Suggestions for arming Cobra MKIII

No, the practical max for a Cobra is 36t (2 x 16t + 1 x 4t). You could add another 4t bay in place of the Basic Discovery Scanner (or Fuel Scoop), but the only way to add another 16t is by dropping you shield gen. Which isn't generally a good idea...
 
My favourite upgrade has to be the Military grade armour, ship is so much more rugged now!
Weapon wise, up top 2 D2 Gimballed beams lasers, fantastic and removing shields and makes light work of smaller ships

Underneath, 2 Heat seaking missile batteries, 500cr per missile so not that expensive, and they're mega fun! I stuck 2 in the back of a viper and it lost 45% hull.
 
c1's are gimballed burst laser for blowing up subsystems, c2's are one rail gun for sniping and one cash-bomb torpedo. Great for defense and piracy.
 
Right well I've reached 1.2M Credits and now I have the following:


NOW - Power plant upgraded from E to D and now to C
Power distributor upgraded to C
Thrusters upgraded to D
Sensors upgraded to D
FSD upgraded to D
Cargo upgraded to 36T
ECM
Heat sink
Docking computer ----- Will replace with something more important when I have some more cash tomorrow.
A2 Shield cell bank


Currently


1 x D2 Beam laser
1 x D2 Beam laser
1 x D1 Rail gun
1 x D1 Rail gun
 
PvP 1v1
Some type of C2 lasers and C1 gimbaled multicannon. Shield cells. Military plating.

PvE
Doesnt matter, whatever you think looks coolest.
 
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If it's a combat build and you're not doing loads of travel, consider cutting the fuel tank in half to save 8t weight, make you a little more agile.
You can still jump max range, just less jumps before refill/scoop.
 
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I don't think those will take a bigger hold?

Correct. Fuel tank slot is only for fuel tanks. You cant swap it around.

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I had cannons, they were rubbish! :( , except against big ships perhaps, they fire far too slowly (projectile speed & firing rate).

I used to use cannons too. Then i made enough for Accelerators... They basically function the same but they seem easier to hit with and do waaaay more damage which = less ammo usage = longer time spent in an instance.
 
Well I reached 500K credits a couple of days ago so bought my Cobra yesterday. Nearly back up to my 500K but will hopefully be up to about a million later today. I'm looking for the best way to arm it. I've made some upgrades already and the current setup is:

Cobra Mk III


Power plant upgraded to D
Power distributor upgraded to C
Thrusters upgraded to D
Sensors upgraded to D
FSD upgraded to D
Cargo upgraded to 36T
ECM
Heat sink
Docking computer


Currently the arms are as standard


1 x Pulse laser (bay size 2 - fitted 1F)
1 x Pulse laser (bay size 2 - fitted 1F)
1 x empty (bay size 1)
1 x empty (bay size 1)

The docking computer is only there for convenience today whilst running a bit of a monotonous trading route.

I was thinking of two size 2 beam lasers and 2 size one guns..... Does that sound ok? The budget is around 500-600K

How much difference does it make going from D thrusters to C or B? There are a couple of stars that always scar the $£%£ out of be in FSD whilst on this route as I can only just turn quick enough to avoid them. Will the thrusters help there?

Thanks

I mainly use my cobra for completing missions, bounty hunting and trading, all of which happens in the same lap. I pick up a mission, fill up cargo, go to the nav beacon of where I am supposed to complete the mission, do some bounty hunting, then complete the mission, do trading and repeat.

I've managed to gather quite a lot of cash this way. The first thing I upgraded was my power plant and then the second thing is the power distributor and the thrusters. Try upgrading your weapons next and then your FSD. 36T cargo is pretty good. Consider getting a fuel scoop to eliminate all fuel costs.

As far as weapons go, I have 2 size 2 multi-cannons as my main guns (fixed) and 2 size 1 beam lasers (gimballed). I use the lasers to take down shields and also to take down smaller craft like haulers, adders, eagles and sidewinders. I use the multicannons for anything harder.

You really need the better thrusters imo, to compete against the more maneuvrable vipers, eagles and sidewinders if you are gonna go combat.

Also consider getting a chaff launcher and a shield cell bank. They help a lot in taking down Anacondas, even though you probably can do fine with just the chaff launcher and an ECM.

If you like my setup, I'd suggest getting the guns and power plant first with your current assets, and then work your way up from there.

So in total I have:

2 x E1 Beam Lasers (G)
2 x F2 Multicannons (F)
A4 thrusters (303 top speed unladen, 415 boost speed unladen)
A4 power plant (15.60 MW)
A4 shield generator
A3 Power distributor
D3 Life Support
A4 FSD
A3 Sensors (range is really helpful in not allowing bounties escape me at nav beacons & resource collection sites)
A2 Fuel Scoop
36T Cargo space
I0 Chaff Launcher
C2 Shield Cell Banks
C0 Kill Warrant Scanner (3km range, again good for not spending more time than necessary on chasing a bounty)

If I want to go exploring I sell my shield cell banks and get an advanced discovery scanner and a surface scanner. If I'm going long-range I sell one of the 16T cargo racks and get an A4 fuel scoop.

On a sidenote, I have not observed that thrusters make a difference in maneuvring while in FSD.

If you plan on going PvP, I'll suggest getting size 2 rail guns and size 1 beam lasers.
 
My current set up cost 10.4M Cr. Nearly finished

This is possibly the heaviest Cobra I have ever seen without SCBs. Then again, if you don't play open, it doesn't matter.

This is my current setup:

Click to Enlarge:


A3 life support serves next to no purpose unless you are a hardcore explorer (and even then more jump range may be more useful), or are trying for a silent running PvP build (which you clearly aren't).
 
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My current set up cost 10.4M Cr. Nearly finished
Screenshot_0000.bmp

Have some nice rep my friend.
another question, where do you get the decent kit from?
visited so many places and not seen anything better than D.
for info I'm around the systems near Sol.
 
I use 500k beam laser on both medium hard points making it 1M in top weapons. On the under small hard points I have installed both sides Missile Racks with 12 missiles each. Electronic Cluntermeasures and Point Defense underneath.

This sorts me out nicely.
 
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Well since then I've removed the docking computer which tried playing pinball using my ship with the inside of the dock and then landed sideways at a small outpost! I've got an A2 shield cell bank, an empty slot where the computer was and a C4 shield generator rather than the E4. I'm madly trading at the moment to afford to upgrade the power plant yet again this time to a B4 as I'm already over power. C4 or B4 thrusters are next then sensors which are cheapish. Then I'm saving for a better bulkhead......
 
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