Hi, I posted this in another thread however it was not really suited, so posting here.
I was thinking the bounty system of CMDRs is currently imo not that great. I think this would make an improvement for all, just putting it out there for thoughts
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You do not die in elite, so, I see no reason why on destrying the ship of a WTD player, you get their bounty because the authorities assume they are dead. this is deducted from the destroyed player from their insurance pay out (so as not to allow farming and I believe was a proposed mechanic made in the DDF anyway and possibly even discussed by the devs themselves)
but..... they are still a criminal, after all, they didnt die, and you should not be able to PAY to clear a crime such as murder of a pilots federation member anyway (screw none federation members )
so on ship destruction, the bounty would then go dormant, but still be there if someone else scans them (OMG that slimy rat is not dead after all!!!!! so you get to shoot them again)
I see no reason why this cant continue to happen and the player has to keep their nose clean for a set amount of time and any recorded crime against a pilots federation member resets this time limit - both ingame and real time so both boxes must be ticked. This would mean if they want to clear their bounty they would have to STAY in anarchy space for a minimum number of hours, or risk resetting their timer on the cool down.
they would also have to DESTROY any CMDR who scans them in anarchy space to stop them escaping to alert authorities in policed space that you are still alive after all. (the black box is destroyed with the ship, so the evidence is gone)
The whole point of killing clean players was that it was meant to have real medium term in game consequences and not something you could clear on a whim.
I was thinking the bounty system of CMDRs is currently imo not that great. I think this would make an improvement for all, just putting it out there for thoughts
=========================================
You do not die in elite, so, I see no reason why on destrying the ship of a WTD player, you get their bounty because the authorities assume they are dead. this is deducted from the destroyed player from their insurance pay out (so as not to allow farming and I believe was a proposed mechanic made in the DDF anyway and possibly even discussed by the devs themselves)
but..... they are still a criminal, after all, they didnt die, and you should not be able to PAY to clear a crime such as murder of a pilots federation member anyway (screw none federation members )
so on ship destruction, the bounty would then go dormant, but still be there if someone else scans them (OMG that slimy rat is not dead after all!!!!! so you get to shoot them again)
I see no reason why this cant continue to happen and the player has to keep their nose clean for a set amount of time and any recorded crime against a pilots federation member resets this time limit - both ingame and real time so both boxes must be ticked. This would mean if they want to clear their bounty they would have to STAY in anarchy space for a minimum number of hours, or risk resetting their timer on the cool down.
they would also have to DESTROY any CMDR who scans them in anarchy space to stop them escaping to alert authorities in policed space that you are still alive after all. (the black box is destroyed with the ship, so the evidence is gone)
The whole point of killing clean players was that it was meant to have real medium term in game consequences and not something you could clear on a whim.