Super Highway Jump gates

Consider a Warp gate that simulates the boost you get from a neutron star but takes longer for your FSD to spool up.
You park your ship inside the warp gate and it begins stimulating your FSD field as it spools up.
The gates would have a range of no more than 500ly and would only jump you to a select series of systems that also had a jump gate present. in which you would drop out at the star and find the next jump gate to continue through the highway.
Ideally this would be for going between colonized bubbles.
might be pointless now seeing as we only have two bubbles, but maybe in the future when we have more than just two bubbles it could be a feature?
 

Lestat

Banned
Consider a Warp gate that simulates the boost you get from a neutron star but takes longer for your FSD to spool up.
You park your ship inside the warp gate and it begins stimulating your FSD field as it spools up.
The gates would have a range of no more than 500ly and would only jump you to a select series of systems that also had a jump gate present. in which you would drop out at the star and find the next jump gate to continue through the highway.
Ideally this would be for going between colonized bubbles.
might be pointless now seeing as we only have two bubbles, but maybe in the future when we have more than just two bubbles it could be a feature?
I have to say no. Just use the Neutron high way. If we can get to Colonia in 107 jumps it not needed.
 
I have to say no. Just use the Neutron high way. If we can get to Colonia in 107 jumps it not needed.

Must be the beginning or end of the week, I haven't seen a wormhole/jumpgate/warpgate/superjumponium/accretionjump thread for at least six......no forget that there was one two days ago wasn't there. How about if a week goes without one we all have a party?
 
"Consider a Warp gate"

Considered many times over and rejected in the principles as defined by DBOBE himself.

No long range short-cuts undermining the scale of the galaxy. No "quick travel" in a game about space travel.

Personally I would be okay with wormholes as very rare random and transitory phenomena which persisted only so long as an instance at either end persisted, no guarantee that the end point would be anywhere near a star system, or that it is two-way, or that it doesn't simply collapse when traversed (regardless of persisting the instances). Fun...
 
Consider a Warp gate that simulates the boost you get from a neutron star but takes longer for your FSD to spool up.
You park your ship inside the warp gate and it begins stimulating your FSD field as it spools up.
The gates would have a range of no more than 500ly and would only jump you to a select series of systems that also had a jump gate present. in which you would drop out at the star and find the next jump gate to continue through the highway.
If you can get a basic range of at least 62.5 LY (possible for quite a few types of ship by using the Guardian booster, and a few just with engineering) then you can already neutron jump at least 250 LY (with ~320 LY possible) and chain those jumps together very quickly.

You'd need to put a lot of these gates down - and have them very close to the primary star - for their slightly higher range to actually make travel faster.

might be pointless now seeing as we only have two bubbles, but maybe in the future when we have more than just two bubbles it could be a feature?
The question is, what do you get by adding a third bubble [1] that you don't get by just adding extra systems to one of the existing ones, that would make it attractive in both the short- and long-terms to enough players to make it worth doing?

[1] Or fourth or fifth, if you count the Pleiades and/or California clusters as distinct settlements from the Sol bubble. In the context of fast travel especially, it's worth considering why their claims to be the 3rd/4th bubble already are much less clear than Colonia's.
 
The question is, what do you get by adding a third bubble [1] that you don't get by just adding extra systems to one of the existing ones, that would make it attractive in both the short- and long-terms to enough players to make it worth doing?

This is an important point I think and one that is oft overlooked, if a warp gate changes the time of travel to distant systems to the same time it takes to get to nearby systems then why have distant systems at all? Just put them close together and not bother with the extra complication of warp gates. The only in game mechanic that separates distant system from nearby systems is the time it takes to get there, remove that time and you remove the point of having them in game at all. If you implement warp gates there's really no point in having more bubbles.
 
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