suggestions

Make it so when we close the park staff either go home or stay in staff buildings when everything's done for example the cleaners have fully cleaned the park Maintenance fixed all the rides,

Add medical staff for sun stroke. Etc to help our guests,

Add a onsite park manager who deals with complaints etc,
Allow us to read emails for complaints allowing us to improve it bring the PR aspect into the game a bit more.

Thanks,
 
I remember a few years ago, a lot of people were saying the ability to close and reopen the park was needed. But think about that for a moment.

In the game, it can take upwards of 30 real time minutes to completely empty a park of 5 to 6 thousand guests. Are you going to go eat dinner while this happens? It's a complete waste of time. One person even suggested you click a button, and poof! guests are gone! Not real life, not realistic at all. It would be quite quick, I'll grant you, but again, how does that elevate the game experience?

There should be an in-game reason for these things to happen, and it would just get too complicated. When the park closes, do guests try to ride one more ride? Are the gift shops packed? Wasn't your point to program the guests to leave and come back? And a bit much for the game engine to configure, don't you think?

I don't know about you, but I never use the staff breakrooms. Perhaps I'm doing it wrong, but my staff is never in the shops, they are always either in the breakroom or traveling to or from it. And of course, since the shops are unmanned, I get no sales. Again, in my humble experience, a complete waste of time. Personally, I would rather concentrate on building than assigning 100 vendors to get to work! :D

I do like the idea of having a medical staff that can respond to emergencies, but again, a bit much to program, I think.

Remember, at the end of day, this is a theme park game, and as much as some people would like it to mimic real life, real life is just way too complicated! (we haven't even touched on handicapped or elderly guests, kid's specific rides, service animals, etc., etc., etc. All suggestions made in the past!) Plus it would probably just unnecessarily bog down the play experience.
 
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I remember a few years ago, a lot of people were saying the ability to close and reopen the park was needed. But think about that for a moment.

In the game, it can take upwards of 30 real time minutes to completely empty a park of 5 to 6 thousand guests. Are you going to go eat dinner while this happens? It's a complete waste of time. One person even suggested you click a button, and poof! guests are gone! Not real life, not realistic at all. It would be quite quick, I'll grant you, but again, how does that elevate the game experience?

There should be an in-game reason for these things to happen, and it would just get too complicated. When the park closes, do guests try to ride one more ride? Are the gift shops packed? Wasn't your point to program the guests to leave and come back? And a bit much for the game engine to configure, don't you think?

I don't know about you, but I never use the staff breakrooms. Perhaps I'm doing it wrong, but my staff is never in the shops, they are always either in the breakroom or traveling to or from it. And of course, since the shops are unmanned, I get no sales. Again, in my humble experience, a complete waste of time. Personally, I would rather concentrate on building than assigning 100 vendors to get to work! :D

I do like the idea of having a medical staff that can respond to emergencies, but again, a bit much to program, I think.

Remember, at the end of day, this is a theme park game, and as much as some people would like it to mimic real life, real life is just way too complicated! (we haven't even touched on handicapped or elderly guests, kid's specific rides, service animals, etc., etc., etc. All suggestions made in the past!) Plus it would probably just unnecessarily bog down the play experience.
Hey,

I get that but you have to understand things that take time might just be things that get the game some more revenue from people because those features have never before seen like PC1 had multiple things that aren't in PC2 most likely becuase they arent that realistic,

But to be honest at the end of the day it entirely upto the development team and whoever makes the call on what to add and what not to add.
 
One person even suggested you click a button, and poof! guests are gone! Not real life, not realistic at all. It would be quite quick, I'll grant you, but again, how does that elevate the game experience?
This is actually something I'd like to see. When I'm building a park, I like to test it out to see how the guests flow through the park, and especially take note of times they walk into areas I don't want them or walk through walls or planters. With the ability to make them all go poof, I could open the park, fix all these things, by sinking barriers, etc., and then reset the park so it is once again empty. Instead, I either have to make all these fixes and then close the park and wait...and wait for all the peeps so leave. Or don't make the fixes and just make a lot of notes and then reload the park before I opened it and then make all the fixes (and hope they work). So this would really save time.
 
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