Sadly, I think stealth remains a hugely under-utilized aspect of the game. I don't even see any "Don't get scanned" mission types, anymore, which at least made rudimentary use of stealth game-play.
So, aside from bringing back this mission type (maybe sometimes combined with the "In Safe Hands" mission type-just to make it really difficult
), what other mission types could use the mechanic?
Well, there could be a mission requiring the player to shadow a target-perhaps even over multiple systems-without being detected by your quarry. This would involve you following at a discreet distance-in Super Cruise and/or N-space-then scanning them as they reach their destination (settlement, outpost, station or another ship). Successful scanning would generate a Mission Critical Update telling you where you need to go next-& generate an "Encrypted Data" cargo item in your hold, which you must get to your contacts without being killed.
Some assassination missions might have an initial stealth aspect, where you need to ensure that your quarry reaches a certain destination before you can kill them.
Then there could be stealth missions that require you to scan facilities, or even deploy high explosives on them, without being detected by security forces.
Those are just a few I can think of. Of course having stealth missions would likewise require more modules that make stealth more viable-like hulls that sacrifice armour for being undetectable from shorter distances, or modules that are better at dissipating heat whilst in silent running.
Anyway, feel free to post your thoughts, or any other stealth based missions you can think of.
So, aside from bringing back this mission type (maybe sometimes combined with the "In Safe Hands" mission type-just to make it really difficult
Well, there could be a mission requiring the player to shadow a target-perhaps even over multiple systems-without being detected by your quarry. This would involve you following at a discreet distance-in Super Cruise and/or N-space-then scanning them as they reach their destination (settlement, outpost, station or another ship). Successful scanning would generate a Mission Critical Update telling you where you need to go next-& generate an "Encrypted Data" cargo item in your hold, which you must get to your contacts without being killed.
Some assassination missions might have an initial stealth aspect, where you need to ensure that your quarry reaches a certain destination before you can kill them.
Then there could be stealth missions that require you to scan facilities, or even deploy high explosives on them, without being detected by security forces.
Those are just a few I can think of. Of course having stealth missions would likewise require more modules that make stealth more viable-like hulls that sacrifice armour for being undetectable from shorter distances, or modules that are better at dissipating heat whilst in silent running.
Anyway, feel free to post your thoughts, or any other stealth based missions you can think of.
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