Ozric
Volunteer Moderator
Well I guess that I set myself up for this one...
You should definitely watch the stream here if for nothing else, just to see the loach 
Asp Scout preview
Stripped down Asp Explorer, more lightweight more affordable. Still got a great jump range, less (fewer
) weapons 2 medium and 2 small, but it's more maneuverable it will probably use a medium pad.
Cobra Mark IV
5 hardpoints in a different loadout (all on top, along the centre of the ship) not quite as fast or maneuverable.
Will Horizons bring new exploration tasks such as surface mapping, taking rock samples, finding ancient ruins, relics, fossils and life?
Hopefully yes, not going say all the stuff will be there in 2.0 they have some good ideas for surface mapping, but I don't want to say anything more but it's the sort of things we want.
Are there future plans to include an in game discovery log for us explorers to record our findings across the galaxy?
Can't say for certain, but something they've been discussing. We're not afraid to make changes to the interface if we feel it makes things better. Not sure what form it will take or when, but it is on the list. I personally think it's very important.
What is the largest ship that can be stored as a fighter?
Not to be too ironic, but the largest fighter that can be launched are fighters. Currently no plans to have a russian doll syndrome, an Anaconda could easily carry a sidewinder, but how's it going to get it out? We'd have to cut a giant hole in the bottom of it.
Viper Mark IV
Tougher, bigger, stronger, better armoured and a better Powerplant, better FSD, less top speed to compensate. Same hardpoints, but with the bigger powerplant you won't have the same woes.
Will there be new weapons in 1.5 and Horizons?
Hopefully yes
fairly confident it won't be 2.0 but it's in the schedule, some more weapons especially in the larger hardpoint scale, huge maybe... No guarantees, no ETA, but we appreciate all the feedback and we know people want more large guns
Will we be able to mine and mineral survey planets?
Yes and going forward more yes, but I don't want to go into any details. There's stuff you can do on the planet's surface and it will involve minerals.
Will NPC wingmen for hire be available before season 3?
I don't know the timing of it. It is a great idea, we've got multi-crew coming, that's proved to be very interesting with the different options we're looking at and as part of that it only makes sense that we look at NPCs at the same time.
Keelback
A trader primarily, based on the Type 6, but it leans towards combat. Really looking forwards to seeing how this goes and is received. Same size as the Type 6, 2 medium and 2 small hardpoints, still reasonably maneuverable, better internals and better armour. Less cargo space around 70 in the default loadout, a better powerplant, the jump range same ballpark. The thrusters on the side move slightly (à la Panther Clipper) when landing
Will passenger missions be added during season 2 or later?
The plan is to get passenger gameplay in Season 2. Caveat, who knows some things may prove harder, but the plan is yes. We're going to do it, we have multiple ships that are passenger ships it would be a bit weird if we didn't do it, it's just a matter of timing.
How will we store the loot we find?
Don't want to go too much into it at the moment, but the concept for things you collect is that they are slightly different to normal commodities in that you have personal storage so that if you die you don't lose it. So you're carrying stuff around with you, that's not to say that normal commodities won't be useful in crafting... *the look from Ed*
And that's all that needs to be said about that. We're going to be quite generous and say there's a maximum amount that you can but they will move around with you.
Will you introduce in season 2 more galaxy map tools, such as the possibility of creating routes by using waypoints, saving routes, etc...?
No idea, sorry
If we have the room for it, will we be able to store more than one fighter in our ship?
Yes, at the moment it's true.
Federal Corvette
2 Small, 2 Medium, 1 Large, 2 Huge hardpoints (centrally lined). It's very comparable to the Anaconda, probably a little more streamlined and more maneuverable, not quite as much space as the Anaconda. Don't know the ranking requirement. Suspect being a combat ship jump range won't be amazing. Good shields
Can I hide my ship in a crater like Han Solo
Yeah, if you can land in it.
When can we expect to get Alliance ranks and ships?
Don't know.
Will there be new modules to customize our ships for planetary exploration?
In season 2 there will be a bunch of stuff to do with modules.
Will loot only be natural stuff or will there be unnatural (alien) loot to find as well?
There will be for the crafting system mixture natural and processed materials as well.
How do we scan for these materials from Space? New scanners or do we need to surface scan again ?
Won't be able to spot them from space, the SRV has specific scanner capabilities.
Imperial Cutter
It's big, in the range of the Anaconda, might be a bit taller. Faster than the Anaconda and Corvette. 4 Medium, 2 Large, 1 Huge, both Corvette and Cutter have a bunch of utility mounts. It's maneuverability not so hot. If you compare the 3 large ships the Anaconda is the benchmark it's slightly more multi-role, the Corvette more combat orientated and the Cutter is more boom and zoom. It has plenty of internals, it is more multi-role than the Corvette but not as much as the Anaconda.
What are Collectibles
Materials are a precursor to the crafting system. Elements you can discover and collect, initially on planets surfaces and store them, Michael Brookes is talking about ways of finding them with the SRV. In the long term they will be part of crafting but for 2.0 they will be available for something new called Synthesis.
Synthesis allows players in situe to do neat new stuff. So I collect bunch of materials, depending on where I am what type of ships I can synth materials to create effects. For example I could be in Cobra taken a load of module damage and my AFM run out of charges, assuming I collect the right materials I can synth resources for the AFM. So you can carry on repairing you modules in space without needing to go back to a station for resources.
Likewise, and this is quite a big one I imagine, there's a new module coming for pretty much all ships called a Munitions Fabricator, this allows you to synth make ammo in space for projectiles and probably missiles.
All FSD drives use normal fuel but you can synth the right set of materials to give a one off boost to your jump range range. There's a couple of more I haven't mentioned.
There are different quality levels to materials and these give different enhancements. The FSD boost is dependent on the quality, for ammo better materials give damage bonus, until you run out of the ammo. You can't sell the ammo. It also applies to the SRV, you can collect materials to refuel (really high quality mats can enhance the shields) and there's potentially more to come. If you use high quality mats in AFM it can boost the hardness of the modules temporarily. There's about 6 different things and potentially more in the future. Canopy repair, initially no, but they've had really interesting discussions about canopies.
Synthesis is not strictly limited to horizons, but initially you need to find the materials on planets.
I'm really pleased with the limpets, there's lots of directions we can go with them, so that could be cool, but I'm not confirming anything
Are there any materials that can only be found on the other side of the galaxy?
Possibly, there will be lots of places to find different materials of different qualities and rarity.
Will there ever be an option to select which star in a multi star system to jump to
Don't know.
Does the SRV leave tracks on the planet's surface and, if so, for how long do they persist? Can you use them to track people?
More of an art question so I'll Claim the 5th
Does planet temperature affect heat levels
Ummm.... Ed thinks it must do, but not sure.
Will player crew mates count as wing members? Or will wings be count ships instead of players? (i.e. six player wing, with 3 ships)
Caveat, the current plan is that crewmen would be wing members.
Why aren't instances gathering friendly players by default ? In a near future, will we be able to chose which instance to join ?
It does try, there are lots of vagaries to do with networking, but I don't think we'd want to go to a choose your own instancing.
What are you most excited for for Elite Dangerous Horizons
All of it! This is the beginning, there's so much stuff coming. For the core game I hope at some point during Season 2 to have the ability to deliver your ships to your location.
Asp Scout preview
Stripped down Asp Explorer, more lightweight more affordable. Still got a great jump range, less (fewer
Cobra Mark IV
5 hardpoints in a different loadout (all on top, along the centre of the ship) not quite as fast or maneuverable.
Will Horizons bring new exploration tasks such as surface mapping, taking rock samples, finding ancient ruins, relics, fossils and life?
Hopefully yes, not going say all the stuff will be there in 2.0 they have some good ideas for surface mapping, but I don't want to say anything more but it's the sort of things we want.
Are there future plans to include an in game discovery log for us explorers to record our findings across the galaxy?
Can't say for certain, but something they've been discussing. We're not afraid to make changes to the interface if we feel it makes things better. Not sure what form it will take or when, but it is on the list. I personally think it's very important.
What is the largest ship that can be stored as a fighter?
Not to be too ironic, but the largest fighter that can be launched are fighters. Currently no plans to have a russian doll syndrome, an Anaconda could easily carry a sidewinder, but how's it going to get it out? We'd have to cut a giant hole in the bottom of it.
Viper Mark IV
Tougher, bigger, stronger, better armoured and a better Powerplant, better FSD, less top speed to compensate. Same hardpoints, but with the bigger powerplant you won't have the same woes.
Will there be new weapons in 1.5 and Horizons?
Hopefully yes
Will we be able to mine and mineral survey planets?
Yes and going forward more yes, but I don't want to go into any details. There's stuff you can do on the planet's surface and it will involve minerals.
Will NPC wingmen for hire be available before season 3?
I don't know the timing of it. It is a great idea, we've got multi-crew coming, that's proved to be very interesting with the different options we're looking at and as part of that it only makes sense that we look at NPCs at the same time.
Keelback
A trader primarily, based on the Type 6, but it leans towards combat. Really looking forwards to seeing how this goes and is received. Same size as the Type 6, 2 medium and 2 small hardpoints, still reasonably maneuverable, better internals and better armour. Less cargo space around 70 in the default loadout, a better powerplant, the jump range same ballpark. The thrusters on the side move slightly (à la Panther Clipper) when landing
Will passenger missions be added during season 2 or later?
The plan is to get passenger gameplay in Season 2. Caveat, who knows some things may prove harder, but the plan is yes. We're going to do it, we have multiple ships that are passenger ships it would be a bit weird if we didn't do it, it's just a matter of timing.
How will we store the loot we find?
Don't want to go too much into it at the moment, but the concept for things you collect is that they are slightly different to normal commodities in that you have personal storage so that if you die you don't lose it. So you're carrying stuff around with you, that's not to say that normal commodities won't be useful in crafting... *the look from Ed*
Will you introduce in season 2 more galaxy map tools, such as the possibility of creating routes by using waypoints, saving routes, etc...?
No idea, sorry
If we have the room for it, will we be able to store more than one fighter in our ship?
Yes, at the moment it's true.
Federal Corvette
2 Small, 2 Medium, 1 Large, 2 Huge hardpoints (centrally lined). It's very comparable to the Anaconda, probably a little more streamlined and more maneuverable, not quite as much space as the Anaconda. Don't know the ranking requirement. Suspect being a combat ship jump range won't be amazing. Good shields
Can I hide my ship in a crater like Han Solo
Yeah, if you can land in it.
When can we expect to get Alliance ranks and ships?
Don't know.
Will there be new modules to customize our ships for planetary exploration?
In season 2 there will be a bunch of stuff to do with modules.
Will loot only be natural stuff or will there be unnatural (alien) loot to find as well?
There will be for the crafting system mixture natural and processed materials as well.
How do we scan for these materials from Space? New scanners or do we need to surface scan again ?
Won't be able to spot them from space, the SRV has specific scanner capabilities.
Imperial Cutter
It's big, in the range of the Anaconda, might be a bit taller. Faster than the Anaconda and Corvette. 4 Medium, 2 Large, 1 Huge, both Corvette and Cutter have a bunch of utility mounts. It's maneuverability not so hot. If you compare the 3 large ships the Anaconda is the benchmark it's slightly more multi-role, the Corvette more combat orientated and the Cutter is more boom and zoom. It has plenty of internals, it is more multi-role than the Corvette but not as much as the Anaconda.
What are Collectibles
Materials are a precursor to the crafting system. Elements you can discover and collect, initially on planets surfaces and store them, Michael Brookes is talking about ways of finding them with the SRV. In the long term they will be part of crafting but for 2.0 they will be available for something new called Synthesis.
Synthesis allows players in situe to do neat new stuff. So I collect bunch of materials, depending on where I am what type of ships I can synth materials to create effects. For example I could be in Cobra taken a load of module damage and my AFM run out of charges, assuming I collect the right materials I can synth resources for the AFM. So you can carry on repairing you modules in space without needing to go back to a station for resources.
Likewise, and this is quite a big one I imagine, there's a new module coming for pretty much all ships called a Munitions Fabricator, this allows you to synth make ammo in space for projectiles and probably missiles.
All FSD drives use normal fuel but you can synth the right set of materials to give a one off boost to your jump range range. There's a couple of more I haven't mentioned.
There are different quality levels to materials and these give different enhancements. The FSD boost is dependent on the quality, for ammo better materials give damage bonus, until you run out of the ammo. You can't sell the ammo. It also applies to the SRV, you can collect materials to refuel (really high quality mats can enhance the shields) and there's potentially more to come. If you use high quality mats in AFM it can boost the hardness of the modules temporarily. There's about 6 different things and potentially more in the future. Canopy repair, initially no, but they've had really interesting discussions about canopies.
Synthesis is not strictly limited to horizons, but initially you need to find the materials on planets.
I'm really pleased with the limpets, there's lots of directions we can go with them, so that could be cool, but I'm not confirming anything
Are there any materials that can only be found on the other side of the galaxy?
Possibly, there will be lots of places to find different materials of different qualities and rarity.
Will there ever be an option to select which star in a multi star system to jump to
Don't know.
Does the SRV leave tracks on the planet's surface and, if so, for how long do they persist? Can you use them to track people?
More of an art question so I'll Claim the 5th
Does planet temperature affect heat levels
Ummm.... Ed thinks it must do, but not sure.
Will player crew mates count as wing members? Or will wings be count ships instead of players? (i.e. six player wing, with 3 ships)
Caveat, the current plan is that crewmen would be wing members.
Why aren't instances gathering friendly players by default ? In a near future, will we be able to chose which instance to join ?
It does try, there are lots of vagaries to do with networking, but I don't think we'd want to go to a choose your own instancing.
What are you most excited for for Elite Dangerous Horizons
All of it! This is the beginning, there's so much stuff coming. For the core game I hope at some point during Season 2 to have the ability to deliver your ships to your location.
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