I find the transition from FSD to normal speed to much of a cut.
Especially when approaching a space station.
How about making it like the approach to a planetary station.
Would also be more consistent.
For example:
At 1Mm let us enter normal space.
But instead of "beaming" us to 10km of the station,
let us approach from the point we enter normal space in some sort
of "glide mode", like when approaching a planetary station.
Would be far more immersive in my opinion.
Especially if the station and it's surroundings are fully rendered while approaching.
It could also make approching a station more "skill based".
Let's say you disengage FSD at 800km. (far away)
The speed of this new "glide mode" could be balanced so the approach takes a bit.
(also the gilde mode should not end automaticly, i.e. should be induced by throttling down)
Especially when approaching a space station.
How about making it like the approach to a planetary station.
Would also be more consistent.
For example:
At 1Mm let us enter normal space.
But instead of "beaming" us to 10km of the station,
let us approach from the point we enter normal space in some sort
of "glide mode", like when approaching a planetary station.
Would be far more immersive in my opinion.
Especially if the station and it's surroundings are fully rendered while approaching.
It could also make approching a station more "skill based".
Let's say you disengage FSD at 800km. (far away)
The speed of this new "glide mode" could be balanced so the approach takes a bit.
(also the gilde mode should not end automaticly, i.e. should be induced by throttling down)
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