1. Exploring is a bit dull here's 3 things to improve it a little :
Add a jukebox into this game so we can play our own music. We were able to do it in Grand Theft auto San Andreas (2004), why not implement it in 2016 ?
Add way points to the galaxy map and the system map. I noticed each time I open the system map a query is made to the server to get the info, I suggest changing the system map to get a better understanding of where the suns, planets and moons are so we can plan the optimal path to scan them all. That way i'd open the system map only once instead of opening it 5 times...
As a new feature i would add a "caravan of miners" that would have a chance to spawn in unknown systems (maybe 33% chance to spawn). A mega huge ship would be the main mining vessel on which you can land and sell the stuff you mined. That way you can explore and mine in the unknown if you wish so and have a place where to sell your stuff at very good price. To make to make it work, I would also boost the jump range of the cargo ships (T6-T7-T9) so they can be better at exploring and come back faster to civilization.
2. Increase time to complete missions, nothing is more frustrating than hitting the jackpot on weekdays only to realize it's bedtime. At least 2 days to complete missions would be great.
3. Cargo ships like the keelback, T6 and T7 are too weak, it's the same mistake made in eve online or x3 terran conflict, they are paper thin. Why not make them very hard to kill ? When undermining in powerplay, I gank those ships with an ASP scout during the first half of the FSD cool down. Make them way more resilient.
4. When I started playing i thought i'd go for piracy but when I saw the risks i was taking and the loot that was dropping i changed my mind. Why not have the trader ships or civilian ships drop special items, make those items as rewarding as platinum and painite.
5. Extraction sites are my main source of income and also my main source of frustration. Right now there's a lot of CTD going on, mostly when security is involved. It doesn't only crash when engaging anacondas but pythons and cobras as well... Also several times I engaged a ship with the WANTED tag and I get a bounty on my head for shooting it, it gets worst when it dies... I hope it'll get fixed soon.
6. Since the last patch, we need heat sink to use shield cells, because the 2 are now linked together, we should have at least 10 charges of heat sink
7. I was disappointed to see that the auto-field maintenance didn't repair the canopy nor the hull, since i learned that fact, this item is now useless. Why not make it useful but increase the cost of charges ?
8. Once i spawned near an outpost, hit the boost then out of nowhere a ship spawns right in front of me, I couldn't avoid it and killed it. I got a 7 days wanted bounty on my head. To avoid most of those accidents, if your hardpoints are down, you get no bounty on your head and you collect no bounties for collisions.
Add a jukebox into this game so we can play our own music. We were able to do it in Grand Theft auto San Andreas (2004), why not implement it in 2016 ?
Add way points to the galaxy map and the system map. I noticed each time I open the system map a query is made to the server to get the info, I suggest changing the system map to get a better understanding of where the suns, planets and moons are so we can plan the optimal path to scan them all. That way i'd open the system map only once instead of opening it 5 times...
As a new feature i would add a "caravan of miners" that would have a chance to spawn in unknown systems (maybe 33% chance to spawn). A mega huge ship would be the main mining vessel on which you can land and sell the stuff you mined. That way you can explore and mine in the unknown if you wish so and have a place where to sell your stuff at very good price. To make to make it work, I would also boost the jump range of the cargo ships (T6-T7-T9) so they can be better at exploring and come back faster to civilization.
2. Increase time to complete missions, nothing is more frustrating than hitting the jackpot on weekdays only to realize it's bedtime. At least 2 days to complete missions would be great.
3. Cargo ships like the keelback, T6 and T7 are too weak, it's the same mistake made in eve online or x3 terran conflict, they are paper thin. Why not make them very hard to kill ? When undermining in powerplay, I gank those ships with an ASP scout during the first half of the FSD cool down. Make them way more resilient.
4. When I started playing i thought i'd go for piracy but when I saw the risks i was taking and the loot that was dropping i changed my mind. Why not have the trader ships or civilian ships drop special items, make those items as rewarding as platinum and painite.
5. Extraction sites are my main source of income and also my main source of frustration. Right now there's a lot of CTD going on, mostly when security is involved. It doesn't only crash when engaging anacondas but pythons and cobras as well... Also several times I engaged a ship with the WANTED tag and I get a bounty on my head for shooting it, it gets worst when it dies... I hope it'll get fixed soon.
6. Since the last patch, we need heat sink to use shield cells, because the 2 are now linked together, we should have at least 10 charges of heat sink
7. I was disappointed to see that the auto-field maintenance didn't repair the canopy nor the hull, since i learned that fact, this item is now useless. Why not make it useful but increase the cost of charges ?
8. Once i spawned near an outpost, hit the boost then out of nowhere a ship spawns right in front of me, I couldn't avoid it and killed it. I got a 7 days wanted bounty on my head. To avoid most of those accidents, if your hardpoints are down, you get no bounty on your head and you collect no bounties for collisions.