Seem to be spending more time at work talking about Elite: Dangerous than really should at the moment...
One topic was whether players (and NPCs) should be able to "tune-up" their vessels, as one might do with a 'bike or car. The idea is that subsystems or components could be improved in-situ by a skilled mechanic or engineer, to proved greater performance than normally for their specific model. This would add a further degree of uncertainty to the assumed capabilities of encountered vessels - assuming that the degree of improvement can, in principle, exceed the gap to the next "level".
The following points describe the key behaviour of tuning:
Each attempt at tuning a component would incur some cost to the owner:
Finally, tuning should be accessible to all players (and NPCs) - afterall, the classic examples would be the Millenium Falcon and Serenity, and neither owners had access to a great deal of resources...
One topic was whether players (and NPCs) should be able to "tune-up" their vessels, as one might do with a 'bike or car. The idea is that subsystems or components could be improved in-situ by a skilled mechanic or engineer, to proved greater performance than normally for their specific model. This would add a further degree of uncertainty to the assumed capabilities of encountered vessels - assuming that the degree of improvement can, in principle, exceed the gap to the next "level".
The following points describe the key behaviour of tuning:
- "Tuning" a system or component increases its performance by some percentage.
- A system or component can be tuned multiple times, but with less improvement each time.
- Higher class components are more difficult to tune (lower success rate), but this does not affect the degree of tuning when successful.
- Tuning is lost of the component is removed or replaced in the Outfitters (even if reinstalled).
- Tuning is lost if the ship is replaced through insurance.
- Effect of component damage on tuning?
Each attempt at tuning a component would incur some cost to the owner:
- Financial cost should be proportional, and not allow uber-rich to dominate this feature.
- Labour costs may require the player to seek out a skilled NPC mechanic to either carry out the work, or enlist as crew on larger vessels.
- Material cost may require rare commodities to limit the opportunity to tune - integrate Alien Artefacts for example. This may increase the chance of success, but not be required for low-level tuning.
Finally, tuning should be accessible to all players (and NPCs) - afterall, the classic examples would be the Millenium Falcon and Serenity, and neither owners had access to a great deal of resources...