Supercruise Between Systems

@OP Interesting but sound like it can't work that way right now.

I would hope that if this is on the to do list it's way way way way way way way way down near the bottom as there are tons of things that should be fixed/added/tweaked before this IMHO ;)
 
Hopefully not TOO far down the list though ... if a global feature isn't implemented relatively early, then I'd suggest it (might) get lost under future expansion, and become impossible to do later.

Even people who won't want to do this themselves, I hope will even grudgingly agree, that the possibility to supercurise star to star would be cool for people who might want to attempt it, as part of their exploration.

I like it (you can tell!) because it makes the galaxy feel "whole" for me.
I also think it would make ED "even more" ground breaking.
 
Doubt that. Why would anyone bother to fly hours (days?) to a near system, when he can simply jump into it in a matter of seconds? Looks like too much work for something with zero practical use.

Don't under estimate the human psyche. There'll be someone out there who would waste those hours/days just to prove it didn't work then put in a bug report.;)
 
It didn't work, but you can travel the distance no problem. When you arrive at the destination, nothing is there except a spot where the sun is supposed to be. Something I noticed about traveling that far out is that you're also so far away from any solar masses, your speed goes from 30KM/s to 2,001C (top speed) in a matter of seconds. Normally it takes almost an hour to reach that speed while heading away from a system. Another thing I noticed is it also used up less fuel (I think) when I made a hyperspace jump that close to another system. I just don't think you'll save any fuel doing this if that's what you're thinking, you still use up fuel in supercruise, possibly the same amount, it's just interesting.
 
As far as I can tell from previous discussions and comments from devs, the only thing that prevented this was the fact that the warp effect (loading screen) is when the Skybox is generated. I think getting a player into a new instance is probably easy for them - they just didn't make this a priority because of the Skybox issue and maybe at somepoint in the future they might find a solution.
 
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Dear FD.

I totally accept that being able to real time transition between systems is an unrealistic expectation to have. The player time investment is stupendous and only a few nut cases would ever do it.

But good lord, wouldn't it be cool?! It's a super fringe feature that just makes the universe feel whole, seamless and complete even to players that would never utilize such insanity.

I would be totally 100% okay with initiating a "load" to transition into the new system. Perhaps accomplished in a few ways - say the midway point between both systems, or perhaps something "fruity" can happen outside of the heliopause of each star to remove the player from their original island, or that speeds become so absurdly fast that the visuals blue-shift in such a manner to "hide" the load and skybox generation and grant the player an entry point into the next system's "island".

But sure, there's probably more important things, but just keep it on the bottom of the to-do list ;)
 
The ideas for a use for Supercruising between systems are actually some really cool ones if you ask me. Why not have pirate bases way out in the middle of no where? It'd be as simple as point towards [system here] and fly for an hour or less to get there. I'm not saying this should be a priority for the devs, they should keep focusing on more important things firstly, it's just cool to think about. I only did this because I noticed how close the systems were together while on my way to the North American Nebula (third exploration trip). By the way, for anyone interested, there seems to be a lot of undiscovered systems heading this direction. I guess people pick Orion and California as their first trips most the time, then never focus on these other areas. Anyway, back to exploring later today. I'm out till next time.
 
I can only guess what it would be like to program coming from being a big Kerbal Space program fan, which whilst it only deals with one star system still struggles with enormous floating point data values once you get to certain distances from celestial bodies, gawd knows how much more complicated it gets once you start calculating in more than one star...
I'm just so impressed we have what we do now, it's a technical marvel even if it does involve a lot of smoke and mirrors (which is 99% of computer game development anyway!)

Space Engine has done it years ago. The only problem is that the ship can not be rendered in interstellar space. In Space Engine you can seemlessly travel between systems. Each star system has a unique radius (probably based on its total mass/size) inside which the spacecraft (and other celetial objects) are rendered. Once you leave this ''rendering sphere'' (The Heliopause Render Sphere I chose to call it :D ) every 3D mesh can not be rendered and the engine considers the area ''interstellar space''. When you approach a system and you cross its own render sphere, then 3D mesh (spacecraft & planets,stars etc..) can be rendered.
Also it goes even further: When you leave a galaxy it displays the space as ''intergalactic space''. So it has 3 levels of rendering:
1st: Interplanetary Space where 3d mesh can be rendered
2nd: Interstellar Space. 3D mesh can not be rendered
3rd: Intergallactic Cpace. 3D mesh can not be rendered

Finally all this is coded buy just ONE guy. So don't tell me that what we have now in ED is a technical marvel cause I don't buy it ;)

PS: I am not saying or impying that what we have now is of low/inferior quality. Just to clarify. :)
 
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