I'm a little bit confused as to why I am seeing smoke trails in Space, smoke trails of rockets, Hollywood style explosions in the sub freezing, vacuum environment of Space.
Why our advanced futuristic spaceships have liquid based engine and probably propulsion systems as well.
Why our spaceships blow up in a fashion as if they were in Oxygen rich environments.
Why the futuristic SSM's (Space to Space Missiles) seem like they burn fuel, releasing smoke as a byproduct of the type of propulsion system.
Yes, smoke and explosions do exist in space but not in the way we are seeing it now ingame.
Why our advanced futuristic spaceships have liquid based engine and probably propulsion systems as well.
Why our spaceships blow up in a fashion as if they were in Oxygen rich environments.
Why the futuristic SSM's (Space to Space Missiles) seem like they burn fuel, releasing smoke as a byproduct of the type of propulsion system.
Yes, smoke and explosions do exist in space but not in the way we are seeing it now ingame.
- I would much rather be satisfied with Engines using charge up methods of refueling, meaning it's a powerplant that doesn't use a combustion engine but rather plasma propulsion or the likes, with lighttrails (not straight fine lines, but more messy wider chaotic trails) rather then smoketrails.
I would also much rather like to see imploding meltdown and then exploding of the powerplants discharging marvelous colors as a reaction of the "plasma" with the particles found in space. (each type of powerplant with a different effect would be nice.
Some real life space, nuclear detonations.
[video=youtube;uEILIf8VkgI]https://www.youtube.com/watch?v=uEILIf8VkgI[/video]
I would also like to see these rockets use a similar system of propulsion, instead of smoke dispersing fuel like burning propulsion.
- I've also noticed how the thrusters have this soundeffect of pulsating propulsion as if it was meant to be, yet the thrusters themselfs seem visually like afterburners.
Another thing is the sound FX in Space, it might be boring playing a game with no FX just because your in Space.
This could have been nailed by the Devs, if they have made fully integrated Sound FX in the cockpit and audio notifiers of audible events outside of teh spaceship. Meaning..
Sound can't be observed in the vacuum of Space due to the lack of gases sound can travel on.. or something of the sorts.
Its confusing when i hear my lasers shoot and multiguns spin and fire.
This could have been fixed by removing Sound FX that happen outside of the ship, but give us inside Audio FX to indicate the happenings outside the ship.
A special sound when weapons fire, a special sound when ships blow up, either AI announcment or cool subtle FX as such that it doesn't remove the immersion factor it rather compensates for what we know can not be possible.
This could have been nailed by the Devs, if they have made fully integrated Sound FX in the cockpit and audio notifiers of audible events outside of teh spaceship. Meaning..
Sound can't be observed in the vacuum of Space due to the lack of gases sound can travel on.. or something of the sorts.
Its confusing when i hear my lasers shoot and multiguns spin and fire.
This could have been fixed by removing Sound FX that happen outside of the ship, but give us inside Audio FX to indicate the happenings outside the ship.
A special sound when weapons fire, a special sound when ships blow up, either AI announcment or cool subtle FX as such that it doesn't remove the immersion factor it rather compensates for what we know can not be possible.
- As we dont know much about Space dogfights and battles, explosions of different types, the possibilities are endless, for this game to utilize, take what ever few facts there are and let the imagination run wild where it would be aesthetically pleasing to observe. Not just, fireball, smoke, debris, laser... been there, seen that, done that, right?
- HUD customization, if its this simple for us to do it..
http://arkku.com/elite/hud_editor/
...then could you guys implement it using official ways ingame to customize it..
...then could you guys implement it using official ways ingame to customize it..
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