Powerplay Suggestion to add powerplay combat variety: New USS's

Crossposted from the Suggestions and Feedback subforum:

Greetings.

The reason for this thread is to give feedback regarding powerplay. Specifically, undermining opposing factions and the strategy known as 'off-beaconing.'

Currently, off-beaconing appears to be the most efficient way for combat-oriented players to accrue large amounts of powerplay merits for their faction, to the point that any other means of combat oriented powerplay seems a waste of time. The rewards for off-beaconing are very high, and the risks very low. While I admit I have done a fair amount of off-beaconing as I play, I dislike doing so because it feels exploitative with how easy it is.

I thereby propose an alternative, something that came to me today like a spark of inspiration, and something I've spent a few hours fleshing out in my head.

OUT:
The spawning of powerplay ships at and around the nav beacon.

IN:

The introduction of two new types of USS category; 'Interdicted Convoy,' and 'Drifting Convoy'

These new USS categories would contain logistics vessels with cargo holds full of related powerplay supplies, be they preparation supplies or fortification supplies. The difference between them would be in the levels of threat. [Interdicted Convoys] would be threat levels between 1 and 4, whereas [Drifting Convoys] would be threat level 0.

Since [Drifting Convoys] would be threat level 0, they are the simplest to describe, so I'll start with them.

A [Drifting Convoy] signal source, when dropped down into, would contain a wing (or multiple wings) of vessels forced to "pull off to the side of the road," as it were, on account of a ship needing to make in-field repairs.

As undermining goes, these present ripe opportunity for enemy faction players to destroy convoys for powerplay merits. Alternatively, if the convoy faction is friendly to the player's own, a player can stay in the instance and 'stand watch,' so to speak, as the repairs are completed. If the convoy completes its repairs and all ships high-wake out, the player is rewarded 10 powerplay merits per ship successfully shifting out. If enemy powerplay ships, whether player controlled or NPC, drop from cruise and are repelled by the player, the usual 30 merits per kill would be additionally rewarded.

An [Interdicted Convoy] is self-explanitory, and identical to the [Drifting Convoy], except that combat is already live when the player disengages from low frame-shift. Depending on the player's own allegiance, they can either choose to aid the convoy or the privateers, and earn merits per ship destroyed. The number of ships involved in the instance would be directly related to the threat level associated to the USS, 1-4.

I believe that with the addition of these two types of USS, undermining powerplay factions can receive a greater level of variety than currently exists, compelling players to cruise around a system looking for where they can offer aid/be a nuisance, instead of just hanging around a nav beacon all the time.
 
I rather like this.

It seems a simple implementation - a copy of existing USS with different ships, essentially - so the dev time investment is minimal for what would appear to be a genuine improvement.
 
Anything to shake PP loose from this year long stalemate and get people shooting at each other in open.
 
While Powerplay deserves further effort, I wouldn't like to have more USS or combat zone based gameplay.

Perhaps the area around the nav beacon of a control system could be patrolled by the Power, however instead of USS located convoys, why not just stronger spawns? Otherwise you both lose the interdictor element and make the RNG element stronger?

Also, could we finally have merits for destroyed ships which reflect their difficulty and/or value to the control Power?
 
So off beaconing means parking at a NAV beacon and waiting for rival powers to drop? I have tried that waiting for Kumo Crew and have never had that many drop in so I gave up. Do you do this in a particular type of enemy system?
 
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