I got a lot of love for the Adder, It's the first true multi-role ship of the game and it was the ship that made Elite Dangerous feel like Elite for me.
Miner, trader, explorer, fighter, she can do it all!!! Plus it's got a cup holder. That counts for a lot
She's got Great Agility, good jump range. (Now if only Frontier saw fit to put the chair actually CLOSE to the dashboard, we are like a 1.5m maybe even 2 meters away and we see are forced to see more cockpit than space, but they had to nerf this ship somehow)
If Engineer modded - she could make a great Courier.
The modded iCourier and eagle's are up in the 800/900kms, the Adder is in the same Agility, and percent slower.
How fast can you get an an Adder to go?
Now don't get me wrong, this is no replacement of the iCourier - on paper that ship has better base stats to mod from and of all the ships of Elite it's got the term Courier in it's name. That Sort of gives the game away of which ship is the true courier. It's got 3 class 2 weapons (adder has 1xClass2 and 2xclass1). iCourier has on more internal module slot.
But I get my Millenium Falcon 'what a piece of junk' kicks out of the unsuspecting Adder (she might not look like much, but she's got it where it counts kid. I made a lot of special modifications myself!)
I ran a long-jump set-up, and with a "fairly" decent roll from Grade5 FSD from Farseer, I got 40ly (no Picture evidence sorry).
But at the cost of boosting and recharging. (low mass power distributer, generator class2A Shields). This is running with the Enhanced Engines btw.
I got vapourised by another player with their opening volley's with his Overcharged FSD - I had to laugh out loud. I couldn't run or anything.
Lessoned learned. Large jump range != courier material.
When the 2.2 comes online, I'll get an uber-strip down Adder and transfer over the FSD. My hunch says I'll get 42ly out of that build.
This is where I am at.
Distributor modded Engine focused Grade2 (can't bloody find the Electro Chemcal arrays to make it to grade3 which would recharge the thrusters practically before the boost runs out ).
FSD Grade 5 (decent roll).
Enhanced Thrusters 3A Grade3(Secondary effect buried the multiplier needle - So can't get better.....than a KwickFit Fitter)
Without Shields.
Jumprange: Max 37.12, min 31.94
Top Speed: 432
Boost: 628
However hitting the mailbox full thrust (no boost) at Standard laden Cobra boosting levels is a little nerve racking.
Prangs and snags *do* happen so prefer to run with shields thankyouverymuchladiesandgentlemen.
STANDARD LOADOUT with shields
Jumprange: Max 34.34ly min 29.85
Top Speed: 426
Boost: 620
Without the Grade3 Distributor and an empty hold, I can't physically reach those "top" speeds. Apparently I have to move nano-breakers, and cooling hoses everywhere
I am running with chaff and heat-sinks, (whose combined weight also degrades the FSD considerably)
A 3A fuel scoop and half the standard size fuel tank - Because I'm in the bubble and scooping takes less time, there should always be station near-by.
Even with this set up I can keep behind a the six of an NPC Sidewinder but I'm not combat capable.
Adding weapons also degrades the jump and thruster performance considerably.
I even had a shield booster for a while but again, degrades speed and jump, and that degraded my ability to stay behind ships.
These light ships are so bloody sensitive :/
So my idea of the courier is to run with :
heavy shields (for the odd prang or good weapons fire hit).
no weapons
1 Chaff, (keep those weapons from geting a beat, I'll load up the heat sink for the odd smuggling mission when needed)
Grade5 FSD
Grade5 Thrusters
Grade3 Power-Distributor (engine focused) vs Grade5 Charge Enhanced Power Distributor
So according to the excel spreadsheets, I got my work cut out for me to get those Grade5 Thruster from Palin.
First I need Elvira to Inform me of Quint THEN get to him with a Sirius Permit (*sniff*)
Then unlock him. Level him.
Then unlock Palin. Level him.......
With my new job starts this week there goes my lazy computer time
I shall keep you informed of my progress - sometime around christmass probably
And what is the usefullness of a 30ly Uber fast Adder at the end of it all? Not much! Just satisfying my affections for the old girl.
With the small ships, you can't stack high-pay smuggling runs like you could with an ASP.
Well I could carry grade3 and grade2 bulk passengers, if only VIP's traveled incognito!!!.
And again iCourier has a module slot more than the adder making it the prefered place to put all this engineering effort
With the Dolphin comming in, you got to wonder if it will be the same slow moving tank mentality of the Beluga and Orca, where those enhanced thrusters just keep the thing moving relatively okay with the heavy mass nerf of such a small ship.
Miner, trader, explorer, fighter, she can do it all!!! Plus it's got a cup holder. That counts for a lot
She's got Great Agility, good jump range. (Now if only Frontier saw fit to put the chair actually CLOSE to the dashboard, we are like a 1.5m maybe even 2 meters away and we see are forced to see more cockpit than space, but they had to nerf this ship somehow)

If Engineer modded - she could make a great Courier.
The modded iCourier and eagle's are up in the 800/900kms, the Adder is in the same Agility, and percent slower.
How fast can you get an an Adder to go?
Now don't get me wrong, this is no replacement of the iCourier - on paper that ship has better base stats to mod from and of all the ships of Elite it's got the term Courier in it's name. That Sort of gives the game away of which ship is the true courier. It's got 3 class 2 weapons (adder has 1xClass2 and 2xclass1). iCourier has on more internal module slot.
But I get my Millenium Falcon 'what a piece of junk' kicks out of the unsuspecting Adder (she might not look like much, but she's got it where it counts kid. I made a lot of special modifications myself!)
I ran a long-jump set-up, and with a "fairly" decent roll from Grade5 FSD from Farseer, I got 40ly (no Picture evidence sorry).
But at the cost of boosting and recharging. (low mass power distributer, generator class2A Shields). This is running with the Enhanced Engines btw.
I got vapourised by another player with their opening volley's with his Overcharged FSD - I had to laugh out loud. I couldn't run or anything.
Lessoned learned. Large jump range != courier material.
When the 2.2 comes online, I'll get an uber-strip down Adder and transfer over the FSD. My hunch says I'll get 42ly out of that build.
This is where I am at.
Distributor modded Engine focused Grade2 (can't bloody find the Electro Chemcal arrays to make it to grade3 which would recharge the thrusters practically before the boost runs out ).
FSD Grade 5 (decent roll).
Enhanced Thrusters 3A Grade3(Secondary effect buried the multiplier needle - So can't get better.....than a KwickFit Fitter)

Without Shields.
Jumprange: Max 37.12, min 31.94
Top Speed: 432
Boost: 628

However hitting the mailbox full thrust (no boost) at Standard laden Cobra boosting levels is a little nerve racking.
Prangs and snags *do* happen so prefer to run with shields thankyouverymuchladiesandgentlemen.
STANDARD LOADOUT with shields
Jumprange: Max 34.34ly min 29.85
Top Speed: 426
Boost: 620

Without the Grade3 Distributor and an empty hold, I can't physically reach those "top" speeds. Apparently I have to move nano-breakers, and cooling hoses everywhere
I am running with chaff and heat-sinks, (whose combined weight also degrades the FSD considerably)
A 3A fuel scoop and half the standard size fuel tank - Because I'm in the bubble and scooping takes less time, there should always be station near-by.
Even with this set up I can keep behind a the six of an NPC Sidewinder but I'm not combat capable.
Adding weapons also degrades the jump and thruster performance considerably.
I even had a shield booster for a while but again, degrades speed and jump, and that degraded my ability to stay behind ships.
These light ships are so bloody sensitive :/
So my idea of the courier is to run with :
heavy shields (for the odd prang or good weapons fire hit).
no weapons
1 Chaff, (keep those weapons from geting a beat, I'll load up the heat sink for the odd smuggling mission when needed)
Grade5 FSD
Grade5 Thrusters
Grade3 Power-Distributor (engine focused) vs Grade5 Charge Enhanced Power Distributor
So according to the excel spreadsheets, I got my work cut out for me to get those Grade5 Thruster from Palin.
First I need Elvira to Inform me of Quint THEN get to him with a Sirius Permit (*sniff*)
I grinded all weekend for this screenshot!!

Then unlock Palin. Level him.......
With my new job starts this week there goes my lazy computer time
I shall keep you informed of my progress - sometime around christmass probably
And what is the usefullness of a 30ly Uber fast Adder at the end of it all? Not much! Just satisfying my affections for the old girl.
With the small ships, you can't stack high-pay smuggling runs like you could with an ASP.
Well I could carry grade3 and grade2 bulk passengers, if only VIP's traveled incognito!!!.
And again iCourier has a module slot more than the adder making it the prefered place to put all this engineering effort
With the Dolphin comming in, you got to wonder if it will be the same slow moving tank mentality of the Beluga and Orca, where those enhanced thrusters just keep the thing moving relatively okay with the heavy mass nerf of such a small ship.
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