[Suggestion] Thoughts on Mission Wrinkles based on last night's experience

I've already posted this in the discussion thread, but thought I'd repost it here:

[h=2]Last night's mission.....a case of an opportunity lost.[/h]
So I took a Rebel Transmission Salvage mission last night &, when I jumped out at the target, I was quickly jumped on by 5 ships Super-cruising into my location. Needless to say, I was very nervous, as I already had my cargo scoop deployed.

I needn't have worried, though, as it turned out they were pirates who-seeing my hold was empty-promptly jumped out of my location. I confess that I was extremely disappointed (see the video below to see how it played out.....& apologies again for the poor sound quality. It sounds fine at the time, but is very sketchy during play-back for some reason).

[video=youtube;cvfJaRGLRhM]https://www.youtube.com/watch?v=cvfJaRGLRhM&t=6s[/video]

The way I see it, there were several ways in which this encounter could have helped make this mission become much more different from a run-of-the-mill salvage.

1) They could have ignored me, but promptly started to head towards all the cargo floating around.....including my Transmissions.

2) They could have been part of a mission wrinkle, with the ships belonging to the rebel faction-tasked with destroying my ship to prevent me getting the transmissions.

3) They could have been part of a mission wrinkle, with the ships belonging to a faction (maybe the rebel faction) tasked with capturing the transmissions before I could.

These are exactly the kinds of outcomes-mid mission-that can make a mission feel completely different.....even if you've done the same template a hundred times over before.

I hope this all makes sense. In a nutshell, I think that mission wrinkles need to be more frequent, more organic, offer even more challenge & variety to existing missions & not be limited to just 1 per mission.​
 
I'm sure option No2 used to happen, several updates back. Ships would jump in, warn you to back off and attack if you scooped the canisters.

There's quite a few of these sort of NPC behaviours that get added in one update and then vanish again in the next.
 
I'm sure option No2 used to happen, several updates back. Ships would jump in, warn you to back off and attack if you scooped the canisters.

There's quite a few of these sort of NPC behaviours that get added in one update and then vanish again in the next.

I certainly haven't seen it since 2.2 dropped.
 
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