Sunday mystery. How magnetic is litter?

The answer is, depressingly, the same as why we have ground legs, not space legs. They couldn't be arsed to model or animate the environments space games are about. Much cheaper to just skip all that fancy stuff like wall and ceiling bouncing and just use two static poses for jumping (boosters on or off). And if you were allowed to jump, you wouldn't get stuck on those random ledges they've carefully modelled into every station space. All animations, poses, models are same old. Couldn't bother using a squeeze bottle instead of a glass.
Yeah I get that they weren’t ready (or willing) to implement proper Zero G movement, physics, play mechanics, etc; and this is disappointing; but it’s not really what I’m getting at.

Like if Frontier as a developer wants to hand wave all the gameplay opportunities of zero g locomotion with “Magnet Boots Must Be Worn At All Times!” that’s fine. But they still could have crafted an environment which looks like a Zero G + magboots situation.

They still could have designed architecture which makes sense for an environment like that. They still could have NOT put garbage and potted plants and stacked trays and benches and hand trucks and hanging cloth banners and open drink containers on bar tables and paper litter on the floor.

It’s not laziness or lack of ambition which bothers me in this case; what I find disturbing is the apparent utter cluelessness on the part of whoever it is that works on the game these days.
 
Yeah I get that they weren’t ready (or willing) to implement proper Zero G movement, physics, play mechanics, etc; and this is disappointing; but it’s not really what I’m getting at.

Like if Frontier as a developer wants to hand wave all the gameplay opportunities of zero g locomotion with “Magnet Boots Must Be Worn At All Times!” that’s fine. But they still could have crafted an environment which looks like a Zero G + magboots situation.

They still could have designed architecture which makes sense for an environment like that. They still could have NOT put garbage and potted plants and stacked trays and benches and hand trucks and hanging cloth banners and open drink containers on bar tables and paper litter on the floor.

It’s not laziness or lack of ambition which bothers me in this case; what I find disturbing is the apparent utter cluelessness on the part of whoever it is that works on the game these days.
Seems like they outsourced the art assets, and just said "make us sci fi stuff please" and didn't mention the zero g situation.
 
It's symptomatic of the underlying problem with EDO, apart from the code mess that makes it choke a 3090. No thought given. Everything is cookie cutter. Realism isn't a thing in games, but what a game must do is maintain logical consistency with the world it is set in. It must not be set on the beaches of Normandy and have laser rifles if its world is a recreation of Europe in the 1940's.
 
I've said this before, but the Guardians lore would be a good path to acquire artificial gravity tech. That would sort out a lot of this once and for all, although at that point there would be no need to have stations rotate, but they could still be too big to retro-fit. It could open the game to some other types of starport. I guess it could also be used to counteract high g too. It's also interesting that you can't step out of your ship on a high g world but the fact remains that gravity is working just the same in the ship or SRV as it would be on foot and making the trip from the cockpit chair to the SRV bay. Ho-hum.
 
The most hilarious part of it is that if she didn't scream at me "NO GRAVITY!!!!!! MAGNETIC CONTACT ACTIVE!!!!!" I might simply just dismiss it and decide there was artificial gravity. But no.... nope... You will be told each time you get out that everything you are looking at is completely incongruent with their own lore. This way I can be annoyed each and every time I step out of my ship at an outpost.
 
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