Summary of the Collectibles Q&A with Sandro

Ozric

Volunteer Moderator
Well I guess that I set myself up for this one... :p You should definitely watch the stream here if for nothing else, just to see the loach ;)

Asp Scout preview

Stripped down Asp Explorer, more lightweight more affordable. Still got a great jump range, less (fewer ;)) weapons 2 medium and 2 small, but it's more maneuverable it will probably use a medium pad.

Cobra Mark IV

5 hardpoints in a different loadout (all on top, along the centre of the ship) not quite as fast or maneuverable.

Will Horizons bring new exploration tasks such as surface mapping, taking rock samples, finding ancient ruins, relics, fossils and life?

Hopefully yes, not going say all the stuff will be there in 2.0 they have some good ideas for surface mapping, but I don't want to say anything more but it's the sort of things we want.

Are there future plans to include an in game discovery log for us explorers to record our findings across the galaxy?

Can't say for certain, but something they've been discussing. We're not afraid to make changes to the interface if we feel it makes things better. Not sure what form it will take or when, but it is on the list. I personally think it's very important.

What is the largest ship that can be stored as a fighter?

Not to be too ironic, but the largest fighter that can be launched are fighters. Currently no plans to have a russian doll syndrome, an Anaconda could easily carry a sidewinder, but how's it going to get it out? We'd have to cut a giant hole in the bottom of it.

Viper Mark IV

Tougher, bigger, stronger, better armoured and a better Powerplant, better FSD, less top speed to compensate. Same hardpoints, but with the bigger powerplant you won't have the same woes.

Will there be new weapons in 1.5 and Horizons?

Hopefully yes :) fairly confident it won't be 2.0 but it's in the schedule, some more weapons especially in the larger hardpoint scale, huge maybe... No guarantees, no ETA, but we appreciate all the feedback and we know people want more large guns

Will we be able to mine and mineral survey planets?

Yes and going forward more yes, but I don't want to go into any details. There's stuff you can do on the planet's surface and it will involve minerals.

Will NPC wingmen for hire be available before season 3?

I don't know the timing of it. It is a great idea, we've got multi-crew coming, that's proved to be very interesting with the different options we're looking at and as part of that it only makes sense that we look at NPCs at the same time.

Keelback

A trader primarily, based on the Type 6, but it leans towards combat. Really looking forwards to seeing how this goes and is received. Same size as the Type 6, 2 medium and 2 small hardpoints, still reasonably maneuverable, better internals and better armour. Less cargo space around 70 in the default loadout, a better powerplant, the jump range same ballpark. The thrusters on the side move slightly (à la Panther Clipper) when landing :D

Will passenger missions be added during season 2 or later?

The plan is to get passenger gameplay in Season 2. Caveat, who knows some things may prove harder, but the plan is yes. We're going to do it, we have multiple ships that are passenger ships it would be a bit weird if we didn't do it, it's just a matter of timing.

How will we store the loot we find?

Don't want to go too much into it at the moment, but the concept for things you collect is that they are slightly different to normal commodities in that you have personal storage so that if you die you don't lose it. So you're carrying stuff around with you, that's not to say that normal commodities won't be useful in crafting... *the look from Ed* :p And that's all that needs to be said about that. We're going to be quite generous and say there's a maximum amount that you can but they will move around with you.

Will you introduce in season 2 more galaxy map tools, such as the possibility of creating routes by using waypoints, saving routes, etc...?

No idea, sorry

If we have the room for it, will we be able to store more than one fighter in our ship?

Yes, at the moment it's true.

Federal Corvette

2 Small, 2 Medium, 1 Large, 2 Huge hardpoints (centrally lined). It's very comparable to the Anaconda, probably a little more streamlined and more maneuverable, not quite as much space as the Anaconda. Don't know the ranking requirement. Suspect being a combat ship jump range won't be amazing. Good shields

Can I hide my ship in a crater like Han Solo

Yeah, if you can land in it.

When can we expect to get Alliance ranks and ships?

Don't know.

Will there be new modules to customize our ships for planetary exploration?

In season 2 there will be a bunch of stuff to do with modules.

Will loot only be natural stuff or will there be unnatural (alien) loot to find as well?

There will be for the crafting system mixture natural and processed materials as well.

How do we scan for these materials from Space? New scanners or do we need to surface scan again ?

Won't be able to spot them from space, the SRV has specific scanner capabilities.

Imperial Cutter

It's big, in the range of the Anaconda, might be a bit taller. Faster than the Anaconda and Corvette. 4 Medium, 2 Large, 1 Huge, both Corvette and Cutter have a bunch of utility mounts. It's maneuverability not so hot. If you compare the 3 large ships the Anaconda is the benchmark it's slightly more multi-role, the Corvette more combat orientated and the Cutter is more boom and zoom. It has plenty of internals, it is more multi-role than the Corvette but not as much as the Anaconda.

What are Collectibles

Materials are a precursor to the crafting system. Elements you can discover and collect, initially on planets surfaces and store them, Michael Brookes is talking about ways of finding them with the SRV. In the long term they will be part of crafting but for 2.0 they will be available for something new called Synthesis.

Synthesis allows players in situe to do neat new stuff. So I collect bunch of materials, depending on where I am what type of ships I can synth materials to create effects. For example I could be in Cobra taken a load of module damage and my AFM run out of charges, assuming I collect the right materials I can synth resources for the AFM. So you can carry on repairing you modules in space without needing to go back to a station for resources.

Likewise, and this is quite a big one I imagine, there's a new module coming for pretty much all ships called a Munitions Fabricator, this allows you to synth make ammo in space for projectiles and probably missiles.

All FSD drives use normal fuel but you can synth the right set of materials to give a one off boost to your jump range range. There's a couple of more I haven't mentioned.

There are different quality levels to materials and these give different enhancements. The FSD boost is dependent on the quality, for ammo better materials give damage bonus, until you run out of the ammo. You can't sell the ammo. It also applies to the SRV, you can collect materials to refuel (really high quality mats can enhance the shields) and there's potentially more to come. If you use high quality mats in AFM it can boost the hardness of the modules temporarily. There's about 6 different things and potentially more in the future. Canopy repair, initially no, but they've had really interesting discussions about canopies.

Synthesis is not strictly limited to horizons, but initially you need to find the materials on planets.


I'm really pleased with the limpets, there's lots of directions we can go with them, so that could be cool, but I'm not confirming anything ;)

Are there any materials that can only be found on the other side of the galaxy?

Possibly, there will be lots of places to find different materials of different qualities and rarity.

Will there ever be an option to select which star in a multi star system to jump to

Don't know.

Does the SRV leave tracks on the planet's surface and, if so, for how long do they persist? Can you use them to track people?

More of an art question so I'll Claim the 5th

Does planet temperature affect heat levels

Ummm.... Ed thinks it must do, but not sure.

Will player crew mates count as wing members? Or will wings be count ships instead of players? (i.e. six player wing, with 3 ships)

Caveat, the current plan is that crewmen would be wing members.

Why aren't instances gathering friendly players by default ? In a near future, will we be able to chose which instance to join ?

It does try, there are lots of vagaries to do with networking, but I don't think we'd want to go to a choose your own instancing.

What are you most excited for for Elite Dangerous Horizons

All of it! This is the beginning, there's so much stuff coming. For the core game I hope at some point during Season 2 to have the ability to deliver your ships to your location.
 
Last edited:
Bah, can't see a way to give you rep from my phone so you'll have to wait till I get home to receive it but thanks for this.
 

Ozric

Volunteer Moderator
Bah, can't see a way to give you rep from my phone so you'll have to wait till I get home to receive it but thanks for this.

That's because there's no rep button on mobiles, but thank you very much in advance :D
 
Thanks for the summary. Have to spread some rep before giving more to you.

I am wondering what happens if one of your crewmembers has a bounty on his head. Is your ship shown as wanted?
 
I thought an anaconda could launch a sidewinder? Wasn't that what the large hanger on the underside was designed for?

In any case that's very disappointing. 200% disappointing. I was planning to use the sidey as a surface scout on smaller planets for my exploration trip. (also I thought the large bay was designed to hold and launch a sidey?)

Though perhaps my doubts will be rectified if they allow a fighter-sized ship like a surface shuttle which could perhaps stow an SRV.

Some of these decisions which I thought would be no-brainers are not so for Fdev. For instance, making the sidewinder as the largest deploy-able fighter, for instance, to give it a unique role outside of just a starter ship.

Guess I'll just have to lower my expectations for FDev in the future.
 

Ozric

Volunteer Moderator
I thought an anaconda could launch a sidewinder? Wasn't that what the large hanger on the underside was designed for?

In any case that's very disappointing. 200% disappointing. I was planning to use the sidey as a surface scout on smaller planets for my exploration trip. (also I thought the large bay was designed to hold and launch a sidey?)

Though perhaps my doubts will be rectified if they allow a fighter-sized ship like a surface shuttle which could perhaps stow an SRV.

Some of these decisions which I thought would be no-brainers are not so for Fdev. For instance, making the sidewinder as the largest deploy-able fighter, for instance, to give it a unique role outside of just a starter ship.

Guess I'll just have to lower my expectations for FDev in the future.

To be fair it was a bit of a vague answer as what ships fighters are was not fully detailed. I was also hoping that you could launch a Sidewinder from an Anaconda and you never know you may be able to.

My personal feeling is that ship launched fighters will be the last major part of Horizons to be added, so we may well have some more fighters by that point as well.
 
Last edited:
To be fair it was a bit of a vague answer as what ships fighters are was not fully detailed. I was also hoping that you could launch a Sidewinder from an Anaconda and you never know you may be able to.

My personal feeling is that ship launched fighters will be the last major part of Horizons to be added, so we may well have some more fighters by that point as well.

Yeah it was a bit vague but Sandro seemed to go back on launch-able ships.. Maybe I misunderstood.

The collectables though, sounds awesome.. Can't wait :)
 

Ozric

Volunteer Moderator
I think part of the problem is that the questions can be about anything. I think that it would be a good idea to try to restrict the questions to the subject the live stream is about, that being said we wouldn't have gotten the info about passenger gameplay if that was the case :p In another thread someone mentioned about how can they not know what rank is required for the new ships this close to launch. I'm sure they do know, but Sandro doesn't. Sandro seems to be more involved in the working of the game itself, which is why he was given sheets with the stats of all the ships on it.
 
I can understand a class 7 hanger internal having only room for the smaller fighters (condor, imperial fighter), but I think a class 8 hanger bay should allow the storage (and launching) of the larger fighter craft (eagle, sidewinder).

It's really perplexing to me. Fdev has always designed for player freedom in mind (multiple modes of play, groups, player-controlled powerplay, a 100 billion systems, ect. . ), but then they limit player freedom in this one instance for no discernible reason.

Fdev. Please LET US launch a sidewinder down to the surface of a planet and then deploy an SRV.

LET US trick NPCs into interdicting our "helpless" sidewinder before springing the trap and summoning a kitted-out anaconda.

LET US allow are wingmate to launch the fighter and scout a nearby system while we scout another in the big ship.

LET US park near an orbital, load the sidewinder with contraband and use the smaller ship to smuggle the illicit goods inside.

The scenarios go on and on of what players are FREE TO DO with an FSD-capable fighter. But, puzzlingly, and, (from what I can see so far) against the ethos and direction of their game design.
 
Last edited:

Ozric

Volunteer Moderator
I'm just curious here

Fdev. Please LET US launch a sidewinder down to the surface of a planet and then deploy an SRV.

What would happen to your Anaconda? Would you need to enter Orbital Cruise before deploying your Sidey? Once you dismiss your ship from the planet's surface it goes into Orbital Cruise and effectively disappears, so presumably at some point your Anaconda would also need to disappear, but when would that happen? If you call your Sidey back does the Anaconda appear straight away, or do you have to call that back too. If the Anaconda doesn't disappear then it's defenseless and if it does the I think there's some potential exploiting issues there.

LET US trick NPCs into interdicting our "helpless" sidewinder before springing the trap and summoning a kitted-out anaconda.

Don't see how this could work single player

LET US allow are wingmate to launch the fighter and scout a nearby system while we scout another in the big ship.

They've said wingmates will be able to pilot ship launched fighters

LET US park near an orbital, load the sidewinder with contraband and use the smaller ship to smuggle the illicit goods inside.

Same as my first point really.
 
I'm just curious here



What would happen to your Anaconda? Would you need to enter Orbital Cruise before deploying your Sidey? Once you dismiss your ship from the planet's surface it goes into Orbital Cruise and effectively disappears, so presumably at some point your Anaconda would also need to disappear, but when would that happen? If you call your Sidey back does the Anaconda appear straight away, or do you have to call that back too. If the Anaconda doesn't disappear then it's defenseless and if it does the I think there's some potential exploiting issues there.

it would warp off waiting to be summoned again like you ship does when you deploy an SRV.
Or you could leave it to wait. Same as you do with your SRV on the surface.



Don't see how this could work single player
Shift+D-->Panel-->Functions -->Recall ship


They've said wingmates will be able to pilot ship launched fighters
Yes, but the fighters (condor and imp fighter, I'm assuming) are not FSD-capable. You cannot "split-up" as I suggested.



Same as my first point really.
Same as my first reply. Dismiss it or leave it to wait for you, same as the SRV gameplay we've seen.
 
Last edited:

Ozric

Volunteer Moderator
it would warp off waiting to be summoned again like you ship does when you deploy an SRV.
Or you could leave it to wait. Same as you do with your SRV on the surface.

But you then have multiple ships in various limbo locations which you would have to recall in sequence to get them back. I am guessing that you will only be able to launch fighters in normal space (not SC) and so you would have to drop out of SC outside of OC range, launch the Sidey, go into SC, go into OC, land and launch the SRV, then the same in reverse. If you leave it to wait, anyone can follow the wake and destroy your defenseless ship.

Shift+D-->Panel-->Functions -->Recall ship

I can see this one going down really well :D Why would you ever interdict anyone in a Sidewinder again (presuming these are able to be launched(which again I hope they can be)) when they could just summon an Anaconda to destroy you...

Yes, but the fighters (condor and imp fighter, I'm assuming) are not FSD-capable. You cannot "split-up" as I suggested.

You could, the fighter explores the current system you go off to another :) I know you are thinking about longer time apart.

I think that ship launched fighters is such along way away that we're not likely to get any clear answers anytime soon, but these are all questions that will need to be answered around the middle of next year.

- - - Updated - - -

The one thing that worries me, is the magic storage box.

Yep to be honest, that shocked me the most out of anything that was said in the stream. Very against what FD normally do and I'm not sure I like the idea that they will persist when you die magically, especially (as mentioned in another thread) as Exploration Data and Vouchers don't.
 
I still don't understand how it's balanced that the Anaconda is an equal combat ship, while being a better trader, explorer and miner to the Corvette, when the Corvette requires a 3000 mission grind and more credits.

Is this really just about milking credits from the players? Don't use ships for that. Really.

And I have a really hard time believing the Lead Designer doesn't know the rank requirement, one of the most controversial issues of this game since 1.3...
 
Last edited:
But you then have multiple ships in various limbo locations which you would have to recall in sequence to get them back. I am guessing that you will only be able to launch fighters in normal space (not SC) and so you would have to drop out of SC outside of OC range, launch the Sidey, go into SC, go into OC, land and launch the SRV, then the same in reverse. If you leave it to wait, anyone can follow the wake and destroy your defenseless ship.

Not necessarily. From my understanding of the current SRV mechanics: When you dismiss your ship with your SRV, other players cannot reach it. It "dissapears" so to speak and only reappears when you re-summon it. The same thing would happen with your anaconda/T9/whaver ship you dismiss.

Doing it reverse would be fun.

I can see this one going down really well :D Why would you ever interdict anyone in a Sidewinder again (presuming these are able to be launched(which again I hope they can be)) when they could just summon an Anaconda to destroy you...

Makes the newbies safer. Also, NPC's are not know for their intelligence. Plus, you might be able to shoot the sidey down before they get you :)


You could, the fighter explores the current system you go off to another :) I know you are thinking about longer time apart.
Ah okay. Still, the fighter would be limited to a planet (and even then, without an SRV, I think), since without an FSD, the fighter could not enter supercruise.
That's the impression that I get, but we won't know until we get the internal specs on the imperial fighter and the federal condor.

I think that ship launched fighters is such along way away that we're not likely to get any clear answers anytime soon, but these are all questions that will need to be answered around the middle of next year.

True, the answers are a long way away. But this means a lot to me, gameplay-wise (with IRL friends and such). Basically, this is my really big concern with the game right now. Other "problems" I've been able to overlook and whatnot due to FDev's emphasis on player freedom, (because even if it didn't meet what I'd consider good, it did give players other than myself the freedom to play how they wished, which is in-line with Fdev's design philosophy). Not allowing FSD, cargo-capable fighters (such as the sidewinder) in the largest of hanger bays, runs contrary to giving players the freedom to play how they would like and pigeonholes fighters into one, very specific, use.
 
Last edited:
Back
Top Bottom