rather than recording the video output from the video card (which eats GPU cycles), how about letting us record the actual game data as it happens. The ED client can then be used to play back this data and render the scene.
This would allow a player to fly "normally" and perform difficult actions that require first person view and concentration and not worry about fiddling with camera controls or performing the action from a different POV, and then go back and "film" the action after the fact when they can concentrate 100% on camera work.
I see several advantages:
1) better "movies" made by content creators
2) ability to learn from your combat experience by letting you analyze a battle after the fact from perspectives you may not be use during actual combat.
3) makes making great videos more accessible to more players who may not have the coordination (or the controls) necessary to fly and do camera work at the same time
The problem I see is that the file could be exploited to extract information FD may not want to share with the playerbase, but this could be easily solved with encryption. I think most of the pieces to do this are already in the game and it wouldn't take much dev time to create. It also have very low probability of introducing new bugs since it would basically be using existing tools to play back a recorded session through the same tool normal gameplay would use.
We got some really great camera tools recently - how about going a step further and giving us the ability to make the feature really great. Giving us the capability of separating the task of flying and camera work I think would open up some really great possibilities. It would also make recording gameplay much less resource-intensive as we're only recording streams of values which can be rendered later rather than recording the render.
This would allow a player to fly "normally" and perform difficult actions that require first person view and concentration and not worry about fiddling with camera controls or performing the action from a different POV, and then go back and "film" the action after the fact when they can concentrate 100% on camera work.
I see several advantages:
1) better "movies" made by content creators
2) ability to learn from your combat experience by letting you analyze a battle after the fact from perspectives you may not be use during actual combat.
3) makes making great videos more accessible to more players who may not have the coordination (or the controls) necessary to fly and do camera work at the same time
The problem I see is that the file could be exploited to extract information FD may not want to share with the playerbase, but this could be easily solved with encryption. I think most of the pieces to do this are already in the game and it wouldn't take much dev time to create. It also have very low probability of introducing new bugs since it would basically be using existing tools to play back a recorded session through the same tool normal gameplay would use.
We got some really great camera tools recently - how about going a step further and giving us the ability to make the feature really great. Giving us the capability of separating the task of flying and camera work I think would open up some really great possibilities. It would also make recording gameplay much less resource-intensive as we're only recording streams of values which can be rendered later rather than recording the render.
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