Suit power ups from Exo Biology harvesting/crafting
I find having a ranking for Exo Biology pointless, just getting a thumbs up and my record says yay I've found this many now I'm Elite and I got some cash too.
What if doing Exo Biology gave us an edge in exploration and combat on foot just like the ships can craft upgrades from materials.
Idea:
1. Buy Gene-bio formulas from scientists you rescue
2. Go get samples of plant type A and B as per formula
3. Install module to ship... crafting bench... some ships could have as standard module
4. using bio extracts craft into "Geno Enhanced Active Resource Serum" G E A R S (aka potion/power up/augment). This crafting could be a little mini game to add the right amounts and hey maybe you could get achievements for being a chemist, would be cool if there was some grounding in real life elements how they react to each other. Rather not have an RNG that says success or not. Finally you could have different strengths of your GEARS depending on how well the mini game went or your experience in crafting them.
5. Equip your suit with your GEARS : Suits have a "slot" or number of slots depending on what the type, so maybe dominator has 1 and the less protected suits have 3 "slots". Can only be equipped in station or your ship. So you're preparing for your mission/activity
6. In field of operation, activate your GEARS when you chose, the GEARS is injected into you giving you a bio enhancement some suggestions, times may vary depending on strength of GEARS you crafted:
a. Adrenaline rush - lets you take 100% damage or 30seconds
b. Heart stimulations - lets you run faster for 1 minute
c. Blood warming - lets you survive in cold temperatures for 5 minutes (thinking when your suits loses power, lets you get back to your ship)
d. Heat vision - lets you see heat signatures for easy aiming for 30seonds
e. Bio life detector - helps you find plenty life A really easy through seeing trails or highlighting certain plants that have high density to get better samples... maybe 20mins for that one
obviously many applications not just combat I'm sure the community can come up with some good ones.
Side application you could create cures for diseases and deliver them to places that need healing or worse make a crazy virius that could wipe out a settlement, so you could be a space doctor or a space veil scientist...?
So besides the obvious that we'd have "power ups" why implement this: my guess is EXO biology will die out like CQC did.... unless there's something behind that rank grind worth it.
1. By implementing this combat becomes more interesting and you'll have players engaging in exo biology that wouldn't normally.
2. Makes more Exo biology interesting
3. makes anything you do on foot more interesting like exploring
4. extends game play
5. adds a new element to Elite but is all in the sphere of space legs (Odyssey) so if you're still on horizons you won't be missing anything
6. adds some realism about the extracts you are gathering, it's not just extract 1 ... "now it's the woo plant grade 10 that will give me great health recovery if I get that..." you'll get use to how the plants look and try and hunt them down.
Alternative suggestion - instead of crafting each GEAR and having to harvest more to get more Serum just do it once and have it as a permanent augmentation to your suit that has a long recharge time... personally I don't like that less realistic but would eliminate grind. I mean you don't have a permanent coffee augmentation in your work shirt.... you buy the coffee mix with water and whatever else and then consume so for a short period the caffeine stimulates you. Buuuttttt it's extra work and it's a game after all
I find having a ranking for Exo Biology pointless, just getting a thumbs up and my record says yay I've found this many now I'm Elite and I got some cash too.
What if doing Exo Biology gave us an edge in exploration and combat on foot just like the ships can craft upgrades from materials.
Idea:
1. Buy Gene-bio formulas from scientists you rescue
2. Go get samples of plant type A and B as per formula
3. Install module to ship... crafting bench... some ships could have as standard module
4. using bio extracts craft into "Geno Enhanced Active Resource Serum" G E A R S (aka potion/power up/augment). This crafting could be a little mini game to add the right amounts and hey maybe you could get achievements for being a chemist, would be cool if there was some grounding in real life elements how they react to each other. Rather not have an RNG that says success or not. Finally you could have different strengths of your GEARS depending on how well the mini game went or your experience in crafting them.
5. Equip your suit with your GEARS : Suits have a "slot" or number of slots depending on what the type, so maybe dominator has 1 and the less protected suits have 3 "slots". Can only be equipped in station or your ship. So you're preparing for your mission/activity
6. In field of operation, activate your GEARS when you chose, the GEARS is injected into you giving you a bio enhancement some suggestions, times may vary depending on strength of GEARS you crafted:
a. Adrenaline rush - lets you take 100% damage or 30seconds
b. Heart stimulations - lets you run faster for 1 minute
c. Blood warming - lets you survive in cold temperatures for 5 minutes (thinking when your suits loses power, lets you get back to your ship)
d. Heat vision - lets you see heat signatures for easy aiming for 30seonds
e. Bio life detector - helps you find plenty life A really easy through seeing trails or highlighting certain plants that have high density to get better samples... maybe 20mins for that one
obviously many applications not just combat I'm sure the community can come up with some good ones.
Side application you could create cures for diseases and deliver them to places that need healing or worse make a crazy virius that could wipe out a settlement, so you could be a space doctor or a space veil scientist...?
So besides the obvious that we'd have "power ups" why implement this: my guess is EXO biology will die out like CQC did.... unless there's something behind that rank grind worth it.
1. By implementing this combat becomes more interesting and you'll have players engaging in exo biology that wouldn't normally.
2. Makes more Exo biology interesting
3. makes anything you do on foot more interesting like exploring
4. extends game play
5. adds a new element to Elite but is all in the sphere of space legs (Odyssey) so if you're still on horizons you won't be missing anything
6. adds some realism about the extracts you are gathering, it's not just extract 1 ... "now it's the woo plant grade 10 that will give me great health recovery if I get that..." you'll get use to how the plants look and try and hunt them down.
Alternative suggestion - instead of crafting each GEAR and having to harvest more to get more Serum just do it once and have it as a permanent augmentation to your suit that has a long recharge time... personally I don't like that less realistic but would eliminate grind. I mean you don't have a permanent coffee augmentation in your work shirt.... you buy the coffee mix with water and whatever else and then consume so for a short period the caffeine stimulates you. Buuuttttt it's extra work and it's a game after all