Suggestions - 'Stairs' launch wait, Landing Gear deployment message, Hyperspace hitting the sun

Hi,

Three suggestions:

1) When you launch, I understand the need for the 'rotation' to turn your ship round, but not the wait while that set of 'stairs' in front of you lowers down before releasing your ship. The grind on trading is bad enough as it is without frustrating waits which don't seem to have any logical reason. Just let my ship go already :)

2) When you deploy the landing gear, could you please change it so that the message in the top right only appears once the landing gear has actually fully deployed (so that you know you're on your alt key mappings for landing). If you don't have sound (the only indicator is the women telling you that the landing gear has been [has finished] deployed) then you have no idea precisely when your alt mappings have kicked in. The message should be in time with the womans voice, and not when you initially press the button to release the landing gear (they AREN'T deployed at that point).

3) Please stop flying me into the sun after a Hyperspace. Please. If I have to answer the phone or anything, this is just a silly annoyance. Any parts of the game where you 'lose' control of your ship and can't do anything (like the hyperspace video) should not have a possibility of death straight after they finish.

Thank you.
 
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1) This conversation's been had before. Although I'm sure we can appreciate the hard work that must have gone into making them, the blast shields make no sense whatsoever and do exactly nothing except slow us down. If we're going to have something like that, it would make more sense to have, say, force-wall emitters that protect landed ships from attack and deflect debris towards a recycling point at one end of the station. Something that would actually be useful, or at least make sense.

2) I agree, 100%. I think this is closer to a bug than an intended feature (it's hard to see any gameplay benefit), so I suspect it will happen.

3) On the one hand, it's your own fault for not lowering your throttle (you can do it once the countdown's started, just before hyperspace). Then again, having an option to always drop to zero on hyperspace exit shouldn't be difficult to code, would confer no advantage and harm no-one - so I have no real reason to disagree with it.

+1 on all three points. :)
 
1) I've no idea why we have to wait for that little ramp to lower. It's a pain in my ass too.

2) no comment

3) ....I'm a minority, but I actually kind of like the fact that you come out on a collision course with the sun at high speed. I think that the problem is actually disconnects, or popping out too close to a binary. Once those problems are addressed, the original issue will dissolve into something much more manageable.
 
1) This conversation's been had before. Although I'm sure we can appreciate the hard work that must have gone into making them, the blast shields make no sense whatsoever and do exactly nothing except slow us down. If we're going to have something like that, it would make more sense to have, say, force-wall emitters that protect landed ships from attack and deflect debris towards a recycling point at one end of the station. Something that would actually be useful, or at least make sense.

So that's what they are :)


3) On the one hand, it's your own fault for not lowering your throttle (you can do it once the countdown's started, just before hyperspace). Then again, having an option to always drop to zero on hyperspace exit shouldn't be difficult to code, would confer no advantage and harm no-one - so I have no real reason to disagree with it.

+1 on all three points. :)

oOOooo, I will try the throttle down before it kicks in. Thank you.
 
1) the blast shields seem to be particularly slow on medium sized pads, which seems to be a bug.
this can be slightly less irritating if you use this procedure:

  • as soon as docked, enter hangar
  • immediately click on starport services without waiting until ship has descended
  • do your trading and stuff
  • click launch while still in hangar (not return to surface)
  • select destination while ascending
  • boost out as usual

2) lower landing gear a bit earlier. some people do it even before entering the station
this has the added benefit of preventing accidental boost

3) I don't agree with you there. press X when countdown starts or enter hyperspace with zero throttle and boosting
 
1. I admit the little ramp does seems completely pointless.
2. I've never thought about this, and has not impacted me in any way. I don't think it's a big deal.
3. I think flying to another star should be even more dangerous. As it is right now, things are too easy.
 
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