Summer Update Announcement Negativity

I never understand people's negative remarks when it comes to game announcements. Frontier is working hard at making a great game, and ultimately it is THEIR game to make. I feel they have done an excellent job so far and this announcement just furthers my feelings. People complain about performance and missing features not really knowing what it takes to make changes. They gave us the power to add thousands of objects in the game and then people cry because their PC can't handle it. There is not a developer on this planet that can create a game that will run smoothly on every PC configuration out there. If you want that then buy a console. I personally applaud them for listening to their customer base and implementing things if and when they can. If you have been a PC gamer for as long as I have then you are used to the "upgrade my PC to play" scenario. Please don't get me wrong, you have every right to play PC games on any PC you wish as long as you realize there may be some limitations and more often than not, it's not the developer's fault. I just don't agree with people lambasting a game when it may not be the game but just their particular PC configuration.
 
If you don't point out the critical problems in the game, How it should be improved? If all guys shouting out"hey thx for that new content" and no one points out the missing flexibility in creating easy pathes, how they could be improved?

It's important to complain about missing things or if something doesn't run well!
 
I don't get why people are unhappy when various rides/features (eg. weather) aren't in these free updates, I don't recall the addition of such and such being promised when you made your original purchase. To be fair the vast majority of posts in the update thread ARE positive it's just sometimes people's expectations are too unrealistic. It's only been 2 months since the last free update (can't emphasise that enough) and they're adding fireworks/8 rides & coasters/billboards/new scenarios and no doubt more 'minor' additions (things that aren't really suited to the announcement/press release) which will be shown off in the next couple of weeks. We are being spoiled in my opinion, I'm sure other companies would be charging for this stuff [yesnod] Roll on those expansions however ;)
 
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They gave us the power to add thousands of objects in the game and then people cry because their PC can't handle it. There is not a developer on this planet that can create a game that will run smoothly on every PC configuration out there.

Its easy, because the people who are negative know why: Frontier implemented it not the right way / best way.
The way to add thousands of objects is totally the wrong way. You cant do that, because it doesnt work.
You cant build your park with these workshop-Items, because they are WAY to heavy for every PC, too many objects while you still dont see half of them because they are hided by others (to get the final item).
 
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I don't get why people are unhappy when various rides/features aren't in these free updates, I don't recall the addition of such and such being promised when you made your original purchase. To be fair the vast majority of posts in the update thread ARE positive it's just sometimes people's expectations are too unrealistic. It's only been 2 months since the last free update (can't emphasise that enough) and they're adding fireworks/8 rides & coasters/billboards/new scenarios and no doubt more minor additions which will be shown off in the next couple of weeks. We are being spoiled in my opinion [yesnod]

The point is. I don't even call for more rides they bring more and more. I just want a little update in the path system. Creating square pathes and combine with freestyle is horrible or anything else around creating path.

And that the developers don't see that is big question for me!
 
Its easy, because the people who are negative know why: Frontier implemented it not the right way / best way.

This I don't believe. Because most of them don't have experience in making an game.
In Holland we say:

All the best captains are on the shore.

And this also counts here......

Your other statement I can come into. But if you know that, Don't use workshop items or only use workshop items which are less heavy.
 
I don't get why people are unhappy when various rides/features aren't in these free updates, I don't recall the addition of such and such being promised when you made your original purchase. To be fair the vast majority of posts in the update thread ARE positive it's just sometimes people's expectations are too unrealistic. It's only been 2 months since the last free update (can't emphasise that enough) and they're adding fireworks/8 rides & coasters/billboards/new scenarios and no doubt more minor additions which will be shown off in the next couple of weeks. We are being spoiled in my opinion, I'm sure other companies would be charging for this stuff [yesnod] Roll on those expansions however ;)

Most paid a heavy price in EA and helped Frontier to develope the game (and paid for that). Its as always : If you pay much you will get back much ...

Also there are "standards", so in todays time games should preserve a minimum of basic-features, or would you be happy with a game that has a maximum of 8 colors, because this has been standard back in 1983 ? NO, today YOU want a game with 16,8 million colors, or dont you ?

Security is not a basic for this game, but things like a working path-system is ... Not we customers set priority on things, its not our faults that we have now security but many hassle around with the path-system because it is still not optimized.

I do not understand why this firework-stuff is a basic-thing, its something for a DLC where you pay some little bucks for ... its not logical to put that stuff in while basics still are missing/unfinished/buggy/unoptimized., like the no more mentioned QOL.

This has nothing to do with developing, its a simple decision everyone can do ...
 
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Security is not a basic for this game, but things like a working path-system is ... Not we customers set priority on things, its not our faults that we have now security but many hassle around with the path-system because it is still not optimized.

I do not understand why this firework-stuff is a basic-thing, its something for a DLC where you pay some little bucks for ... its not logical to put that stuff in while basics still are missing/unfinished/buggy/unoptimized., like the no more mentioned QOL.

This has nothing to do with developing, its a simple decision everyone can do ...

Right words
 
This I don't believe. Because most of them don't have experience in making an game.
In Holland we say:

All the best captains are on the shore.

And this also counts here......

Your other statement I can come into. But if you know that, Don't use workshop items or only use workshop items which are less heavy.


So you need to be an physican to know that its not good to put your fingers into an electric socket ? [wink]
Its a basic thing of life, as more heavy a thing is, as much harder it is to handle.
You do not need experience for knowing that too much polygons suck down your performance, and if you waste the existing space for polygons that are hided and you never see in the game, its not hard to tell that this way is not the right one ... also there is a discussion why a heavy game like this is limited with DX 11 ... so it will never run "as best as it can".

I am a learned mechanican, and I was told many years ago:
"Form follows function" and NOT "function follows form".

Frontier made many decisions which "looks nice" but thats all ... what about a stylish car where you cant get in because the doors cant be opened because of the stylish form ot the car ... you are willing to pay much money for this ?? I am not !
 
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Its easy, because the people who are negative know why: Frontier implemented it not the right way / best way.
The way to ass thousands of objects is totally the wrong way. You cant do that, because it doesnt work.
You cant build your park with these workshop-Items, because they are WAY to heavy for every PC, too many objects while you still dont see half of them because they are hided by others (to get the final item).

That's not the games fault, but the users fault instead. The game doesn't force anyone to hide 1000s of object which results in poorer performance. What are your suggestions for the game to fix this 'problem'? Limit the amount of objects we can use?
 
So you need to be an physican to know that its not good to put your fingers into an electric socket ? [wink]
Its a basic thing of life, as more heavy a thing is, as much harder it is to handle.
You do not need experience for knowing that too much polygons suck down your performance, and if you waste the existing space for polygons that are hided and you never see in the game, its not hard to tell that this way is not right one ... also there is a discussion why a heavy game like this is limited with DX 11 ... so it will never run "as best as it can".

But we know that because it has been told to us not to do that since we were kids [tongue]

But yeah, You are right on the polygons aspect. But they had to make decisions somewhere around 2014 would be my guess. Because they released Elite Dangerous in 2014 and from that moment they had the time to start working on the game. And they had to anticipate on hardware development. Is it hard to judge them 3-4 years later? I think it is.

But there is room for improvement. Lots of them I think. But does it make it a bad game?

I think everybody has the right to suggest ideas and improvements. But in my honest opinion Frontier has no obligations to implement those.
For example: So many people want mod support, which I understand. But I also understand why that (probably) is on the bottom of their list. it most likely will come someday. And from that day on development by Frontier will stop.
 
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That's not the games fault, but the users fault instead. The game doesn't force anyone to hide 1000s of object which results in poorer performance. What are your suggestions for the game to fix this 'problem'? Limit the amount of objects we can use?

It is, please watch some videos ...

For getting the workshopitems you have to take existing parts. And because you cant modify them you are FORCED to merge them together, to blend them togehter.
So a part with 25 polygons is half invisible, because is stuck half inside another object. Thats the way it now works.

THe problem ist, you see only some of the 25 polygons this part has (lets say 14 for example), but the computer has to calculate all 25 many times ecvery seconds. But you only see 14 out of 25, so there is a lot of wasted time to calculate all those hided 11 polygons you never see ...

This way only works with small parks, but even on most customer-computers you can get problems.
There are solutions, but they dont make sense, because PC is a success BECAUSE of all the details ... but you cant waste that amount of space and gatting 5fps ...

Also the fun is to build this stuff ... but in case of performance is totally crap, it doesnt work with bigger parks, but the problem is: you cant do anything, because you are FORCED to use only these workshop-items, which are not optimizable.

But there is room for improvement. Lots of them I think. But does it make it a bad game?
I think everybody has the right to suggest ideas and improvements. But in my honest opinion Frontier has no obligations to implement those.
For example: So many people want mod support, which I understand. But I also understand why that (probably) is on the bottom of their list. it most likely will come someday. And from that day on development by Frontier will stop.

Not many room left, they decided to go with DirectX 11 and if you have much faster machines in 4-5 years you are still stuck with DX11 no matter how powerfull your machine will be in future, you cant improve it much (or as much as possible). A lot of potencial is not used ... this is bad.

Mod-Support should be on priority because this made RCT3 to what it was. Without those mods it would never got to that success.
Only a few rides inside ? That is fun for some hours, but then you want more, but without mods you cant get more ...
Watch all the great videos about RCT3 ... all stuff that made this game great but never has been impletemted by ATARI/FRONTIER .. Without it you would still only have a basic game with a handfull of rides, everyone has the same looking rides in his park ... that sounds boring ... that is boring ...
 
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It is, please watch some videos ...

For getting the workshopitems you have to take existing parts. And because you cant modify them you are FORCED to merge them together, to blend them togehter.
So a part with 25 polygons is half invisible, because is stuck half inside another object. Thats the way it now works.

That's the way it now works if you choose to do that, but you don't have to.

This way only works with small parks, but even on most customer-computers you can get problems.
There are solutions, but they dont make sense, because PC is a success BECAUSE of all the details ... but you cant waste that amount of space and gatting 5fps ...

You can put as many details in your creations as you want, at the cost of performance. I would have thought this was common sense but alas, it is not. What makes the game so great is that it offers freedom. Freedom to put many details in your creations.

Also the fun is to build this stuff ... but in case of performance is totally crap, it doesnt work with bigger parks, but the problem is: you cant do anything, because you are FORCED to use only these workshop-items, which are not optimizable.

If the fun is to build stuff, why use the work shop at all? If you find that work shop items are completely bloated with waisted items/polygons, simply don't use them. It's a shame that 90% of the buildings in the workshop are that way, because people just don't have a clue, I agree with that. But it is very possible to get lots of details with minimal object usage and poly-waste.

Again, this is not the game's fault, but rather the player's. Perhaps the game could put a limit on the amount of objects you can use within a single building, forcing people to actually think about their object and details instead of them mindlessly adding object after object and destroying performance. Of course, you could remove this limitation in the options menu, which will warn you about the fact that adding objects to the game decreases performance. But this whole idea would go against the idea of the game.

I agree the best and only viable solution is mod support. This way we can optimize our own models and create highly detailed parks. Although you still have to watch out for bad models. I remember in the early days of RCTW someone uploaded a simple hedge, similar to the one we have in PC, except it contained like 10k polygons .... [haha]
 
Oh my god... all this moaning about a FREE update... [rolleyes]

I bought a car ... Wooowwwww I got a free steering-wheel as upgrade. Must I be happy to get something essential "for free" for getting able to use what I basically paid for already ?
Its not about the free upgrade, its about whats inside.
I never asked for a free air-conditioning, but instead I wanna be able to do basics ... if I want air-conditioning I am willing to pay for it ... but until I cant ride my car I am unhappy, because the air-conditioning doenst brinbg me any affort as long as I cant use my car.

Frontier should force back to what people paid for, the rest is for DLC ...
 
Stop being such a Negative Nancy. Getting a free extra steering wheel for your new car would be awesome. Now if the car initially came without a steering wheel it would be a different story, but this is not the case, and neither with Planet Coaster.

The game is very polished in most areas and has a surprisingly low amount of bugs. It had solid features at launch and the updates only improved from the very strong foundation of the game. I cannot take the comparison to a non-functioning car seriously.
 
I bought a car ... Wooowwwww I got a free steering-wheel as upgrade. Must I be happy to get something essential "for free" for getting able to use what I basically paid for already ?
Its not about the free upgrade, its about whats inside.
I never asked for a free air-conditioning, but instead I wanna be able to do basics ... if I want air-conditioning I am willing to pay for it ... but until I cant ride my car I am unhappy, because the air-conditioning doenst brinbg me any affort as long as I cant use my car.

Frontier should force back to what people paid for, the rest is for DLC ...

Most paid a heavy price in EA and helped Frontier to develope the game (and paid for that). Its as always : If you pay much you will get back much ...


And here's the sense of entitlement kicking in, you are OWED nothing. EA doesn't come into it (especially when such a small percentage of those that own the game paid for it) as we knew what we were paying for when we made the purchase. Everyone paid for how the game was either at release or the day they made the purchase. There was no disclaimer mentioning we will give this and that to you later.
 
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You speak of "extra" steering whell as addition, that would of course be fine, but I didnt spoke of "extra", because basicaly in "my version" the steeringwheel was not existing ... THATS exactly the difference and that is why I am so "negative" here (in your eyes).

I dont say that the upgrade is bad, its very nice, but its time to fix things that are not fixed since months ...
Also I see it in a serious way .. instead of free updates I would more like to see things fixed.
They cant do things for free forever, there is some point they need more money for developing.

And I am not willing to pay for an later upgrade to get paths fixed, because I got some security-stuff for free ... basic - not basic ...
 
You speak of "extra" steering whell as addition, that would of course be fine, but I didnt spoke of "extra", because basicaly in "my version" the steeringwheel was not existing ... THATS exactly the difference and that is why I am so "negative" here (in your eyes).

I dont say that the upgrade is bad, its very nice, but its time to fix things that are not fixed since months ...
Also I see it in a serious way .. instead of free updates I would more like to see things fixed.
They cant do things for free forever, there is some point they need more money for developing.

And I am not willing to pay for an later upgrade to get paths fixed, because I got some security-stuff for free ... basic - not basic ...

You're joking right? What exactly is so essential as a "Steering Wheel" in your analogy? What is this Game missing that comes even CLOSE to something that crucial? Everything they gave us just improves an already awesome Game. You knew what you were buying into, everything is icing on the Cake.
 
You speak of "extra" steering whell as addition, that would of course be fine, but I didnt spoke of "extra", because basicaly in "my version" the steeringwheel was not existing ... THATS exactly the difference and that is why I am so "negative" here (in your eyes).

I dont say that the upgrade is bad, its very nice, but its time to fix things that are not fixed since months ...
Also I see it in a serious way .. instead of free updates I would more like to see things fixed.
They cant do things for free forever, there is some point they need more money for developing.

And I am not willing to pay for an later upgrade to get paths fixed, because I got some security-stuff for free ... basic - not basic ...

LOL dumbest analogy ever

What your analogy is comparable to is if PC didn't have paths at all (something that is essential for the game to work aka your "missing steering wheel").

What you are asking for is nice to have ie. I have a steering wheel but it would be nice to have a leather one that's heated. in PC terms i have paths but I would like for them to be easier to use.

See the difference?.....probably not
 
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