Super Jump mode proposal: NOT A SHORT-CUT but a boredom solution

The mode here described is in line with the game title, it's DANGEROUS.
It's not a short-cut, it will just avoid repetitiveness and boredom in long trips.

Description

The Super Jump can cover a distance up to 1000 LY.
The FSD create a "gravity tunnel" between you and the star so that your ship fall down to the star.
The tunnel is not straight because it is influenced by other stars' gravity and the space folds around you because of the FSD.

Limitations:
It can be used only once per hour due to the cool down process (this is is not a short-cut but just a method to avoid boredom).
It can't be used in the range of 5000 LY from SAG A* because the Massive Black Hole Gravity Well influences this technology.
It can be installed only on Explorer ships (ASP and DIAMONDBACK) or ships capable of jump range bigger than 30LY.
You must have a minimum of 32 tons of fuel.

Operation:
You select a star in a range between 900 and 1000 LY from your current position (it doesn't work for shorter distance).
You charge the FSD super jump (same as normal FSD) and enter in Witch Space.
The game here starts acting like in the Interdiction Mode and you have to follow your target: you have to follow the gravity tunnel path actually.
The successful Super Jump duration is fixed and it last 1 minute.
You have an indication bar like in the interdiction mode: when the bar is full (or blue) you stay in the gravity tunnel. When it's empty (or red) you fail the jump and the ship falls out of the gravity tunnel.
If you succeed you reach your target star with only 1 ton of fuel so you need to make a pit stop!
The Super Jump requires 1 hour to cool down so enjoy the exploration of the nearby systems or proceed to your destination with normal FSD!

If you fail you find yourself lost in space and the distance from the starting point is proportional to the time that you were able to stay in the tunnel.
Your ship experiences heavy damage: maximum 49% hull (you can afford to fail only twice without repairing the ship), the more time you spent in the tunnel the less is the damage.
- If you're lucky (most of the times you are because your ship can jump minimum to 30LY, see above requirements) you have to use your normal FSD to jump to the next star and you can't use the Super Jump for the next 1 hour.
- If you're not lucky you have to wait 1 hour and try again the Super Jump (with a damaged ship)!
 
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