Step 1 unlock the engineers to g5.
Step 2 do G1 engineering and your mod of choice
Step 3 Depending on the module engineered let it slowly increase its engineering with use, so a gun shooting, FSD jumping/ passenger missions ect
Step 4 Keep the we have but implement above so playing the game actually has a reward.
BGS, Give squadron control over the economy of systems controlled allow them to manage modules and invest in station upgrades or adding in new stations (would probably need a mechanic to let stations go bust and be removed). there is so much that could have been done with squadrons and BGS but all the ideas are ignored still not sure why i BGS there is no real point or gain for having control of systems, except to annoy the power play guys.
Step 2 do G1 engineering and your mod of choice
Step 3 Depending on the module engineered let it slowly increase its engineering with use, so a gun shooting, FSD jumping/ passenger missions ect
Step 4 Keep the we have but implement above so playing the game actually has a reward.
BGS, Give squadron control over the economy of systems controlled allow them to manage modules and invest in station upgrades or adding in new stations (would probably need a mechanic to let stations go bust and be removed). there is so much that could have been done with squadrons and BGS but all the ideas are ignored still not sure why i BGS there is no real point or gain for having control of systems, except to annoy the power play guys.