That's not the games fault, but the users fault instead. The game doesn't force anyone to hide 1000s of object which results in poorer performance. What are your suggestions for the game to fix this 'problem'? Limit the amount of objects we can use?
It is, please watch some videos ...
For getting the workshopitems you have to take existing parts. And because you cant modify them you are FORCED to merge them together, to blend them togehter.
So a part with 25 polygons is half invisible, because is stuck half inside another object. Thats the way it now works.
THe problem ist, you see only some of the 25 polygons this part has (lets say 14 for example), but the computer has to calculate all 25 many times ecvery seconds. But you only see 14 out of 25, so there is a lot of wasted time to calculate all those hided 11 polygons you never see ...
This way only works with small parks, but even on most customer-computers you can get problems.
There are solutions, but they dont make sense, because PC is a success BECAUSE of all the details ... but you cant waste that amount of space and gatting 5fps ...
Also the fun is to build this stuff ... but in case of performance is totally crap, it doesnt work with bigger parks, but the problem is: you cant do anything, because you are FORCED to use only these workshop-items, which are not optimizable.
But there is room for improvement. Lots of them I think. But does it make it a bad game?
I think everybody has the right to suggest ideas and improvements. But in my honest opinion Frontier has no obligations to implement those.
For example: So many people want mod support, which I understand. But I also understand why that (probably) is on the bottom of their list. it most likely will come someday. And from that day on development by Frontier will stop.
Not many room left, they decided to go with DirectX 11 and if you have much faster machines in 4-5 years you are still stuck with DX11 no matter how powerfull your machine will be in future, you cant improve it much (or as much as possible). A lot of potencial is not used ... this is bad.
Mod-Support should be on priority because this made RCT3 to what it was. Without those mods it would never got to that success.
Only a few rides inside ? That is fun for some hours, but then you want more, but without mods you cant get more ...
Watch all the great videos about RCT3 ... all stuff that made this game great but never has been impletemted by ATARI/FRONTIER .. Without it you would still only have a basic game with a handfull of rides, everyone has the same looking rides in his park ... that sounds boring ... that is boring ...