Suggestion: Use weapon color intensity/brightness be an indication of weapons modification-levels
Probably "too hard" to implement, maybe it is already doing it this way but I have simply not noticed:
Use the brightness and sharpness of weapons visual effects (also possibly audio effects) as indication(s) of the level of weapons modifications on the firing ship:
"Stock" weapons = comparatively dull and not very bright (beams, tracers, etc.).
"Some" modification = a bit brighter but not any or just a little sharper. Enough to tell.
"More" modification = Very noticeably brighter as well as sharper than stock. Enough to easily tell.
"Fully" modified = Very sharp, very loud, exaggerated, so bright and intensely colored it makes you blink to look at it with the opportunity to add exaggerated "special" visual effects for secondary weapons effects indications. Can't miss it, you know these weapons are maximum modified the second he opens up.
Obviously since weapons are modified unevenly the effects would have to be applied per weapon.
This would increase visual and audio diversity in the game ( it would add more visual stuff and look really cool with all the varying colors and intensities of weapons) as well as increase player situational awareness and immersion (CMDRs could make better strategic decisions if they know immediately when attacked what levels of weapons modifications they are dealing with).
Just a suggestion. o7
Probably "too hard" to implement, maybe it is already doing it this way but I have simply not noticed:
Use the brightness and sharpness of weapons visual effects (also possibly audio effects) as indication(s) of the level of weapons modifications on the firing ship:
"Stock" weapons = comparatively dull and not very bright (beams, tracers, etc.).
"Some" modification = a bit brighter but not any or just a little sharper. Enough to tell.
"More" modification = Very noticeably brighter as well as sharper than stock. Enough to easily tell.
"Fully" modified = Very sharp, very loud, exaggerated, so bright and intensely colored it makes you blink to look at it with the opportunity to add exaggerated "special" visual effects for secondary weapons effects indications. Can't miss it, you know these weapons are maximum modified the second he opens up.
Obviously since weapons are modified unevenly the effects would have to be applied per weapon.
This would increase visual and audio diversity in the game ( it would add more visual stuff and look really cool with all the varying colors and intensities of weapons) as well as increase player situational awareness and immersion (CMDRs could make better strategic decisions if they know immediately when attacked what levels of weapons modifications they are dealing with).
Just a suggestion. o7
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