I have a few straight to-the-point suggestions:
Designate a "capital spaceport" for each faction which has unique elements that can only be utilized at capitals.
These elements should not require players to go to this spaceport for any game play necessities, however
should have incentive for players to visit, essentially creating select areas with slightly to moderately
increased player activity.
These unique elements may be some of the following: Custom paint work, custom doodads for ship interior,
the ability to place bounty on other players at a loss, requirement to upgrade your "rank" status or faction status
starting at a certain tier, micro-transactions, certain faction specific story-line missions, etc.
These are just some ideas but the repetitive notion is that they would have to be things that do not prohibit
one's ability to move forward in the game by not visiting the capitals. They would need to be completely
optional for players to visit, though these sort of things would attract players and create semi-central hubs
where players who want more player interaction will be able to find it much easier.
Please let me know your thoughts, I appreciate anybody taking the time to read this, as I only want to
add to the possibility of improving the game for everyone, not only select individuals.
Very respectfully,
Chris
Designate a "capital spaceport" for each faction which has unique elements that can only be utilized at capitals.
These elements should not require players to go to this spaceport for any game play necessities, however
should have incentive for players to visit, essentially creating select areas with slightly to moderately
increased player activity.
These unique elements may be some of the following: Custom paint work, custom doodads for ship interior,
the ability to place bounty on other players at a loss, requirement to upgrade your "rank" status or faction status
starting at a certain tier, micro-transactions, certain faction specific story-line missions, etc.
These are just some ideas but the repetitive notion is that they would have to be things that do not prohibit
one's ability to move forward in the game by not visiting the capitals. They would need to be completely
optional for players to visit, though these sort of things would attract players and create semi-central hubs
where players who want more player interaction will be able to find it much easier.
Please let me know your thoughts, I appreciate anybody taking the time to read this, as I only want to
add to the possibility of improving the game for everyone, not only select individuals.
Very respectfully,
Chris