Suggestions after playing every day since Dec 16

A 3D dynamic System Map showing where each object is in its orbit at that time, not just a 2D ordered line. Also, route planning on the system level for us explorers who appreciate efficiency.

A more adaptable and intuitive autopilot that does not wildly over shoot its target and better controls propulsion. in 2014 we have cars that drive and park themselves, surely by 3300 we would have spaceships that can do the same.

Tractor beams that can prevent a ship from frameshifting for a short time at a major heat cost.

Greater detailed descriptions for items sold at the Outfitter. How much damage can this shield take before collapsing? How much DPS does this weapon do given reload time? how much fuel per second does this scoop collect?

Trade database and an upgradeable computer module that would improve efficiency and reduce timers on scanning and frameshift charging as I've stated earlier.

Mission chains with a greater reward at end of the chain than a single mission.

Exploration missions, not just to explore a particular system but maybe to find a particular type of planet or star, or help with colonizing a system and establishment of a new orbital.

Trade missions that bring new commodities to a station or planetary events that change the supply or demand of a commodity for a short time or permanently.

Planetary/System/Faction stock exchanges and gambling venues (legal or illegal) for monetary strategy diversification.

Ship detailing and customizable cockpits for in-game monetary cost.

Extraordinary player activities reported in Galnet, for example being instrumental in putting down a rebellion, assisting in the expansion of a faction, helping to establish a new colony, or discovering a habitable planet, ect.

There are "Tourist" economies and "Passenger" ships, when will we begin ferrying passengers? Or perhaps transporting dignitaries, stowaways, or other strategic individuals?

Perhaps the ability to "hyperspace" between stars within the same system that are say 200,000 Ls apart?

I know it's a bit extraordinary but how about voice-overs when requesting docking or when someone interdicts you, preferable with variation and personality.

Ability to set up or pre-plan complicated trade routes beyond bi-directional.

If I think of anything else, I'll be sure to post it!

OO just thought of something else: How about station tractor beams instead of station weapons for infractions! Please do not kill me for not being able to clear the station in 5 mins when there's a stream of incoming and outgoing ships or not finding my assigned pad in time because it's not lit up or it ended up being directly below the entrance. Just tractor me in if you so desire efficient docking procedures! Loitering should not be punishable by death!

Establish PVP Arena Systems. Or make it better known through Galnet which systems are at war where players can take sides and fight minor or massive battles with players and NPCs.
 
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