Yes, but your math is off. There will likely be over 1,000,000 viewable NPC in 2.1 as each faction has a variety of representatives depending on your rank and rep (450,000 factions x N reps per faction).What I found a little mindblowing was that they quoted some figures.
75,000 populated systems.
Averaging 6 factions per system.
So 450,000 factions.
Deos this mean 450,000 procedurally generated faction representatives with avatars?
If so...![]()
MB confirmed this on the forums some weeks ago. I had heard various numbers as low as 9,000 and as high as 'millions', although and haven't taken the time to go back and find MB's original confirmation, I think it was in response to one of the higher numbers.
The example NPC are cool and it will be interesting to see how successfully the system avoids "clones" like many games with crowds or swarms of NPC had just a few years back.
One thing I don't think we have seen yet is facial hair. Surely MB will require that be included?
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I like to think I'm decent at combat but I think the new AI is going to hand me a smackdown. We'll see.Difficulty Level: Now tied to your ranks and you won't be seeing Eagles and Sidewinders at Elite. A lot of us are gonna love this, and a lot are going to be screaming bloody murder on the forums. I welcome the Anaconda and Vette interdictions. More money!
Hidden Goodies in the Beta: Challenge accepted!![]()
The mention of easter egg type missions was intriguing for sure.
For anyone not following the Formadine Rift/ Children of Raxxla/ Salome threads, also know there is a mystery that has been in the game since forever, that the players still have not found/ figured out.
It seems to be getting more hints from someone at FD roleplaying in the game so maybe they are nearing completion of some new assets and cool stuff.