Suggestions: On foot engineering should be about more than straight stat buffs.

The grade 1 unengineered weapons have to be trash to make fully engineered weapons not be insanely overpowered. Having on foot engineering focus more on special secondary fire modes, special effects, more exotic equipment or new weapons entirely rather than vanilla stat buffs would allow base weapons to be more effective against low ranking enemies making early on foot combat more fun. Feeling like one has to grind like crazy just to get a weapon that shots straight from the get go is not fun, and will deter players from engaging with Ody combat content.

Possible Examples:

Upgrades to a Kinetic/explosive rocket launcher to be able to launch a flak shell that obscures the ground, and stops ship projectiles like missiles from reaching the ground.

Upgrades to a laser rifle that adds a plasma based secondary fire mode with limited ammo.

Upgrades to a kinetic rifle to allow a shield by pass effect as a secondary limited ammo/time firing option.

Upgrades to a laser rifle that allows a secondary fire to grant a much higher rate of fire for a short period of time with a long cool down.
 
Flak shell sounds really weird. It's a tool that I absolutely don't want in NPC hands, for obvious reasons, and sounds like it goes from useless to hilariously overpowered (at different levels of area and effectiveness), maybe even both at once.

Plasma secondary... so you want an underbarrel Manticore Executioner?

Kinetic shield bypass... sounds like you only want to take one gun for everything? Another thing that I do NOT want in NPC hands.

Laser burst? I haven't used one since alpha, but they had NO problem stripping shields at rank 1, even took down an SRV shield of a player. So I don't see the point, unless you again want to just use one gun exclusively.
 
Better to think about what you want to DO, maybe? You want to threaten spaceships, then lockons with a long range of something on the order of 2-3km would be a threat, though everyone would just run lots of PD.

Long range anti-material shots? I've killed a spaceship with an Executioner, though it took a while. (Why he didn't lift off, I do not know.)

Everything else is always tricky. As soon as one gun is clearly better than the others, it becomes meta and everything else becomes useless.
 
I agree with the concept, less so with the examples. Would prefer things similar to experimental effects we have for ship mounted weapons, like incendiary rounds or concordant sequence.
 
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