Greetings all.
Im a newcomer to the elite universe. I thought I would post this here instead of the newbie forums because it is a list of suggestions that would (in my own mind) help the game. Before I list them, I have noticed a lot of hostility when a newcomer posts suggestions. I am going to try and make this as constructive as possible and I ask that anyone responding does the same.
A little bit about my experience in my first week playing the game. After running through the tutorial missions I fired up the game proper and launched for the first time...and promptly died while trying to exit the station. Humored, I again, and was this time successful. Since then I have completed a few dozen courier missions, mined an asteroid (err...I tried), and died several times to npc pirates and police. Im now sitting in a station with 4k in my wallet and my noob ship. HAHA!
Now on to the suggestions.
1 – Immersion
This suggestion really permeates everything in the game universe. It is not so much a suggestion as it is something which is necessary in order to make the universe feel real. It gives you a vested interest in what happens in the game world and allows you to suspend your disbelief for a time. Keeping in mind that the game world is not real we may look at what would make it feel as if it were;
2- Tutorials
For some reason whenever someone brings up in game tutorials people seem to suggest that it would be “holding your hand” or similar if there were in depth tutorials within the game itself. Yet I cannot see this thought as being true. As with anything which is complicated to operate, a spacecraft would only logically require training. That is, an environment and instruction which is conducive to learning how to properly operate the ship. It breaks the immersion of the game when it is assumed that the player knows how to operate the ship, and various interfaces correctly. This leads to frustration, anger, nerd-rage and a generally unwelcoming feeling.
A way to solve this would be, in my mind, to design a sort of pilot training course which one may opt in or out of if they wish. This training course would cover the basics of landing, taking off, using the maps and nav screens and explaining what the plethora of symbols used in the game mean.
I am aware that there are many (very good) tutorials on Youtube and similar sites which help players. But there is nothing that destroys the immersion experience more than having to tab out of the game frequently to learn the basic game mechanics.
3 – Mission depth/storyline
I think this may be a tricky one, but it only makes sense in such a highly political game. When I accept a mission, be it courier or combat, the context of the mission has virtually no meaning. I have noticed myself just taking whatever I can to make money and the mission itself means nothing more than the money/hour that I can get out of it. One of the great things games can offer us is the choice to make a decision would not normally make. Through the ingame missions, random and large scale events we can dive into the lore and story of the game world. I have not felt this is any of the missions or random encounters I have had.
Creating context, back story, the ability to choose a path and define our own sense of in game morality would all greatly enhance the player experience. Creating an interactivity between player and npc makes the game world seem a little less barren. There could be many many ways to enhance the missions in this game, it could be a whole thread on its own.
Summary
Thank you to anyone from frontier who reads this post. You have made a great game, and I hope that it continues to grow in the future.
Im a newcomer to the elite universe. I thought I would post this here instead of the newbie forums because it is a list of suggestions that would (in my own mind) help the game. Before I list them, I have noticed a lot of hostility when a newcomer posts suggestions. I am going to try and make this as constructive as possible and I ask that anyone responding does the same.
A little bit about my experience in my first week playing the game. After running through the tutorial missions I fired up the game proper and launched for the first time...and promptly died while trying to exit the station. Humored, I again, and was this time successful. Since then I have completed a few dozen courier missions, mined an asteroid (err...I tried), and died several times to npc pirates and police. Im now sitting in a station with 4k in my wallet and my noob ship. HAHA!
Now on to the suggestions.
1 – Immersion
This suggestion really permeates everything in the game universe. It is not so much a suggestion as it is something which is necessary in order to make the universe feel real. It gives you a vested interest in what happens in the game world and allows you to suspend your disbelief for a time. Keeping in mind that the game world is not real we may look at what would make it feel as if it were;
2- Tutorials
For some reason whenever someone brings up in game tutorials people seem to suggest that it would be “holding your hand” or similar if there were in depth tutorials within the game itself. Yet I cannot see this thought as being true. As with anything which is complicated to operate, a spacecraft would only logically require training. That is, an environment and instruction which is conducive to learning how to properly operate the ship. It breaks the immersion of the game when it is assumed that the player knows how to operate the ship, and various interfaces correctly. This leads to frustration, anger, nerd-rage and a generally unwelcoming feeling.
A way to solve this would be, in my mind, to design a sort of pilot training course which one may opt in or out of if they wish. This training course would cover the basics of landing, taking off, using the maps and nav screens and explaining what the plethora of symbols used in the game mean.
I am aware that there are many (very good) tutorials on Youtube and similar sites which help players. But there is nothing that destroys the immersion experience more than having to tab out of the game frequently to learn the basic game mechanics.
3 – Mission depth/storyline
I think this may be a tricky one, but it only makes sense in such a highly political game. When I accept a mission, be it courier or combat, the context of the mission has virtually no meaning. I have noticed myself just taking whatever I can to make money and the mission itself means nothing more than the money/hour that I can get out of it. One of the great things games can offer us is the choice to make a decision would not normally make. Through the ingame missions, random and large scale events we can dive into the lore and story of the game world. I have not felt this is any of the missions or random encounters I have had.
Creating context, back story, the ability to choose a path and define our own sense of in game morality would all greatly enhance the player experience. Creating an interactivity between player and npc makes the game world seem a little less barren. There could be many many ways to enhance the missions in this game, it could be a whole thread on its own.
Summary
- create a greater sense of immersion for the players
- Build tutorials into the game as opt in pilot training courses
- add depth and feeling to the missions and random encounters.
Thank you to anyone from frontier who reads this post. You have made a great game, and I hope that it continues to grow in the future.