose the station, entry through the docking port should be denied (to prevent sitting in there and bombing the station) and should rapidly reduce health on passing through.
Whilst the station is under siege, slaves and other normally illegal items should be allowed to aid pilots and repairs (slaves, combat enhancers ect)
Other missions that should spawn in the station:
Trade missions (up to millions of credits for food and materials)
Help aid our station in the name of ______ (donate 10k+ credits and get a reputation boost, more security vessels are deployed)
Quickly ferry civilians out to neighbouring systems (If the station is to die, these missions should spawn to evacuate. They should contain escape pods. The designated target system should allow these as legal pods). Pays up to millions for high amounts.
Destroying the station should have a chance to start another siege in another station, if the system has one. Once all stations in a system are destroyed, the system is overrun by the opposing minor faction. After 3/4 days, an outpost should spawn in that area to serve for players.
Overall, this would allow players to have more influence over Powers and factions, as well as adding (arguably) much needed mechanics. Station sieges should be rare or players will be confused as to why a certain station is missing.
Bye
If a conflict zone is won, or multiple conflict zones in 1 system are won for one of the factions, there should be a chance to advance to the station.
If this happens, the income of the system is reduced and the threat level is increased (less traders due to intense combat and more security vessels).
The station prices should drop by an amount up to 33% due to funds being needed to recruit and train officers to fight off the attack, thus increasing sales and income for the station because traders are denied. The bulletin board should supply a constant Defence mission which, if successful, should give the player an amount of the income generated from the dropped prices. This will encourage players to defend the station.
However, for the attacking faction, if you head to a checkpoint you should be able to request a mission from a ship there. That mission should be to support them and destroy the station. If successful, the money paid out should be a percentage of its income overall and a big reputation boost with the opposed faction.
A station should have a LOT of armour and shields, so it would take a long time to die
The siege should go on for a day of two, and when there are no players at the site, the timer ticks down. When there is a player present, they should influence the success of the defence/offence by killing opposing ships and attacking the station directly. If you oppose the station, entry through the docking port should be denied (to prevent sitting in there and bombing the station) and should rapidly reduce health on passing through.
Whilst the station is under siege, slaves and other normally illegal items should be allowed to aid pilots and repairs (slaves, combat enhancers ect)
Other missions that should spawn in the station:
Trade missions (up to millions of credits for food and materials)
Help aid our station in the name of ______ (donate 10k+ credits and get a reputation boost, more security vessels are deployed)
Quickly ferry civilians out to neighbouring systems (If the station is to die, these missions should spawn to evacuate. They should contain escape pods. The designated target system should allow these as legal pods). Pays up to millions for high amounts.
Destroying the station should have a chance to start another siege in another station, if the system has one. Once all stations in a system are destroyed, the system is overrun by the opposing minor faction. After 3/4 days, an outpost should spawn in that area to serve for players.
Overall, this would allow players to have more influence over Powers and factions, as well as adding (arguably) much needed mechanics. Station sieges should be rare or players will be confused as to why a certain station is missing.
Bye