By now it can hardly have escaped everyone's notice that, despite the introduction of Consolidation, Power Play still has a rather large fifth column and/or uninformed or uncaring grinder problem.
In Aisling Duval we are now back to holding a weekly preparation war to stay ahead of the Yaque zombies. Consolidation means it's only a 1 system vs 1 war rather than three or more, but still we are having to spend significant money and time counteringthe actions of players who are, theoretically, supposed to be on our side.
Rather than rehash the old grievances about how it's impossible to intercept or communicate with these people effectively with instancing issues / private groups / solo allowing them to infiltrate unopposed, let me suggest something else.
Simply: negative merits
We now have fairly usable figures on the potential profit for any system targeted for preparation. Why not tweak things so preparing an unprofitable system results in losing merits from your weekly total instead of adding to them?
The advantage of doing this is that, if a Power still wants to take an unprofitable system, it would still be possible with some organisation and a little extra effort.
If you add the ability to go below zero, into negative totals, there is even more potential. The culprits would be unable to game it by delivering to their target first, flooring at zero merits and then earning their weekly 10,000 or whatever back . They'd have to work out of the negative balance first.
If you wanted to get really creative, you could even have the Power Play NPCs consider a player with a negative merit balance, or negative weekly running total, hostile in the same way a player from an enemy power is.
I commend the idea to the House.
In Aisling Duval we are now back to holding a weekly preparation war to stay ahead of the Yaque zombies. Consolidation means it's only a 1 system vs 1 war rather than three or more, but still we are having to spend significant money and time counteringthe actions of players who are, theoretically, supposed to be on our side.
Rather than rehash the old grievances about how it's impossible to intercept or communicate with these people effectively with instancing issues / private groups / solo allowing them to infiltrate unopposed, let me suggest something else.
Simply: negative merits
We now have fairly usable figures on the potential profit for any system targeted for preparation. Why not tweak things so preparing an unprofitable system results in losing merits from your weekly total instead of adding to them?
The advantage of doing this is that, if a Power still wants to take an unprofitable system, it would still be possible with some organisation and a little extra effort.
If you add the ability to go below zero, into negative totals, there is even more potential. The culprits would be unable to game it by delivering to their target first, flooring at zero merits and then earning their weekly 10,000 or whatever back . They'd have to work out of the negative balance first.
If you wanted to get really creative, you could even have the Power Play NPCs consider a player with a negative merit balance, or negative weekly running total, hostile in the same way a player from an enemy power is.
I commend the idea to the House.