Yeah I get that they weren’t ready (or willing) to implement proper Zero G movement, physics, play mechanics, etc; and this is disappointing; but it’s not really what I’m getting at.The answer is, depressingly, the same as why we have ground legs, not space legs. They couldn't be arsed to model or animate the environments space games are about. Much cheaper to just skip all that fancy stuff like wall and ceiling bouncing and just use two static poses for jumping (boosters on or off). And if you were allowed to jump, you wouldn't get stuck on those random ledges they've carefully modelled into every station space. All animations, poses, models are same old. Couldn't bother using a squeeze bottle instead of a glass.
Like if Frontier as a developer wants to hand wave all the gameplay opportunities of zero g locomotion with “Magnet Boots Must Be Worn At All Times!” that’s fine. But they still could have crafted an environment which looks like a Zero G + magboots situation.
They still could have designed architecture which makes sense for an environment like that. They still could have NOT put garbage and potted plants and stacked trays and benches and hand trucks and hanging cloth banners and open drink containers on bar tables and paper litter on the floor.
It’s not laziness or lack of ambition which bothers me in this case; what I find disturbing is the apparent utter cluelessness on the part of whoever it is that works on the game these days.