Suggestion to Frontier to Hire Staff for Providing Random Anomalies and Exploration Findings.

So.
Good Day Everyone.

Now the Title likely tells some People already just what I want.
But the Long Story is here as well for you who actually Enjoy Reading Long Posts :p



The Suggestion is that FD Should Hire 1-2 People. Which would Work as a Small Independent Team.

These 1-2 People would have the Job to.

1.
Think up Events and Findings for Exploration and Storytelling.
2.
Create the Art and Assets for these Ideas and Implement them into Game as hidden Updates.
(pls note not big mechanic changes or anything but only stuff actually working with current mechanics as these should not change anything in the actual Gameplay in the remaining game)
3.
Run a small Blog in the Forum which will Tell People about their Work. Just telling about their Work mind you. Not actually telling them locations or what they have hidden. Aside from maybe small riddled teasers to make clear that there is something to find out there.




So what kind of stuff would they do ?
Well for most Part things that will be Story Running Events but also just real small stuff to Find.



1.
An Example for something Bigger.
A Earth Like Planet. Somewhere far faar away. Might actually be Home to a Species which is barely in the Space Age.
And even have a Small Space Station Orbiting their Planet. But neither Ships nor any good Capacities on Space Travel or actual Sensor Coverage.

The Planet will get a Graphic like a Settled Planet except some extra Colors maybe.
When the Planet is Scanned with a Detailed Surface Scanner. The Description will be added that an Sentient Species is here. And that an small Installation is Orbiting the Planet.
However the Player wont get any Extra Notification. So if he does not Notice it. Well Bad Luck :p
And the Space Station is not any Big Powered Installation so it wont be Detected at all unless your very close to the Planets Orbit.

Now either when the Story Starts Spreading because the Player Shared it in Forums or on Youtube. Or 2 Days after he Delivered the Exploration Data. Galnet will post a Story about the Findings.
And the System will be put under Protection of a Superpower and Require a Permit to be Entered.
The Story will of course change depending on the Pilot Attacking, Destroying, Scanning the Station etc etc.
If the Player did not actually pay attention and did not notice that he Scanned something Special. The Findings will be reported as the Scientists analysing the Findings found something Incredible in the Exploration Data provided by the Player.

As you can See. The Event would have barely any Big Effect on the Game.
It would Require absolutely no Changes to current Game Mechanics.
Yet it would Provide an very Interesting thing that I can Guarantee you. Would send all the Explorers into Excitement mode. :p

The thing could then be let sleep or could be continued with mini events later.
For example by posing a Community Project to Build an Observation Post in the System.


Of course such Big Events would be Very Rare. Meaning there would only be 1 out of a few Million Planets who got such a Big Secret.
Otherwise it would stop being something Special.
Especially this Event named here. Would be something that in the Entire Galaxy should exist maybe once or twice.
Maybe once as described above. Maybe a second time with a more Primitive Species which is around Medieval Technology.

There could be smaller events in closer range to the Planet. For example like Finding an USS and an Broken Probe of that Species which has been send out likely more than a hundred years ago.
Or receiving Strange Signals in a USS.
Probes crashed on Planets etc etc.



2.
Very Rare Random Finds and Events. More likely than the above. But still only maybe existend 20-30 times in the Galaxy.

Finding a Broken Planet. 2 Planets that Collided maybe 20 years ago and which will likely take another thousand years before they form back into something that looks like an actual planet.
Possibly even with a Moon Forming like for our Earth :p

Or finding an earth like Planet which maybe 100 Years ago had a Super Volcano Erupt and now has an entirely Ash filled Atmoshpere. Thus having a completely different look and a special Mention.

Or finding an Sun which is currently in the last Stage of its Life and Bloating up before it Dies. This takes many Years so again its nothing but an Special Entry :)

Or finding old Ruins on a Planet which are of a more Primitive nature. Maybe adding some backround Story about Researches trying to find out how the Ruins got there. Or how that Planet became a Dead Rocky Planet which had an Atmosphere and even Sentient Life Thousands of Years ago which never made it past Bronze Age :)


All of such Events would have Galnet Entries.
Yet you already notice. None of these would actually require any new mechanics or new Gameplay options.


3.
Wittness Events. These might be rare or more common depending on what it is.
And they would actually require some extra Programming for a change ^^

For example. You might one Day Drive upon a Planet. Thinking nothing Bad. When an Asteroid Hits the Planet.
The Event would be fairly Common and Random Triggered. Causing a Dust Wave to Roll over the Planet. And providing a Fairly Interesting Sight for you or for your Friends in Space if they can make it in time.

Much more Rare would be for example. That when you Scan a System. You might notice that your Scanner has a Planet which is not part of the Star. A Rogue Planet which is Passing through.
You might be able to Scan it. Or you might miss it. :)

A Meteorite Shower on a Gas Giant you might See if you Approach a Planet and it gets Triggered :)


4.
Common Findings.

Much more Common possibly up in the Thousands and more in the Galaxy.
Would be small time Findings.

An Unnaturally high Mountain on a Planet which if Scanned would have a Description about Tectonic Movements causing a Big Mountain to Erupt in the Past.

An Big Asteroid which has alot of Caves inside it.

An Abandoned Asteroid Base which was likely made 100s of Years ago by Humans and then apparently was Shot out of the System due to an Collission for example.

An New unknown Variant of a Metal or Material. Not very Different from what we got. But worth an Entry in the Galnet.

Especially later with Atmospheric Landings. Unknown Plant Life and or Bacterial Life.

An Super Big Volcano on a Planet.


All sort of such minor stuff :)



Info::::
Of course any new Finds would only be Implemented into Systems not yet Discovered.
While Wittness Events like a Rogue Planet passing through might actually happen even inside the Bubble :)





This would really give People a Reason to Start go Exploring.
And you can take Bets. Communities of Explorers. Like Canon for example would be Engaged in this Tremendously.
And that when all of the above mentioned Events would require hardly any Big Work.

It would greatly enhance the Game and make it much more Interesting.

The Guys which think about and add these events. (aside from surely being able to get alot of Inspiration from the Suggestions Forum here *gg* as I know well enough that many others also have posted such Ideas)
Could Run a Blog here on the Forum. Which contains some Teasers.
For example an Counter of how many Mysteries they have Hidden in the Galaxy and how many have been Discovered :)
Of course without actually telling us what they are :p
They might tough make a list like this.
-------------
There is
3 Epic
8 Unique
121 Rare
Mysteries yet to be Discovered by anyone.

So far
no Epic
1 Unique
and 12 Rare
Have been Found by Players and have been or will be Published in Galnet.
----------------------




Now let me Hear your Toughts :)
And maybe Help me Advertise this to Frontier so we Explorers get something to Do :p



Greetz Sun
 
+1 for the ideas of someone on the team dedicated to creating and placing many cool, odd, items.

Sounds fun, even if we never see it.

The task would take more than 1-2 persons though. Artist, 3d modeller, plus for your bigger ideas likely lighting and game coding (rolling dust storm from asteroid strikes would be cool but involve a big team and lot of work- better that those be part of stellar forge development along with comets, accretion disks, and other stellar phenomena).
 
+1 for the ideas of someone on the team dedicated to creating and placing many cool, odd, items.

Sounds fun, even if we never see it.

The task would take more than 1-2 persons though. Artist, 3d modeller, plus for your bigger ideas likely lighting and game coding (rolling dust storm from asteroid strikes would be cool but involve a big team and lot of work- better that those be part of stellar forge development along with comets, accretion disks, and other stellar phenomena).

Well what actually comes around is up to them.
Some of these Events Require little to now work at all aside from some Scripting and Writing a Description and a Galnet Article.
Others would of course actually Require an Artist/Animator who gets things moving.
I dont think it needs more than 2 People tough :)
More Intense Graphical Stuff like an Meteorite Impact. Would require more Work. But would also provide a Fairly Common Event that could be used 1000 times in the Game.
A Broken Planet might Sound Big. But in total it would just be a very deformed Planet so it would be be easy to do with Procedural Generation.
And you dont need to make it Landable. So its not like you need more than basic Graphics for it ;)



Anyways.
If you guys like the Idea. Pls Comment :)
Attention comes from People Sharing and Posting Suggestions.
So to anyone who would like to see this In the Game.
Pls Comment and Sign as well as Share it with others ;)


Greetz
 
AAAAAAAND
Its Forgotten.
So much Support for such Suggestions. And then People wonder why Frontier does not bother making Exploration more Interesting :(
 
I am definitely all for adding more natural-& artificial-things for explorers to find.....but it is even more important that they add better tools for explorers to use to find all of these things :).
 
-------------
There is
3 Epic
8 Unique
121 Rare
Mysteries yet to be Discovered by anyone.

So far
no Epic
1 Unique
and 12 Rare
Have been Found by Players and have been or will be Published in Galnet.
----------------------

Add 4 or 5 zeroes to this, and maybe we have a chance to encounter any of this in our lifetime. Galaxy is ridiculously big.
 
Add 4 or 5 zeroes to this, and maybe we have a chance to encounter any of this in our lifetime. Galaxy is ridiculously big.

Ah. Dont worry.
These start with Rare for a reason ;)

I dont want to List Uncommon and Common ones which would appear in the Thousands as they are Scripted Events that Several Players can get and which can be repeated :)

For example.
Wittnessing an smaller Meteorite Shower when on a Planet Surface would be a Fairly common event. It could happen to 1000 players each week given they spend a few hours in SRV each week.
It would also be no problem as from Graphics it would only be a bit of Light Animations. It could then also Spawn an Point of Interest some 100km away which could be marked for you due to your Board Computer Calculations and which would contain 5-10 Meteorites which you can Mine with your SRV which might contain Materials that are not dependent on the Planet :)

However such an Event would be Repeatable and could happen 1000s of times.
So I would not List it as one of the Big Mysteries.

Only the Big Mysteries should be listed ;)
The stuff which is there several 1000 times should not be listed ;)
 
Bear in mind that (IIRC) far less than 0.01% of the galaxy has been explored even after two-and-a-half years. There are 300 BILLION star systems in the game. If something exists in only one or two systems, then even if people somehow kept playing in the same numbers, it could easily take decades or centuries to find. Even if a given phenomenon is present in a few thousand systems, it could take years for someone to stumble on it. I can't imagine FD putting much work into something that might never actually be seen during the game's lifespan.

An alternative might be to have these things generate semi-randomly when a player enters an unexplored system. Rather than using the stellar forge, or manually adding things only to wait for players to stumble on them, have a (yearly? monthly?) quota of each type of rare encounters, that might spontaneously occur/appear on visiting a random system (assuming certain criteria are met), and the object or event aftermath would remain in the system afterwards. That way, the community would be guaranteed a steady stream of interesting discoveries, but with the number still controlled, ensuring they feel rare and special.
 
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Bear in mind that (IIRC) far less than 0.01% of the galaxy has been explored even after two-and-a-half years. There are 300 BILLION star systems in the game. If something exists in only one or two systems, then even if people somehow kept playing in the same numbers, it could easily take decades or centuries to find. Even if a given phenomenon is present in a few thousand systems, it could take years for someone to stumble on it. I can't imagine FD putting much work into something that might never actually be seen during the game's lifespan.

An alternative might be to have these things generate semi-randomly when a player enters an unexplored system. Rather than using the stellar forge, or manually adding things only to wait for players to stumble on them, have a (yearly? monthly?) quota of each type of rare encounters, that might spontaneously occur/appear on visiting a random system (assuming certain criteria are met), and the object or event aftermath would remain in the system afterwards. That way, the community would be guaranteed a steady stream of interesting discoveries, but with the number still controlled, ensuring they feel rare and special.

For some Yes.
For some No.


Some events like an Meteor Impact are to begin with Random Triggered.
So they will happen regardless of Galaxy Size. Because as you say they get Triggered as long as you are in a place that can have em. Which can be like half the Galaxy.

Others are supposed to be Unique.
In short one Person Finds it. And it can of course be Visited or be involved in later Events by other Players.
However its just one Place.

To make sure People WILL Find it.
Its fairly simple to just set a Timer.
In Short if nobody finds it. They can start dropping Hints.

For example.
Lets assume the Primitive Species in the Earlier Space Age.
They could set up the System so that there is an Area around it in which you might Find probes of that Colony.
This Area could be Enlarged for every Month where nobody found it.
Until it might Scratch an Area near to the Bubble thus giving People a Hint where to look ;)



A Simple the longer it stays hidden the more Hints are Dropped thing.
The Community in this Game is pretty Extreme with Decoding Hints. And Finding things. So its Fairly certain that you will likely never need more than a few Hints to get things Found if you really want :)




Also just one thing.
The Galaxy Explored and the Galaxy having been Explored is two different things.
Not only do many not Explorer because there is nothing to find.
But also most Explorers dont scan everything. They just reach parts.

I am Exploring. And its Impressive how even 7k Ly out You cant find a damn Class O Star which is not Tagged already :)
Yet in between most is just Ignored.

So if there was something to find.
Some reason to actually Survey Systems Properly.
I assume the Exploration Progress would go muuuuuuch Faster.
 
Others are supposed to be Unique.
In short one Person Finds it. And it can of course be Visited or be involved in later Events by other Players.
However its just one Place.

To make sure People WILL Find it.
Its fairly simple to just set a Timer.
In Short if nobody finds it. They can start dropping Hints.

While I am a keen explorer and desire, like many others, things out there to find if you go to the right place, nothing irks me more than this sort of scripted event for finding things. Sure the main story and sub-story lines scripted, that's fine, I don't really follow it anyway and if some people like doing that sort of thing then that's for them, not me. There should be no "to make sure people will find it", they either get found or .... they don't!

If there are going to be "other" ways to find things that are out there they should be set up from the start as part of a story line, not just a "well it's been long enough, lets tell people where they are" type of thing. If something unique never gets found, it just never gets found. That's much more preferable to the annoyance felt when people are 60kly away from X area and a hint is dropped that X area needs to be searched to find something special. You just get a charge of bubbleheads rushing out and before explorers far away can get there it's all over and done with, either that or they have to suicide and lose all the exploration data to get back in time to take part, which I might add I would never do. :D
 
While I am a keen explorer and desire, like many others, things out there to find if you go to the right place, nothing irks me more than this sort of scripted event for finding things. Sure the main story and sub-story lines scripted, that's fine, I don't really follow it anyway and if some people like doing that sort of thing then that's for them, not me. There should be no "to make sure people will find it", they either get found or .... they don't!

If there are going to be "other" ways to find things that are out there they should be set up from the start as part of a story line, not just a "well it's been long enough, lets tell people where they are" type of thing. If something unique never gets found, it just never gets found. That's much more preferable to the annoyance felt when people are 60kly away from X area and a hint is dropped that X area needs to be searched to find something special. You just get a charge of bubbleheads rushing out and before explorers far away can get there it's all over and done with, either that or they have to suicide and lose all the exploration data to get back in time to take part, which I might add I would never do. :D

Not Scripted.
Hinted ;)

Hints will not be like. Oh hey you Found it its "Here" (imagine big Sign with Pointer)

It would merely point to an rough Area so People Searching know where to look for it.
Moreover this would only happen if its not Found within a certain time and enough others have been made.



I know for some of us the Thrill is something being there at all :p
But its true that the Galaxy is too big for 100% random.
90% would never be found xD

So I think if they give us 1 Year to Find it before Starting to Drop Hints and Possibly increase the Hints every 1-2 Months.
That should be fine ;)
 
You don't even need to hire a team, fans will work for free if you give them the tools! Look at Skyrim, Fallout, etc... TONS of extra content from mods. If FD makes a mod engine, specifically one that can generate NPCs, mission scripts, station or the like, and then quality check the fan work before uploading it to the public (kind of like the Steam Workshop) then we'd get massive content, extremely varied, and FD wouldn't need to spend a dime.
 
You don't even need to hire a team, fans will work for free if you give them the tools! Look at Skyrim, Fallout, etc... TONS of extra content from mods. If FD makes a mod engine, specifically one that can generate NPCs, mission scripts, station or the like, and then quality check the fan work before uploading it to the public (kind of like the Steam Workshop) then we'd get massive content, extremely varied, and FD wouldn't need to spend a dime.

If you want to Laugh.
I would have offered to Volunteer *gg*
I am a Modder and got some Experience on such stuff after all.

But the problem is that FD is using their own Engine etc.
And from what I know. Their Games are not exactly intended to be Modded.
So whoever works on that likely needs way more than the casual skills of one of the Fans like us.

I would dare thinking that to Implement any of this the Person needs a Fair Understanding of Programming.
Of course thats just my assumption. I might also be wrong.
 
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