This are that have ALWAYS screwed with me while playing with the game -- and affected or prevented enjoyment
If I seem angry, I AM.
1. ride entrances have a width of 4. Seriously who is the person that though that having different sized entrances and exits was a good idea. Do you not realize that this prevents you from lining up your paths so that they don't look stupid. Furthermore, everything else in that game including grids for buildings are based on a width of 4.
SO WHY IS THE QUEUE DEFAULT TO THREE!!!! WHYYYYYYYYYY!! IT IS SO INANE THAT I CAN'T NOT BE ANGRY ABOUT IT. [mad][mad][mad]
1b. make the sizes configurable from 2 to 4 so we can have any size.
2. allow the priority pass line to be a completely separate line from the normal queue.
2b. when making queue shortcuts let me connect the priority pass exit to the path right next to the exit, because I should be able to there's no reason I shouldn't be able to. (this is another inane design decision in my opinion)
3. (This one probably works for paths in general) When connecting a normal path to a grid path that is a square, don't delete the square.
4. let us paint paths? have more range of the angles? don't tell me it can't be done -- your system cleray just defineds tubes that guest can move through -- it doesn't mate what shape it is -- paths don't require arbitrary curves in real life they just switch atrit to that direction at like a 30 degree angle or less. The point is humans aren't cars so i should just be able to say " this area is a path" and that area is a path, and it should be able to take ANY FORM.
If someone from the dev team sees this please tell me for the love of god why you decided to make the ride entrances a width of three.
If I seem angry, I AM.
1. ride entrances have a width of 4. Seriously who is the person that though that having different sized entrances and exits was a good idea. Do you not realize that this prevents you from lining up your paths so that they don't look stupid. Furthermore, everything else in that game including grids for buildings are based on a width of 4.
SO WHY IS THE QUEUE DEFAULT TO THREE!!!! WHYYYYYYYYYY!! IT IS SO INANE THAT I CAN'T NOT BE ANGRY ABOUT IT. [mad][mad][mad]
1b. make the sizes configurable from 2 to 4 so we can have any size.
2. allow the priority pass line to be a completely separate line from the normal queue.
2b. when making queue shortcuts let me connect the priority pass exit to the path right next to the exit, because I should be able to there's no reason I shouldn't be able to. (this is another inane design decision in my opinion)
3. (This one probably works for paths in general) When connecting a normal path to a grid path that is a square, don't delete the square.
4. let us paint paths? have more range of the angles? don't tell me it can't be done -- your system cleray just defineds tubes that guest can move through -- it doesn't mate what shape it is -- paths don't require arbitrary curves in real life they just switch atrit to that direction at like a 30 degree angle or less. The point is humans aren't cars so i should just be able to say " this area is a path" and that area is a path, and it should be able to take ANY FORM.
If someone from the dev team sees this please tell me for the love of god why you decided to make the ride entrances a width of three.