Suit and Weapon Engineering all have unreasonable material requirments

First I am not saying the original engineering system is great, but it worked and felt satisfying to complete. the requirements for materials are those that we collect during almost every mission and the tier system allows us to mod our ships for 1 material at tier 1 and then adds materials and amounts each level. in this game-play loop every step of the way feels like we the players are achieving something and the tier 5 only requires a few rare materials on top of the other 4 more common materials. I have played everyday since launch, with 4 days of 8 hour game sessions a week and have collected a lot of material and data. I have only seen a few out of the thousand that are even on the list needed to upgrade suits and weapons? I have been to many different types of settlements missions, trying to cover the gambit, but even then I am unable to even apply a minor mod to the 5 odyssey engineers Ive spent 3 weeks playing for? Please make odyssey engineers a rewarding challenge gradiated to the degree of time put in, and make it run of off mainly base metals that we also collect in our ship and then a few rare parts and one schematic. here is a current example: Hero Ferrai
Faster handling:
Viscoelastic polymer 5
Operational manual 10
Combatant performance 10
Combat training manual 10

For one this is ridiculous, why even attempting to be sim or even immersive game would an engineer need more than 1 of any of these items?
2nd, these aren't what an engineer needs, they need chemicals and metals and electronics?
please fellow CMDR s speak your piece and lets get this heard and at least put on the list.
I am starting this for cunstructive growth of the game I love. Thank you... o7
 
I personally have mentioned that while many people can gather things easily. some items actually need mined. If I am capable and willing to mine surface rocks on moons, asteroids etc. with my SRV then why cant I take those same materials and sell them. Most people just don't want to do the work, and some people...myself included aren't into combat that much. so let us sell whatever we mine, and if someone wants engineering materials then let them buy from someone who ahs more than they need...or just don't care about that type of things. more money for people just starting out, or serious miners that do it more often than others.
 
The material requirements themselves are moderate (well, except those 40 opinion polls to unlock an engineer). The main problem is in the material gathering process itself. There is no guarantee to find what you need in a certain place, it's a RNG chance. Next is how we only get one material and not 3 as with ship materials. Last not least we have those material pools instead of separate limits per material. Oh, and there's no material trader for data and goods.
 
I'm less averse to grind and more free time on my hands, but I see the point here. I think there should be more predictable ways to get the materials you are actually going for. Failing that, material trading for everything. I don't usually have much trouble with assets because I can trade them, but data and goods are really painful sometimes.
 
The material requirements themselves are moderate (well, except those 40 opinion polls to unlock an engineer). The main problem is in the material gathering process itself. There is no guarantee to find what you need in a certain place, it's a RNG chance. Next is how we only get one material and not 3 as with ship materials. Last not least we have those material pools instead of separate limits per material. Oh, and there's no material trader for data and goods.
Thats it exactly, even after farming for 30+ hours on collecting mats, relying on RNG is painful. out of a hundred + data Ive collected, I dont even have 5% whats needed to mod a suit once! Thats unreasonable
 
There is no guarantee to find what you need in a certain place, it's a RNG chance.

Worth mentioning then - because it is new - that being able to filter the missions board now for credits, influence, rep .. or materials does help with that, quite a bit. As long as you complete the mission OK you can guarantee progress (and it probably gets you to try missions you wouldn't usually attempt). A big improvement imo.
 
The material requirements themselves are moderate (well, except those 40 opinion polls to unlock an engineer). The main problem is in the material gathering process itself. There is no guarantee to find what you need in a certain place, it's a RNG chance. Next is how we only get one material and not 3 as with ship materials. Last not least we have those material pools instead of separate limits per material. Oh, and there's no material trader for data and goods.
Yeah, this is the thing.

"10 restore/repair missions" is fine. That's a great requirement. It could be 50 restore/repair missions, but as long as you're doing them it's not wasted time. You can always set out to do a restore/repair mission and know that when you get back you'll be another step closer to that goal. Every mission you do counts towards that progress.

With opinion polls and cat media and the like, it's a roll of the die whether you find them or not. You could be doing everything right, and still make no progress because RNG says no.

Same goes for all the commodity requirements that can't be obtained as mission rewards, really.
 
The data requirements for engineering are almost punitive. Materials are rather easy to come by (except for power regulators) when each site for a restore mission has 15 or more locations to loot. The same site will have maybe 3 data ports, with anywhere between 1 to 6 random downloads available, the majority of which are pointless vendor trash. You'll loot the materials needed for a modification 10 times over before you gather enough data to fulfill a single requirement. What's even more perverse is that many modifications require MORE data than materials!
engineer req.png
 
The data requirements for engineering are almost punitive. Materials are rather easy to come by (except for power regulators) when each site for a restore mission has 15 or more locations to loot. The same site will have maybe 3 data ports, with anywhere between 1 to 6 random downloads available, the majority of which are pointless vendor trash. You'll loot the materials needed for a modification 10 times over before you gather enough data to fulfill a single requirement. What's even more perverse is that many modifications require MORE data than materials!
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Disagree. The data requirements for pretty much everything are EXACTLY punitive. Also, arbitrary, and boring. The ONLY effective source is missions, and if it's unlock materials and not available via mission, it's just annoying.

Materials of either sort, I've been able to sort. Data, has been just obnoxious, they managed an even worse system than before, so evidently they learned NOTHING.

And don't forget, the "gameplay" to get data is to stand still and wait. For up to 3 minutes or so, usually.
 
Disagree. The data requirements for pretty much everything are EXACTLY punitive. Also, arbitrary, and boring. The ONLY effective source is missions, and if it's unlock materials and not available via mission, it's just annoying.

Materials of either sort, I've been able to sort. Data, has been just obnoxious, they managed an even worse system than before, so evidently they learned NOTHING.

And don't forget, the "gameplay" to get data is to stand still and wait. For up to 3 minutes or so, usually.
Wait, wait, I'm wrong. The first "gameplay" to get data is RNG luck. And it's not annoying to get data, it's INCREDIBLY TEDIOUS because of that RNG and all the time you have to spend wandering around HOPING that something useful spawns THIS time.

And then in the case of opinion polls, YOU HAVE TO DO THIS FORTY TIMES FOR THE EXACT SAME DATA ITEM.
 
Worth mentioning then - because it is new - that being able to filter the missions board now for credits, influence, rep .. or materials does help with that, quite a bit. As long as you complete the mission OK you can guarantee progress (and it probably gets you to try missions you wouldn't usually attempt). A big improvement imo.
Maybe I didn't understand you but, you always could filter for materials, credits, commods, inf, rep.
In horizons right hand side filter for reward type, left hand side filter for illegal or legal etc.
Now you cant filter for Illegal. but maybe I am not understanding you.
 
I feel like we just need bartendering for every material type, this would severely help with any feelings of wasted time when you fail to get what you need, and wasted space with materials you don't need but count towards the global limit anyway.
 
I feel like we just need bartendering for every material type, this would severely help with any feelings of wasted time when you fail to get what you need, and wasted space with materials you don't need but count towards the global limit anyway.
I concur, we need a handful of ways to get what we need if we work for it, not just Rng-looting and missions. I dont want it easy to mod, just not at the whim of RNG or Fdevs integrity
 
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