If they created a variety of meaningful on board activities to occupy players on longer trips, then there wouldn’t be so many complaints about the lack of interactivity during supercruise, so the time spent travelling would no longer be an issue. Moreover, it would also reduce uneasiness about this type of automation, because it would be needed in order to free you up for other important activities on your ship.
Many of us are hoping that 2020 brings EVA (aka Space Legs), because then on board activities other than piloting could make a lot more sense. But in any case, the game should provide the activities, rather than the game designers expecting or leaving players to find a third party diversion to occupy themselves during the longer runs.
The other alternative, as mentioned, would be to make travel more involved and more engaging. I personally wouldn’t mind if both on board activities with EVA and alternate engaging travel modes were developed.
But for all that, I still don’t understand what it is specifically about this type of optional automation that some players find to be detrimental to the game. You’ve cited the decline of other games due to automation, but it’s still unclear as to why automation would cause players to leave and create this decline. I accept what you say about the dangers of botting, though in the case of ED we already have bots that do supercruise and docking, so the new modules won’t be introducing that problem, and arguably wouldn’t even really exacerbate it.
But consider if I asked you the question “What do people hate about being in prison?”, you might answer “The loss of freedom, and the potential harm and danger posed by other inmates”. So what then do players dislike about the optional automation coming in the next update, to the degree that continued development in this vain on an optional basis would cause them to stop playing? What are players losing from this, and how does it harm their gameplay?
Just trying to see things from your perspective.
I +1 for meaning full activities. EVA I'm not fussed about at all to be perfectly honest as unless you are forced to do something by physically walking up to it and pressing a button after the first 10 mins it'll get ignored if it can be done from the pilots chair. But if you force players to have to do something by walking there they'll get accused of introducing time sinks and you'll get all the 'I want it now' crowd crying.
Like I said before I don't believe this little automation tweak was needed in ED and all it does is encourage AFK play. The reason given around long SC times etc to me is a false argument as you can line up now set speed and come back later when you are nearby. There is no need in my opinion for it to slow down for you and drop you in the vicinity.
My questions back to you would be rather than why is this automation bothering you would be why do we 'need' this automation? Especially when as you have already pointed out it automates the least active part of the game....
As for the automation bothering me and other like me. It's not just this little thing, it's the potential for it to escalate to include much more of the game, so it's a first step that will 'test the waters' and when it becomes generally accepted there will be another 'little' step (aligning to your target for example) and then when that is accepted why not just put in an autopilot.... do you see what I'm getting at?