Supercruise Between Systems

I found myself in a unique opportunity to test travel between two systems using only supercruise, no hyperspace. I know someone else has tried this in the past, but if my memory serves correct, they never actually arrived at the destination (relative to the starting destination), only assuming that it won't work since the distance never changed numerically. It was also in a prior update, so why not try it again eh? These systems are only 0.3LY apart. If I did my math right (probably not) this shouldn't take that long.

http://tinypic.com/r/dbi7tz/8
 
I found myself in a unique opportunity to test travel between two systems using only supercruise, no hyperspace. I know someone else has tried this in the past, but if my memory serves correct, they never actually arrived at the destination (relative to the starting destination), only assuming that it won't work since the distance never changed numerically. It was also in a prior update, so why not try it again eh? These systems are only 0.3LY apart. If I did my math right (probably not) this shouldn't take that long.

http://tinypic.com/r/dbi7tz/8

It is possible but because you have not gone into FSD and generated the destination instance, when you get to the new system there will be nothing there for you to interact with.
 
In other games it isn't possibly because the warp between systems (or whatever the game calls it) is actually the loading screen in disguise for that system.
 
It is possible but because you have not gone into FSD and generated the destination instance, when you get to the new system there will be nothing there for you to interact with.

There was some discussion about this before (alpha) release, you're not the first Commander to try this journey. Nor will you be the last imho.

It seems to me there could be opportunity in the two hours quoted between systems, for the game engine to switch into the new instance (there's no spatial reference so could be done on the fly?). To me this would tie up a loose end, if it could be implemented, and I hope FD both can and will, eventually ...

(pls read "soon" :D)

Although not everyone would want to do it, stories coming in of foolhardy explorers crossing record breaking interstellar distances, between stars without engaging hyperspace on a single tank etc., for me, knits the galaxy model together where at the moment it can be percieved as 400 billion different rooms. Ok that's a lot of rooms but is it really a single (seamless?) Galaxy?

For the devs ... please please please please please.

For the OP +1
 
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It's not going to work. As being said, hyperspace jump sequence is actually a cutscene for another instance: new solar system is being loaded, skybox rendered etc.
 
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Michael Brooks once replied to me to say its something they would love to get working but as of now its not on their priority list.
 
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It's not going to work. As being said, hyperspace jump sequence is actually a cutscene for another instance: new solar system is being loaded, skybox rendered etc.

No, it's not going to work .. but it could be developed .. and I hope it will be

It seems to me there could be opportunity in the two hours quoted between systems, for the game engine to switch into the new instance (there's no spatial reference so could be done on the fly?). To me this would tie up a loose end, if it could be implemented, and I hope FD both can and will, eventually ...
 
The HS jump "loading sequence" could be replaced by a longer SC exit sequence when you're within say 20,000 LS from the nearest system orbital body similar to the 1mM drop out distance during in-system SC travel.

The only issue is who'd want to wait a minimum two hours watching the stars crawl by? it'd be nice to have but the limited number of viable (nearby) systems and people crazy enough to try it (and yes I did give it a go :)) must limit the chances of it getting implemented.

Here's hoping though it'd certainly open up a lot game-play possibilities like rescuing ships that miss-jumped, exploring rogue planets searching for Tha....
 
Michael Brooks once replied to me to say its something they would love to get working but as of now its not on their priority list.

Cool !!!! :D

How do we get it back on the priority list?

suggestion:

stories coming in of foolhardy explorers crossing record breaking interstellar distances, between stars without engaging hyperspace on a single tank etc., for me, knits the galaxy model together where at the moment it can be percieved as 400 billion different rooms. Ok that's a lot of rooms but is it really a single (seamless?) Galaxy?
 
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But you can fly there and drop into a normal space and back to supercruise.

Yes, but the issue is, the new system isn't populated with planets until you reach the instance (so can't be seen or targetted until you drop out) and there's nothing to tell the game that you reached the new system (you'll drop out in the old one).
 
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If you drop to normal space and back to supercruise instance will not regenerate?

And what about stars? You wrote about planets. Stars are more interesting in case when you will have not enouh of fuel to jump to near system with scoopable star.
 
If you drop to normal space and back to supercruise instance will not regenerate?

And what about stars? You wrote about planets. Stars are more interesting in case when you will have not enouh of fuel to jump to near system with scoopable star.

May be a different case with a star (which may or may not be there) IF you can target it.
Someone would have to test that.

As for fuel, that's a real problem as supercruise uses fuel constantly (you can't coast) .. it will definitely be more fuel efficient to hyperspace.
 
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No, it's not going to work .. but it could be developed .. and I hope it will be

Doubt that. Why would anyone bother to fly hours (days?) to a near system, when he can simply jump into it in a matter of seconds? Looks like too much work for something with zero practical use.
 

Ian Phillips

Volunteer Moderator
I think that the trigger to get system data from the Stellar Forge is the exit from Hyperspace. People have travelled between stars in Alpha when there was no fuel restriction and the system wasn't shown when they arrived, until they made a hyperspace jump.
 
Doubt that. Why would anyone bother to fly hours (days?) to a near system, when he can simply jump into it in a matter of seconds? Looks like too much work for something with zero practical use.

Reason being, put in my post above .. it physically knits the galaxy together, Michael Brookes said it's something they'd like (though not a high priority), creates opportunities for "fuel efficient" racing, is a challenge, and the OP tried it. ;)
 
0.3 ly is good distance and opportunity to test. Hutton Orital is 0.22ly and you can fly there.

Find two star systems a similar, 0.5 ly distance apart (happens more often near galactic centre?) and it becomes more obvious why it should go up on Michael Brookes' priority list :D
 
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Could also be used for creating events/solar systems that are not accessible via hyperspace (no nav beacon/not working for whatever reason; huge pirate base that doesn't want to be found? unstable pulsar? anomaly that temporarily disables the nav-beacon?). Exploration data for these places could be worth a lot, as well as unique events like the before-mentioned pirate base needing many commanders to team up and destroy (generating booms in nearby solar systems, whatever), for example.
 
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